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Microsoft is "interested" in PC Gaming

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I think Lockheed Martin nailed the "DLC" issue on the head right where it needed to be, not where MS put Flight. MS should always provide the canvas and charge for the paint and brushes to the developers while providing them with support this is a very very successful system, if FS11 comes to fruition I hope this would be their business model. Another standard for FS11 should be DX12, with DX12 being applicable to over 70% of all DX11 capable video cards from Nvidia who has been working with MS on this, this would seem like the way to go business wise. The great thing about DX12 is not that it improves graphics quality slightly, but its drastically reduces CPU overhead and the API is more GPU dependent, this should help calm these nice Intel vs AMD arguments that plague the FS community and many other PC communities alike.

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All fine having dx11 software, BUT the GPU must also be dx11 compliant. If the GPU is dx10.1 &  you have updated the software to dx11, P3dv2 still will not work.

Robin


"Onward & Upward" ...
To the Stars, & Beyond... 

Prepar3D also believes the DirectX 9.0c is also needed for v2.x and is part of its prequesites:

 

 

This is interesting.  Is this specifically a Win 8 issue that effects FSX as well?  My above comment was directed at the generalized statement that no DX9 support is included in DX11, which AFAIK is inaccurate at best.   While supporting DX9, its level of support may be inadequate for some apps (and it appears that Win 8 compounds this deficiency considerably).

CPU: AMD 9800X3D PBO MB +200 CO -25| Motherboard: MSI MAG X870e Tomahawk WiFi | GPU: MSI RTX 5090 Ventus 3X OC | RAM: G.Skill 2x32GB DDR5 6000 cas 30 | M.2 SSDs: Samsung 990 EVO Plus 2T, WD Black SN750  M.2 1T | Hard Drive: WD Black HDD 6T 7200 | Optical Drive: LG Bluray writer, internal | Cooling: Thermalright Phantom Spirit 120 EVO | Case: Fractal Design Focus G | PSU: NZXT C1200 1200W

Win 11 Pro 64|HP Reverb G2 revised VR HMD|Asus 25" IPS 2K 60Hz monitor|Saitek X52 Pro & Peddles|TIR 5 (now retired)

Based on what  Lockheed Martin said  we "...don't use Dx9 for any rendering, the library is still used for some input and sound functionally..."  It may be  more convenient to continue to Direct 9 for those functions .

Gerry Howard

Well I just tried P3D V2.2 and although MS are interested in PC gaming I think its clear that Flight Sim is over them. MS have demonstrated that they are not innovators that are just about the money.

In hindsight Microsoft leaving the Flightsim buisness was the best outcome for the future of this hobby.

 

Prepar3D 2.2 is what FX11 should have been, and the really great thing is that LM is already working on 2.3, who knows how far they can take the Sim ?

I'd be careful declaring for P3D2 just now. It's early days yet, and so far the P3D road has been a bumpy one. Still too many caveats and uncertainties ahead.

 

Time will tell.

 

 

Have your picked up P3D v2.2 yet?  Do a full fresh install (non-upgrade) and let us know if the road is still bumpy...  B)

FS2020 

Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram
NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR 

 
 

 

 


I'd be careful declaring for P3D2 just now. It's early days yet, and so far the P3D road has been a bumpy one. Still too many caveats and uncertainties ahead.



Time will tell.

 

P3D 2.2 is the tipping point for me, no going back once you experience the smoothness of the sim along with the cloud shadows.

FSX with DX10 was really nice but the added imersion factor of those cloud shadows in 2.2 is another level IMHO.

Today I deleted my FSX install and will no longer buy anything that is not designed for P3D, this is the second time in 10 years that I have blown away $3000 in addons but a couple of hours last night with 2.2 convinced me that it is time to move on from FSX.

 

Looking forward to 2.3 now

 

 
 

 

 

 

P3D 2.2 is the tipping point for me, no going back once you experience the smoothness of the sim along with the cloud shadows.

FSX with DX10 was really nice but the added imersion factor of those cloud shadows in 2.2 is another level IMHO.

Today I deleted my FSX install and will no longer buy anything that is not designed for P3D, this is the second time in 10 years that I have blown away $3000 in addons but a couple of hours last night with 2.2 convinced me that it is time to move on from FSX.

 

Looking forward to 2.3 now

 

 

I am not yet at this point but allmost...

I am really looking forward to get all my Orbx stuff ported over to P3D2 and then I will use FSX exclusively on my laptop "to go".

 

Would it be great if Bill Gate would open up his wallet and spend 20 million Dollar to fund a new platform from scratch? YES IT WOULD BE GREAT!

Is it reasonable to expect that he will? No

 

It is good that LM is working on this sim and I don't only mean 2.3! I am quite sure that they more and more understand what they have in hand and what they can do (or not!) with it. So I am really looking forward what P3D 3.0 will bring to us in one or two years.

 

I think that simulation is a growing business so I wonder why we don't see other companies (Airbus or BAE from Europe, Boeing, some Chinese defence company, etc) getting in this business.

IXEG 737 Beta-Tester and First Officer

i7 [email protected], 32GB RAM, Palit GTX 1080 GameRock Premium@2Ghz, Oculus Rift S, ButtKicker
X-Plane 11 latedt version on a Samsung M.2 SSD for speedy loading times

 

 


Have your picked up P3D v2.2 yet?  Do a full fresh install (non-upgrade) and let us know if the road is still bumpy... 

 

Downloaded 2.2 full installer last night courtesy of my 120Mbit connection at home (thankyou Mr Branson for providing the fastest UK ISP). I've not installed yet as I'm busy with some other stuff. I'll install it when I have proper time to devote to it.

 

If and when all my Orbx scenery is fully up and running in P3D2 and I've got a good selection of quality addon aircraft that are also fully P3D2 compatible I might consider retiring FSX. It's going to take more than the release of a patch that fixes a major problem introduced by the previous patch to get me singing the P3D2 Hallelujah.

 

My comment about time telling whether or not P3D2 was the platform of choice for the future meant months or even years... not a week. Let's revisit this a year from now and see how far we've truly progressed.

Nick

Downloaded 2.2 full installer last night courtesy of my 120Mbit connection at home (thankyou Mr Branson for providing the fastest UK ISP). I've not installed yet as I'm busy with some other stuff. I'll install it when I have proper time to devote to it.

 

If and when all my Orbx scenery is fully up and running in P3D2 and I've got a good selection of quality addon aircraft that are also fully P3D2 compatible I might consider retiring FSX. It's going to take more than the release of a patch that fixes a major problem introduced by the previous patch to get me singing the P3D2 Hallelujah.

 

My comment about time telling whether or not P3D2 was the platform of choice for the future meant months or even years... not a week. Let's revisit this a year from now and see how far we've truly progressed.

 

 

Let's re-visit this when you get 2.2 installed.  If you can't see from the latest advancements in this 'currently supported' incarnation of FS nothing will convince you.  We don't need years to see something obvious today.  You can see P3D v2.2 looking better than FSX right now.  If your waiting on all your current FSX add-ons to be fully compatible you might as well get out of the hobby right now.  Even if Bill brought FS back full backwards compatibility wouldn't be the case yet P3D has to rise to this unattainable goal for you to accept it.  Talk about a stacked deck at your expense.  This is the example I've talked about where people will grab anything to stay with FSX and it has nothing to do with economics.  This is not the same as FS9 hold outs because the high cost of admission of FSX both in time and money put many off.  P3D v2 will run on current and two year old computers with no tweaking plus it looks better (so is the case with v2.2 today four months after it's release).  The same thing MS achieved with Flight.  Concerning add-ons,  developers have to make their products work in P3D not the other way around even though LM is trying to accommodate this expectation...  You're always going to have some products that never get ported over for what ever reason (developer's not in business, developer moving on to other products, etc).  P3D v2.2 is shacking out well in such a short time compared to older versions in the same time frame, imagine where it will be in a year from now.   

 

Like what we've seen in the past I hope P3D prompts Microsoft to get back in the game like Flight Unlimited, Fly, X-Plane, add-on developers, and others in the past prompted Microsoft to up their game with the franchise. 

FS2020 

Alienware Aurora R11 10th Gen Intel Core i7 10700F - Windows 11 Home 32GB Ram
NVIDIA GeForce RTX 4070 Ti Super OC 16GB - Pimax Crystal Light VR 

P3d on one side for the hard core simmer or trainer, and Microsoft flight is on other extreme for general user. There a market for flight sims that do not cater to those users, or require overclocked machine to run it. Doubt microsoft will make another flight sim, but I do belive somebody will fill the void someday.

 

 


Like what we've seen in the past I hope P3D prompts Microsoft to get back in the game like Flight Unlimited, Fly, X-Plane

It is highly likely that LM has it in writing that MS will NOT return to the flight sim world.

Why buy a franchise if the seller could later compete with you?

january

 

 


t is highly likely that LM has it in writing that MS will NOT return to the flight sim world.

Why buy a franchise if the seller could later compete with you?

 

Lockheed Martin bought the ESP source code which is the basis for P3D  a totaly different product and market to FS9, FSX and Flight.

They did not buy any exclusive rights to any other code that microsoft own

I have been saying this for over a year and a half now, P3D is the future right now unless 3 things happen...

 

1. Microsoft under Bill Gates guidance gets back into the simulaton world, I would personally use the FLIGHT engine and make it a true simulator, save money have bad &@($* visuals and features, cuts development time down considerably. Also on this note, they should also take a look at how Lockheed Martin has cashed in on the 3rd party development teams, brilliant!

 

2. X-Plane fixes their ugly issues with customization and really cleans up their user interface

 

3. Another 3rd party company comes in from no where and blows away FSX, P3D, and X-Plane all in 1 sweep

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