May 26, 20242 yr Just had about 15gb of WU updates pushed through the marketplace. I was on the beta run so thought I was basically up to date with everything automatically. Has there been any announcement about this? i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea
May 26, 20242 yr 31 minutes ago, El Diablito said: The sim has become such a convoluted mess of mods, upgrades, peripherals and hardware that there are bound to be wild differences of performance and issues for every user. One size certainly does not fit all. I think this is the single biggest thing people forget. It's not even that it's a "convoluted mess", it's just that it allows for so many variables you can almost guarantee there are no two identical PC systems/setups on the entire planet. Which makes MS/Asobo's job incredibly difficult, and the fact that it works so well for most people is simply remarkable. This update has been transformational for me, the sim is so much better it's like a new sim. But I have no difficulty in accepting that it may have been a disaster for some. For no fault of their own. I have certainly been on that side of the equation in the past with at least one of the system updates, can't remember which one but one of them left my system a stuttering mess for a couple of months until the next update. Nothing I could do about it at the time. If you find yourself in that position, there may be things you can do to mitigate the situation, or you may just have to wait for the wind to swing back in your favour. I don't have an Xbox (but I may yet get one to check it out at some point), but I can see why it would be such an attractive environment for a developer. A huge layer of variation removed at a stroke - if you can get your code working on one Xbox in the labs you know it should work an all the machines out there. Edited May 26, 20242 yr by andy1252 text Ryzen 9 7900X, Corsair H150 AIO cooler, 64 Gb DDR5, Asus X670E Hero m/b, 3090ti, 13Tb NVMe, 8Tb SSD, 16Tb HD, 55" Philips 4k HDR monitor, EVGA 1600w ps, all in Corsair 7000D airflow case. Sims in use - 2020, 2024, XP-12 and -11, FSX/SE, P3Dv4.5 and v5.4. DCS and AFS2 installed but rarely used
May 26, 20242 yr 56 minutes ago, scotchegg said: Just had about 15gb of WU updates pushed through the marketplace. I was on the beta run so thought I was basically up to date with everything automatically. Has there been any announcement about this? I know it sounds nitpicking but do you mean they were in the content manager rather than the market place? I was in the beta too and had around 15g of world updates to down load when SU15 became ‘official’. The only thing I’ve got in the Market place is a free upgrade of textures and a cabin for the new A320 for pc users only.
May 26, 20242 yr I was rather hoping that certain terrain elevation issues would be resolved in SU15, but unfortunately that is not the case. This is where the elevation data for various islands does not "kick in" until I am really close. Examples of these include "La Coupee" (a narrow section of land that connects the main island of Sark in the Channel Islands with "Little Sark"; the southern section), and Ailsa Craig (a small island between Turnberry on mainland Scotland, and the Isle of Arran). However, the most annoying one that I have seen is the small island of Tsougkriaki, which is south of the island of Skiathos (on a direct line with the airport runway). Sitting at the runway 19 threshold, I can see the left side of the island rendered with elevation data, but the right side is completely flat....and there are autogen trees floating in the air. I checked to see what the island looked like from the runway 19 approach (at a TLOD of 300), and it was completely flat until I reached a point only 250 feet above the ground. At this point, the elevation data for the left side of the island only kicks in, but the right side remains stubbornly flat right down to the runway 01 threshold! The DEM data for Tsougkrias Island (which is right next to the smaller one) is always visible from what I have seen, Frankly, this is ridiculous. I really wish that something could be done, because it is an immersion killer Edited May 26, 20242 yr by Christopher Low Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
May 26, 20242 yr 44 minutes ago, DD_Arthur said: I know it sounds nitpicking but do you mean they were in the content manager rather than the market place? I was in the beta too and had around 15g of world updates to down load when SU15 became ‘official’. The only thing I’ve got in the Market place is a free upgrade of textures and a cabin for the new A320 for pc users only. Sorry, yeah, content manager. Any info on what the updates actually are? i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea
May 26, 20242 yr 3 hours ago, scotchegg said: Just had about 15gb of WU updates pushed through the marketplace. I was on the beta run so thought I was basically up to date with everything automatically. Has there been any announcement about this? It was mentioned a couple Q&As ago there would be a bunch of WU fixes at launch. I don’t remember any details. Edited May 26, 20242 yr by Tuskin38
May 26, 20242 yr The good thing about SU15 being the last update until next year is we shouldn't have any more regressions and new issues to worry about, the bad thing about SU15 being the last update until next year is we've got to live with the regressions & issues from past updates that still remain unfixed....for years. Oh and not forgetting the next World Update could break something, as they have been known too in the past (last WU broke certain toolbar windows in VR....quelle surprise!) Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
May 26, 20242 yr Asobo really needs to figure out a better system of updating and producing hot fixes, but the regressive Microsoft ecosystem driven by the locked down nature of Xbox will always be a major obstacle to quick fixes due to the bull sh_ “approval process”
May 26, 20242 yr 9 hours ago, MarcG said: we've got to live with the regressions & issues from past updates If you don't mind remind me of a few of those outside of the downturn in cloud depiction quality that happened around SU5/7, that I'm aware of. I ask genuinely because I really can't think of any meaningful or memorable regressions or issues. If it was reduction in LOD right now it seems better than ever to me. I thought after SU15 loaded LOD had really deteriorated but a reboot and run of Accuseason seems to have restored what I had become accustomed to. I love the Render Scale at 160 now, along w/ AMD FidelityFX really has sharpened image quality. IOW, in large part my experience has been very positive overall so when I read about regressions and issues it's largely a puzzle, except as I say change to cloud depiction. Performance, stability, etc all are very good here. I don't use VR though. I'm amazed Self Loading Cargo which integrates w/ GSX Pro does as well as it does it's quite sophisticated yet is largely flawless. I recall early on the heinous spinning data transfer indicator (or whatever it was doing in communicating w/ the server or what have you) that would appear on the lower right part of the display was fixed and I had done 2 or 3 zen-desks on that to try to get attention to it because it was associated w/ stuttering. Audio, for example ATC, sometimes caused a stutter but that too seems to have been addressed some time ago. I remember the really bad yo-yoing with the default ATC when flying mountainous approaches seems to have vanished as well. I still use it and will see if any meaningful improvement comes w/ 2024 and if not decide which 3rd party to pick up. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
May 27, 20242 yr 6 hours ago, Noel said: If you don't mind remind me of a few of those outside of the downturn in cloud depiction quality that happened around SU5/7, that I'm aware of. I ask genuinely because I really can't think of any meaningful or memorable regressions or issues. If it was reduction in LOD right now it seems better than ever to me. I thought after SU15 loaded LOD had really deteriorated but a reboot and run of Accuseason seems to have restored what I had become accustomed to. I love the Render Scale at 160 now, along w/ AMD FidelityFX really has sharpened image quality. IOW, in large part my experience has been very positive overall so when I read about regressions and issues it's largely a puzzle, except as I say change to cloud depiction. Performance, stability, etc all are very good here. I don't use VR though. I'm amazed Self Loading Cargo which integrates w/ GSX Pro does as well as it does it's quite sophisticated yet is largely flawless. I recall early on the heinous spinning data transfer indicator (or whatever it was doing in communicating w/ the server or what have you) that would appear on the lower right part of the display was fixed and I had done 2 or 3 zen-desks on that to try to get attention to it because it was associated w/ stuttering. Audio, for example ATC, sometimes caused a stutter but that too seems to have been addressed some time ago. I remember the really bad yo-yoing with the default ATC when flying mountainous approaches seems to have vanished as well. I still use it and will see if any meaningful improvement comes w/ 2024 and if not decide which 3rd party to pick up. Just go to the official forums and read the bug reports, there's plenty reading there. (I've already had this discussion multiple times, excuse me for not wanting to repeat myself every single time) Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
May 27, 20242 yr On 5/24/2024 at 11:49 AM, cianpars said: Sim update went well for me. Decent download speed and it does seem a bit smoother. One thing that has happened 3 times now is that when I press ESC to pause the sim then resume, the throttle is immediately cut. Having been using the update now for a few days, this one has become more and more irritating. As nobody else seems to have mentioned it, can I assume that I am the only one with the issue and ask if there might be a solution? Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
May 27, 20242 yr Have not used this update yet. That said, for about the past year I have been getting poorer and poorer performance on each update, and have never recovered the old "good performance" days. It could just be my install in that I had too many addons. Kind of waiting for FS 2024 at this point anyhow. AMD 5800x | Nvidia 3080 (12gb) | 64gb ram
May 27, 20242 yr 29 minutes ago, cianpars said: Having been using the update now for a few days, this one has become more and more irritating. As nobody else seems to have mentioned it, can I assume that I am the only one with the issue and ask if there might be a solution? This very much sounds like an unwanted control assignment; MSFS often "notices" changes in control inputs when exit the ESC menu. I'd suggest going through your control assignments to see if SU15 added any unwanted default assignments for throttle or mixture.
May 27, 20242 yr 2 hours ago, martinboehme said: This very much sounds like an unwanted control assignment; MSFS often "notices" changes in control inputs when exit the ESC menu. I'd suggest going through your control assignments to see if SU15 added any unwanted default assignments for throttle or mixture. Quite possibly. I do have throttles assigned on both my airbus joystick and quadrant so will look at this first. If it does turn out to be that, it will be odd as it has been working fine for nearly six months prior to the update. Edit: That was indeed the issue. Still strange that it only occurred post SU15 though. Edited May 27, 20242 yr by cianpars Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
May 27, 20242 yr I had awful stutters last night on a flight to LAX, worst I've had in months. I know LAX is a resource sapper but I was getting them at PHLI also which is just surrounded by trees. Before blaming this on SU15 I've rolled back to the .76 driver from the .85 one to see if that improves things. B450 Tomahawk Max / Ryzen 7 5800x3D / RTX 3060ti 8G / Noctua NH-UI21S Max Cooling / 32G Patriot RAM / 1TB NVME / 450G SSD / Thrustmaster TCA & Throttle Quadrant / Xiaomi 32" Wide Curved Monitor 1440p 144hz
Archived
This topic is now archived and is closed to further replies.