October 15, 20241 yr 31 minutes ago, aniiran said: Obviously, it will be scenario dependent, but I was wondering how the install size could be so small. Most world updates are pushing 10-20GBs. Now we have to stream all that plus all the photogammetry. I think if there is an option. I'll download it for the areas I fly in the most. The real excellence of 2024 is the terrain and vegetation. Some of the shots I have seen of the Alps, Dolomiti and Northern Rockies are incredible. It also looks like they fixed water and trees going over photogrammetry bridges. That makes me very happy. I unfortunately as an American have a data limit of 1.2TBs/month. There is an unlimited plan but it's $199/mo. Might need to hold on to FS2020 for a while til we know what's what. I have hit the limit several months in a row. My kids moved back in with me as adults and now the internet is getting used like crazy. I might make them fund my addiction. I forgot to check (and the tech alpha isn't really the best build to check all features), but the manual cache will help you with that. Just pre-cache everything you think you will be using the most. Or just set a huge auto cache so everythingyou use once gets cached. Also Seb said you will have the option to download and store planes if you want. He didn't mention scenery, but the caches will probably work for this. Edited October 15, 20241 yr by ca_metal 9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme Dell 27" 2127DGF - 1440p - Gsync - 165hz Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel
October 15, 20241 yr 3 minutes ago, ca_metal said: I forgot to check (and the tech alpha isn't really the best build to check all features), but the manual cache will help you with that. Just pre-cache everything you think you will be using the most. Or just set a huge auto cache so everythingyou use once gets cached. Also Seb said you will have the option to download and store planes if you want. He didn't mention scenery, but the caches will probably work for this. I figured that was the case with planes given that each one is 4-15 GBs. Scenery Cache always seems to cause problems, lets hope that's not the case in MSFS2024. I don't think the Alpha gave us a good picture of what to expect other than "vanilla" rural landscapes.
October 16, 20241 yr 11 hours ago, Abriael said: Unfortunately, it's a widespread trend among gaming/tech journalists "AI" LLMs nowadays to just browse scrape YouTube or Reddit, and parrot any content that feels engaging panders to clicks (and therefore ad revenue) without an ounce of original research human oversight. Sorry, I felt compelled to edit your post to better reflect the current state of the internet 😄
October 16, 20241 yr 11 hours ago, ca_metal said: It would, but what else someone with prohibitive caps can do? I said it as a last resort. I pointed out he can do other things first like using the caches (larger caches, so to avoid downloading the same scenery multiple times). It's no different for any other simulator, you can use the caches if you have lots of storage space. If I had to disable satellite imagery to use MSFS 2024, then I would be sticking with MSFS 2020. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
October 16, 20241 yr For what it's worth, I was part of the Tech Alpha cohort. I conducted an 8 hour non-stop flight in the Tech Alpha, flying over countryside and cities alike. I have a 1GB link (a rarity in these parts) and my ISP tracks usage on a daily basis, and counts both uploads and downloads and combines to provide a daily usage report. ISP's here dont tend to implement caps. So, for the 8 hour flight AND the 9 GB initial install download, my ISP recorded a total of 25 GB of traffic that day ( which also included some Netflix activity later in the day. So I would call the 81GB/hr a gross exaggeration/mis-calculation.
October 16, 20241 yr 2 hours ago, c912039 said: For what it's worth, I was part of the Tech Alpha cohort. I conducted an 8 hour non-stop flight in the Tech Alpha, flying over countryside and cities alike. I have a 1GB link (a rarity in these parts) and my ISP tracks usage on a daily basis, and counts both uploads and downloads and combines to provide a daily usage report. ISP's here dont tend to implement caps. So, for the 8 hour flight AND the 9 GB initial install download, my ISP recorded a total of 25 GB of traffic that day ( which also included some Netflix activity later in the day. So I would call the 81GB/hr a gross exaggeration/mis-calculation. Yeah, that's ludicrous, and it's hilarious that journalists are quaffing it down without feeling any need to do any personal research. Edited October 16, 20241 yr by Abriael Editor-in-Chief at SimulationDaily.com
October 16, 20241 yr There should be an option to download the digital twin to HDD. That's how X Plane does it 😦 http://youtube.com/c/Greazer
October 16, 20241 yr 4 minutes ago, Greazer said: There should be an option to download the digital twin to HDD. That's how X Plane does it 😦 None of us has enough disk space to download the entire thing. The cache and content manager are still there, so you can download whatever you want. Editor-in-Chief at SimulationDaily.com
October 16, 20241 yr I think Jörg mentioned that MSFS 2020 is about 1 petabyte (1000 terabytes) in total, while 2024 will now be around 4 petabytes. Good luck downloading that! Edited October 16, 20241 yr by outermarker
October 16, 20241 yr 21 minutes ago, outermarker said: I think Jörg mentioned that MSFS 2020 is about 1 petabyte (1000 terabytes) in total, while 2024 will now be around 4 petabytes. Good luck downloading that! Is that for the entire planet though? Surely if you wanted to do a low & slow 30 minute flight the download wouldn't be that much, so it's a fair question to ask of the ability to download and save that content where possible and that could be handy, as opposed to constantly streaming the same data. Which of course is where he Cache comes in, but my understanding is that'll work differently to how it does currently in MSFS2020. As someone who never needed the cache, because I don't know where I'm flying until I load the game and get to the World Map, there's still little point in caching one area. So I'm guessing default textures, generic 3D models, building models, that sorta thing will go into the cache for general world wide usage. Will be interesting to find out in a few weeks time either way. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
October 16, 20241 yr 8 hours ago, Greazer said: That's how X Plane does it And that's exactly why it looks last gen 5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX 9070XT.
October 16, 20241 yr 11 hours ago, c912039 said: For what it's worth, I was part of the Tech Alpha cohort. I conducted an 8 hour non-stop flight in the Tech Alpha, flying over countryside and cities alike. I have a 1GB link (a rarity in these parts) and my ISP tracks usage on a daily basis, and counts both uploads and downloads and combines to provide a daily usage report. ISP's here dont tend to implement caps. So, for the 8 hour flight AND the 9 GB initial install download, my ISP recorded a total of 25 GB of traffic that day ( which also included some Netflix activity later in the day. So I would call the 81GB/hr a gross exaggeration/mis-calculation. I work for an ISP and the idea of a single application like this using 81GB per day is ludicrous and laughable. lol. Lmao, even.
October 16, 20241 yr Tom's hardware: " Testing of an early technical alpha of Microsoft Flight Simulator 2024 has revealed that the game's streaming data demands can reach as high as 180 Mb/s while in flight—a number that places peak utilization somewhere around 81GB per hour of gameplay at high LOD settings flying over densely populated areas. Meanwhile, scattered reports of MS Flight Sim 2020's bandwidth consumption point toward a more conservative ~100 Mb/s in densely populated photogrammetry areas, such as major cities " --- So it looks like peaks of 180 vs. 100. I doubt that is going to push very many people to a higher rate charge threshold. Because MSFS isn't the only thing people use online. So perhaps your family might use 120% of the monthly total that you use now. 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
October 16, 20241 yr I think everyone should keep composure until the thing comes out and you see for yourself what you use. I use zero cache with 2020 and have a ton of TV/Netflix usage and don't have issues. I don't even remember what plan I have anymore, I haven't touched it in a couple of years. If I need to upgrade my plan, I will. I still plan to use minimal cache because I often fly over completely different areas, so I wouldn't be taking advantage of downloading everything. I don't really know how streaming aircraft work and it seems a lot, so I plan to still download my aircraft library. In any case, my install will be smaller than 2020, so I am pretty happy. Don't knee-jerk reaction some article. We don't know if it's properly researched. I believe this IS the way of the future and streaming is just a fact of 2024 (our time, not the sim).
October 17, 20241 yr Commercial Member Are they using MB or Mb? Perhaps they need to divide 180MB by 8 (bits in a byte) which would be 22.5Mbps which is roughly 10Gb/hr, not 80. Edited October 17, 20241 yr by FPVSteve Developer of Self-Loading Cargo - The Cabin Crew and Passenger Simulation Addon for MSFS, X-Plane, P3D and FSX
Create an account or sign in to comment