October 14, 2025Oct 14 1 hour ago, JonathanC said: Really? I’ve been using the hub all along and never had issues. It’s just copying some text files. Same ... Absolutely humming along to KSFO as we speak in the 772 and i updated all my 777's via the Navigraph Hub over the weekend. AMD Ryzen 9800X3D/ Asus ROG Strix B650E F Gaming WiFi / Asrock Taichi 9070XT / 32GB G.Skill Trident Z5 Neo DDR5 6000 / 2x ADATA XPG 8200 Pro NVME / Arctic Liquid Freezer II 280 / Seasonic Vertex 1000w PSU / Lian Li LanCool II Mesh Performance / Asus VG34VQL3A / Topping E70 Velvet DAC & L70 Amp /Sennheiser HD660s2 Thrustmaster Boeing Yoke + TCA Sidestick + TFRP Rudders
October 14, 2025Oct 14 My imagination is imagining that BATC airplanes are no longer jumping around. Or is it fixed, or just luck i9-14900K, 64G DDR5, 24G VRAM RTX4090 Velocity One Yoke and Quadrant LG rudder pedals Bluetooth earbuds
October 14, 2025Oct 14 I don't understand the VR mouse problem reported above. I have had no VR mouse problem for months. 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
October 14, 2025Oct 14 This is a great build so far! Amazing performance and no obvious bugs, at least haven’t run across any. Very smooth again. 9800X3d, 4090, 64 GB DDR5 6000 RAM, 4 TB NVME (2x2), 4K Ultra + Framegen
October 14, 2025Oct 14 3 hours ago, Fielder said: I don't understand the VR mouse problem reported above. I have had no VR mouse problem for months. https://forums.flightsimulator.com/t/mouse-cursor-not-working-in-vr-v1-6-3-0/ Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
October 14, 2025Oct 14 this build runs like a charme for me. Fantastic fluid and visuals Edited October 14, 2025Oct 14 by RTK1972 Carsten U
October 14, 2025Oct 14 8 hours ago, Vitold69 said: This is a completely legitimate desire, but what if these skirts are like the Scots? I wore a kilt for a wedding once, I'm still suffering from sporran rash! i7 12700K , DDR4 64GB RAM @3600MHz, Asus Z690-Plus D4 MB, Gainward 4090 RTX Graphics, 850W Corsair PSU, Kraken AIO watercooler, Nvme 1TB ssd, 1TB ssd, 500GB ssd.
October 14, 2025Oct 14 8 hours ago, Bigmack said: Is your 777 nav data working when loading or updating? My nav data stops at about 75% and goes no further. So the PMDG 777"s are pretty useless until uploading nav data is working. You can upload it from the navigraph hub app. I had the same issue as you, but loading from the hub fixed it. Just seen other posts already answered, ignore at will! Edited October 14, 2025Oct 14 by Bunchy i7 12700K , DDR4 64GB RAM @3600MHz, Asus Z690-Plus D4 MB, Gainward 4090 RTX Graphics, 850W Corsair PSU, Kraken AIO watercooler, Nvme 1TB ssd, 1TB ssd, 500GB ssd.
October 14, 2025Oct 14 1 hour ago, MarcG said: https://forums.flightsimulator.com/t/mouse-cursor-not-working-in-vr-v1-6-3-0/ Above response to me when I said: "I don't understand the VR mouse problem reported above. I have had no VR mouse problem for months." the link above is dated Sept 6. On Sept 6 and long before I had zero issues with the mouse. By that I mean, anything that I could do with the mouse in 2D, I could do with the mouse in 3D. I don't have VR controllers (I had them when I had a HP Reverb headset, but I never used them. I put the away on the shelf. They were useless to me in the sim). But I know from reading, that an Xbox controller or a VR controller driver must be disabled in order to use a mouse in VR. Otherwise the mouse won't work well, barely at all. In Pimax client, there's a box to uncheck to disable the useless controllers. I bought the PCL without controllers. If I had them I would never use them. If I can do something with a mouse in 2D, then I can do it VR the same way. I don't ever wish the mouse would work better. I can spin the knobs and so forth just fine. All the pop up boxes (ATC, EFB, etc.) all work the same with my VR curser like they do in 2D. I see not a whit of difference. There are things that don't work for me with a mouse in VR. But they also don't work in 2D. By the way, I disabled the mouse wheel from zooming. That to me is stupid default assignment. I have 6 axis on my CH Quad. If I want to zoom, I use them. The mouse wheel only moves the knobs for me. It works in VR like it does in 2D. Clumsy, but that's not the VR integration's fault. It just is clumsy. ( I have a Knobster that works better by the way for moving knobs, than a mouse wheel, and is quite cheap. It was designed for knobs. It existed for sale when 2020 was first released. 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
October 14, 2025Oct 14 45 minutes ago, Fielder said: I don't have VR controllers Then that is exactly why you don't have mouse issues in VR, that thread explains it all. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
October 14, 2025Oct 14 48 minutes ago, MarcG said: Then that is exactly why you don't have mouse issues in VR, that thread explains it all. Even without controllers, the mouse is not working 100%. It is working mostly but sometimes I cannot flick switches because they don't react when clicking the mouse. I have to look away and then back at the switch to make it work. Was never a problem before SU4 beta. [email protected] ∣ Asus ROG Strix B650E-E ∣ 64Gb@6000MT ∣ NVidia 5090 FE
October 14, 2025Oct 14 Yeah there's been persistent issues with the mouse in VR since they monumentally broke it in SU7 for 2020, it wasn't exactly great before that either, new issues keep cropping up which isn't good. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
October 14, 2025Oct 14 Yeah mouse issues in VR go back a long long time. Sometimes I'll go months without any issues and then randomly run into some kind of bizarre mouse problem, that eventually just fixes itself. There is absolutely no rhyme or reason to it, at least from my end.
October 14, 2025Oct 14 12 hours ago, JonathanC said: Really? I’ve been using the hub all along and never had issues. It’s just copying some text files. Yes. All Add-On Developers who have an EFB method of updating method of the AIRAC, discourage the use of the Hub. So that also goes for the IniBuilds A350 and the Aerosoft CRJ.
October 14, 2025Oct 14 I always update via the Navigraph Hub, but then I do not use the EFB at all in my PMDG 737 and 777. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
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