February 28, 20251 yr 4 minutes ago, GoranM said: Well, sure. But I've been making add ons for 16 years. It's not something easily overlooked. When a dev is animating a wheel, it's 2nd nature to work up from making the wheel rotate, then animating the suspension, then animating the steering, then animating the retraction. It's done that way because of the multiple parenting of animations needed, that eventually parent up to the root animation. The retraction. Missing an entire animation in the middle of the order of animating them, is...unusual. Makes sense, Thanks, -B
February 28, 20251 yr 19 minutes ago, Farlis said: Has anyone tried the ADS-B function on one of the Online Networks yet? It works absolutely brilliant with PSXT! Cheers, Søren DissingIntel i9-13900K @5.6-5.8 Ghz | ASUS ROG RYUJIN III | ASUS ROG Astral RTX 5090 OC | ASUS ROG Maximus Z790 Hero | 64Gb DDR5 @5600 | 1Tb Samsung M.2 980 PRO (Win11), 1Tb Samsung M.2 980 PRO, | ASUS ROG Helios 601 | 32” ASUS PG32UCDM 240hz 4K | Chaseplane | TM TCA Captain's Edition, Winwing FCU + EFIS L/R, Tobii 5 | Win 11 Pro 64 | MSFS 2024 | BA Virtual | PSXT, RealTraffic w/ AIG models
February 28, 20251 yr 4 minutes ago, lwt1971 said: Did you read all what I said, and sorry that was too many words for you 🙂. It's not known yet if suspension/gear modelling and compression improvements (or handling of) is part of the ground physics revamp in MSFS (well, at least I don't know). If it is, then yes it's an omission on iniBuilds' part to not take advantage of that. It *is* confirmed per what iniBuilds said at that timestamp in the video that they are taking advantage of the new ground contact model (so that at least enables all the other improvements in ground handling, taxiing, etc).. I read your "Now when it's shown that a brand new top of the line top of the price line add-on actually has no landing gear physics at all" comment to mean that you were saying they weren't taking advantage of the new ground physics at all. I read, and it's not the quantity of the words at all, I can put it through ChatGPT to dumb it down for me 😉 I just don't understand why everything has to be debated. It's a clear omission and yet here we are first saying sim physics aren't even important to landing and ignore it and even with people showing there are no landing physics what-so-ever, the plane just appears rigid we are still going back and forth. If anything should be a clear, "yep. that can't be right" it should have been this but alas let's bicker and argue instead. No, I didn't mean it wasn't using any of the updated ground physics they clearly showed "tire squat" in the preview video so having a tire that squats but a landing gear that doesn't clearly isn't right. Have a Wonderful Day -Paul Solk
February 28, 20251 yr Commercial Member 2 minutes ago, psolk said: and it's not the quantity of the words at all, I can put it through ChatGPT to dumb it down for me In the context of things, I literally just laughed at that. Well played, sir.
February 28, 20251 yr 2 hours ago, flying_carpet said: Indeed. And in *cough*X-Plane*cough* even every default plane has suspension. And not only since XP12 or XP11, but (IIRC) XP8*, more that 20 years ago, as a friend of mine has shown me. Just sayin' 😉. * Or even longer ... I didn't remember correctly - I asked the above mentioned friend again and he told me it was X-Plane 6 (the oldest version he could download some years ago - it was released in 2001). Possibly suspension was modeled even earlier (in default planes, mind you 😉), but we don't know ... Watch my YT-channel: https://www.youtube.com/@flyingcarpet1340/ Customer of X-Plane, Aerofly, Flightgear, MSFS.
February 28, 20251 yr 30 minutes ago, Michael Moe said: EK001 LFBO - OMDB 🙂 on the way but how do you acticate TCAS on this bird ? Michael Moe the EK1 is actually DXB TO LHR and its filed as the UAE6VH, and its on a a380 not a a350 Im a stickler for detail as you know.
February 28, 20251 yr 5 hours ago, FPVSteve said: MSFS addons aren't, despite us being told they would be, that much cheaper than those on I don't follow XP addons these days, but I've definitley got the feeling 2024 prices for scenery have crept up without providing any actual enhancements over 2020 versions. Lots of pretty mediocre stuff up in the 25 euro region on SImMarket Ryzen 9 7900X, Corsair H150 AIO cooler, 64 Gb DDR5, Asus X670E Hero m/b, 3090ti, 13Tb NVMe, 8Tb SSD, 16Tb HD, 55" Philips 4k HDR monitor, EVGA 1600w ps, all in Corsair 7000D airflow case. Sims in use - 2020, 2024, XP-12 and -11, FSX/SE, P3Dv4.5 and v5.4. DCS and AFS2 installed but rarely used
February 28, 20251 yr 14 minutes ago, SierraDelta said: It works absolutely brilliant with PSXT! The question is not whether it works, the question is whether Callsign or Aircraft Registration is displayed. With AIG and BATC you get Registration and that is not helpful since then you can't connect the aircraft you see to the radio comms you hear. Edited February 28, 20251 yr by Farlis
February 28, 20251 yr I think inbuild disturbed the balance of universe! LOL All of sudden other developers and xplane lover can't sleep peacefully anymore! LOL Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASELMy System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSDPut my hands on (pic/dual/given)7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22
February 28, 20251 yr The universe is almost certainly disturbed at the lack of nose wheel compression physics Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
February 28, 20251 yr Commercial Member 8 minutes ago, sd_flyer said: I think inbuild disturbed the balance of universe! LOL All of sudden other developers and xplane lover can't sleep peacefully anymore! LOL I make add ons. I work until 4am. It'as currently 325am. Occasionally I venture into several forums to see what's going on. Maybe there are some people who would like to know how animations in 3D models work. Just a guess.
February 28, 20251 yr Stops by Avsim before heading to gym. Sees 3 pages of back and forth about MLG compression in latest addon release. The lads never let me down. Well done, be back later. Eric
February 28, 20251 yr 49 minutes ago, psolk said: I read, and it's not the quantity of the words at all, I can put it through ChatGPT to dumb it down for me 😉 I just don't understand why everything has to be debated. It's a clear omission and yet here we are first saying sim physics aren't even important to landing and ignore it and even with people showing there are no landing physics what-so-ever, the plane just appears rigid we are still going back and forth. Well that's great 🙂, and ya not everything has to be debated hotly, this is a discussion forum so decent debate is to be expected. Re: sim physics not being important to landings, I presume you're talking about what Farlis said and he can explain more. But that's not what I'm saying, nor various others. Once again, ini is clearly taking advantage of some of the new ground physics improvements (that helps with taxiing, modelling of braking/skidding/etc and carrying of momentum properly, etc), and yes it's also clear that the landing compression physics is not there (what's not clear is if that's an omission on their part, or if the sim platform doesn't provide for good modelling of that). Edited February 28, 20251 yr by lwt1971 Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
February 28, 20251 yr 2 hours ago, FedDriver said: Bah humbug. I want progression, not regression. I totally get you. I still don't care personally, but I get why you do.
February 28, 20251 yr 24 minutes ago, sd_flyer said: I think inbuild disturbed the balance of universe! LOL All of sudden other developers and xplane lover can't sleep peacefully anymore! LOL Lol, indeed 🙂 Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
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