July 25, 2025Jul 25 5 hours ago, Falconjet112 said: If you want proper CB's modelled correctly...XP12 is the way to go. Clouds and the atmosphere is far more realistic than MS2024...and that from a IRL pilot and meteorologist. That's fairly subjective. I've had great realism in both sims. I think generally speaking XP12 can be slightly more realistic. I'm a pilot, ATC (worked in towers for 15 years) and hold a NWS Certified Observer certificate. My most realistic clouds I've seen in MSFS and XP12 (both live wx): | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
July 25, 2025Jul 25 What would be nice is if it changed dynamically. I don't know if it's possible, but back in the days of REX on P3D I changed the sky color at dawn during the day as well as the sunset so as not to have the same one every time. On 2020 and 2024, we always have the same sunrise, always the same blue sky and always the same sunset... It would be nice if one day we had a pink sunset for example and the next day very orange...
July 25, 2025Jul 25 Yes, I agree! The ability to change the sky colors at dusk and dawn is something I really miss. Intel i-9 13900KF @ 6.0 Ghz, MSI RTX 4090 Suprim Liquid X 24GB, MSI MAG CORELIQUID C360, MSI Z790 A-PRO WIFI, MSI MPG A1000G 1000W, G.SKILL 48Gb@76000 MHz DDR5, MSI SPATIUM M480 PCIe 4.0 NVMe M.2 2TB, Windows 11 Pro Ghost Spectre x64 “We sleep safe in our beds because rough men stand ready in the day and night to visit violence on those who would do us harm”.
July 25, 2025Jul 25 I have to say that I'm so excited about sepia mask. It was the main problem that I've stopped simming at night. By looking at the images it looks so promising that's why it'll be day one purchase for me. To be honest, I've always been satisfied REX products, and I like supporting you as well. I just have one question, does this sepia mask removal applies the entire world ? IIRC in MSFS it was worked but it was mostly cleared in Europe but when you fly places like Dubai for instance it was still very much visible. So if REX can remove the sepia from those areas as well, that'd be crazy 🙂
July 26, 2025Jul 26 15 hours ago, philyagoda said: have to say that I'm so excited about sepia mask. Interesting...but I do wonder if it totally eliminates it because I think the sepia mask is a decent idea for the very distant areas so you can see the city 'glow'. The problem now in the sim is they just have it too close....it needs to be pushed out 40-50 miles so you can see the distant cities (and not have fields glowing underneath of you!) but then that requires getting the current 'actual' lighting to extend further as well to fill the gap. I think 2020 has it pretty decent but they unfortunately messed it up in 2024 a bit. The sepia mask and night lighting improvements are supposed to be in SU4.....of course that could be a ways off! Not sure if simply eliminating the mask at this point solves the full problem but interested to see/hear more about it. Edited July 26, 2025Jul 26 by Flic1 Eric i9-12900k, RTX 5070ti OC, 32GB ddr5 5600 RAM, 2TB 980 Pro SSD, Titan 240RX AIO, Samsung CRG90 49", Win 11
July 26, 2025Jul 26 Commercial Member 9 minutes ago, Flic1 said: Interesting...but I do wonder if it totally eliminates it because I think the sepia mask is a decent idea for the very distant areas so you can see the ground glow. The problem now in the sim is they just have it too close....it needs to be pushed out 40-50 miles so you can see the distant cities (not have fields glowing underneath of you) but then that requires getting the current 'actual' lighting to extend further as well to fill the gap. I think 2020 has it pretty decent but they unfortunately messed it up in 2024 a bit. The sepia mask and night lighting improvements are supposed to be in SU4.....of course that could be a ways off! Not sure if simply eliminating the mask at this point solves the full problem but interested to see/hear more about it. The ground definitely does not glow IRL like it does in the sim. The whole night environment needs a rework. I’d also suggest they do something to get the orb look of lights out as street lamps are covered on top. Till this day don’t think any flight sim has nailed the night environment and flying experience.
July 26, 2025Jul 26 1 hour ago, rick celik said: The ground definitely does not glow IRL like it does in the sim. Oh I agree....but I think if they used it out near the horizon it is acceptable since you would not see individual lights out that far. But yes...the entire night lighting system needs to be reworked! I swear they had the night lighting really dialed in at some point in 2020 with a mix of colors and more of the light reflection on the ground instead of the FSX style orbs we are back to now.... Eric i9-12900k, RTX 5070ti OC, 32GB ddr5 5600 RAM, 2TB 980 Pro SSD, Titan 240RX AIO, Samsung CRG90 49", Win 11
July 26, 2025Jul 26 If this product can add haze to the atmosphere, then I'd likely purchase it. Can not believe MS2020 and 24 still can not simulate haze. It's outrageous! Edited July 26, 2025Jul 26 by Falconjet112
July 26, 2025Jul 26 2 hours ago, Flic1 said: Oh I agree....but I think if they used it out near the horizon it is acceptable since you would not see individual lights out that far. But yes...the entire night lighting system needs to be reworked! I swear they had the night lighting really dialed in at some point in 2020 with a mix of colors and more of the light reflection on the ground instead of the FSX style orbs we are back to now.... I remember one of the developer streams at least a couple years ago where Jorg mentioned they were planning to revamp the night lighting using separate night maps or something to that effect. I guess he forgot. Gary i9-13900K, Asus RTX 4080, Asus Z790 Plus Wi-Fi, 32 GB Ram, Seasonic GX-1000W, LG C1 48” OLED 4K monitor, Quest 3 VR
July 26, 2025Jul 26 1 hour ago, Gilandred said: I remember one of the developer streams at least a couple years ago where Jorg mentioned they were planning to revamp the night lighting using separate night maps or something to that effect. I guess he forgot. He did not forget. It's planned for SU4 later this year. Eric
July 27, 2025Jul 27 NOO... All I wanted was for the sepia mask to be removed. Someone has finally done it, but it's in 2024 not 2020! Would be a day one purchase for me if they could rid 2020 of it too.
July 28, 2025Jul 28 On 7/26/2025 at 3:50 PM, Falconjet112 said: Can not believe MS2020 and 24 still can not simulate haze. It's outrageous! Others have stated this as well. Yet the other day, with real world weather, I had a beautifully rendered haze, even an inversion layer! Cheers, Bert AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS 2024
July 28, 2025Jul 28 On 7/26/2025 at 3:50 PM, Falconjet112 said: If this product can add haze to the atmosphere, then I'd likely purchase it. Can not believe MS2020 and 24 still can not simulate haze. It's outrageous! With Rex Atmos for MSFS2020 it is easy to add some haze to live weather. Just add a tiny fraction of "fog" and you get a much more realistic visibility range. It is also possible to increase humidity which "thickens" the atmosphere and reduces the visibility range. Looking a lot better with these tweaks I think. In addition you can "whiten" the clouds so they are not so gray and dark. This also increases daylight on the ground, which in my view is far too dark in MSFS2020. For me this program is a must with MSFS2020.
July 28, 2025Jul 28 4 hours ago, Rimshot said: Others have stated this as well. Yet the other day, with real world weather, I had a beautifully rendered haze, even an inversion layer! Yeah, I regularly see excellent haze in live weather. I just think it’s only metar based (?) so you get pockets of it. i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea
July 28, 2025Jul 28 1 hour ago, LGKR said: With Rex Atmos for MSFS2020 it is easy to add some haze to live weather. Just add a tiny fraction of "fog" and you get a much more realistic visibility range. It is also possible to increase humidity which "thickens" the atmosphere and reduces the visibility range. Looking a lot better with these tweaks I think. In addition you can "whiten" the clouds so they are not so gray and dark. This also increases daylight on the ground, which in my view is far too dark in MSFS2020. For me this program is a must with MSFS2020. Both changes nice to have the control over. It is frustrating that live weather doesn’t have more of the visual control the presets have, which can look very convincing. Is Meteoblue’s data just not being parsed very well? i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea
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