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Potential Prepar3d V3 Clue in FSUIPC Log 4.942 Release

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end up with a few more patients before this 'hypothetical' iteration is over!

 

Oops!! But I hear ya :)

 

Cheers Rob

We have now an official confirmation, that P3D V3 will be released before August, the 24th!!!

 

http://forum.simflight.com/topic/79883-pete-dowson-is-away-till-24th-august-2015/

 

 

:wink:  :P

:Whistle:

Yeah no, for whatever reason (I'm sure there is some marketing genius somewhere who has the answer), products are typically released on Tuesday.  Having that said, If I had to venture a guess, I would say no earlier than August 25th and if not August 25th another Tuesday inside a month or so.  I wouldn't expect LM to release much after Sept.1, as they'll likely be pushing to get the sales into QTR 3, rather than QTR 4.  LM runs a standard calendar year (Jan 1-Dec 31) fiscal so their quarterly earnings statements fall in line with standard calendar based quarters.  Just my 2 cents...

Usually any major release is a paid upgrade - 1->2->3 and any point release is free 2.0->2.2->2.5.

As far as add-ons, chances are good that they will be fine but there are never guarantees.

 

Vic

So I just purchased 2.5 and well within the 30 date trial...Are you saying when V3 comes out I will have to Repurchase at full Price?

So I just purchased 2.5 and well within the 30 date trial...Are you saying when V3 comes out I will have to Repurchase at full Price?

No there's no announcement 3.0 will be released any time soon, it's just an in house Joke that Peter Dowson developer of FSUIPC seems to take vacation right when there's a major release or update, that may need a FSUIPC update. When 3.0 does come out, yes it probably will be a new purchase, as will 4.0. There's no indication when that will be though.

Thanks

Tom

My Youtube Videos!

http://www.youtube.com/user/tf51d

  • Moderator

Unless they've changed it, it is a 60 day one time refund - meaning if you get the refund and THEN purchase 3.0 - there is no more refund.

 

I cannot speak for LM but usually when someone makes a purchase just before a release, they make an adjustment. BUT as To said - there has been NO announcement.

 

Vic

 

RIG#1 - I9 14900K MSI Pro z790 RTX 5070Ti
40" 4K Monitor 3840x2160 

Thank you Guy's for clearing that up for me.

 

All the best.

 

 


1) Use 4K textures

2) Use a lot of AI

3) Use addon meshes, textures, clouds, all to the max

4) Install many payware HQ airports

5) Fly far (Preferably between areas with those payware airports)



Enjoy OOM

 

That's not a well configured FSX/P3D, that's pushing the software till it breaks.

 

It's perfectly possible to have a good looking smooth running FSX/P3D with lower settings that do not trigger OOM's, it's about balance in your settings and care in the choice of addons and how those addons textures are treated.

That's not a well configured FSX/P3D, that's pushing the software till it breaks.

 

It's perfectly possible to have a good looking smooth running FSX/P3D with lower settings that do not trigger OOM's, it's about balance in your settings and care in the choice of addons and how those addons textures are treated.

 

I think what many, including me, find annoying is the fact that developers design add ons with highres textures, but we as customers are forced to lower resolution and even use texture optimizer programs to even get a smooth experience in the 32-bit environment of P3D that limits the use of more virtual adress space. Also, it is paradoxical that we in 2015 have to back down graphics sliders because our 980 SLI setup can't handle it - i.e still to bound to CPU power.

38.jpg

Brynjar Mauseth 

 

 


find annoying is the fact that developers design add ons with highres textures, but we as customers are forced to lower resolution and even use texture optimizer programs

 

Agree.  Given that VAS has been an issue for years, I don't see why some still think this is  going to do anyone any favours.  

'Normally' you would have to take account of both departure and arrival airport, but with these changes you would potentially only need to look at either of them, the one using most VAS. So in theory this would limit the problem.

 

Although this will probably not fix the VAS issue at Heathrow, where people have VAS issues departing it with an Aerosoft/PMDG plane, ORBX England, AI and Aerosoft/UK2000 Heathrow enabled.

----

Kenneth Verburg, Netherlands

  • Commercial Member

Well, to keep increasing the size of textures... you're going to need >8gb video cards. Texure size has a massive impact on memory usage for a video card. Take a moment and use the internet to learn exactly how much video memory is required for a single 1920x1080x32 image with all the bells and whistles (AA, bloom, HDR, etc).

 

The more 'HD' textures you use... the harder it will be for your video card to handle it, and it's an exponential fit, not linear. Moving to 64-bit won't correct this or alleviate it either.

 

In short, you don't own hardware that can handle massive texture usage. None of us do. Because of that, excellent memory management is going to be critical... which is exactly where L-M was going with v2.x and I can only assume is where they're going with v3.x.

 

Even then... there will be limits and cranking everything up to max with addons that use massive textures just isn't going to work.

Ed Wilson

Mindstar Aviation
My Playland - I69

Agree.  Given that VAS has been an issue for years, I don't see why some still think this is  going to do anyone any favours.  

 

Also, Lockheed Martin even showcase 3rd party add ons on their website (e.g FlyTampa Copenhagen, a well known VAS killer), which is why the common statement that it is not LM's "fault" that we experience OOMs is outdated and completely wrong.

 

For all of you claiming not to experience OOMs. Good for you. As previously stated - many do!

 

A "well-configured" P3D for me simply means "I have backed down many sliders in order to compromise between VAS and eye candy". Yes, this is not a common 3D game, its a flight simulator, but cmon - we live in 2015  :friends:

38.jpg

Brynjar Mauseth 

Well said, Brynjar. Many of us don't want to move sliders to the left if our PCs are capable of running at high detail levels with acceptable framerates. This is where (I am hoping) P3D v3 will make a significant difference. FSX/ESP based sims have never been very efficient at VAS management (no technical expertise here; you can easily deduce it from experience), so if LM can sort out that particular problem, then I am extremely interested.

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

Well, to keep increasing the size of textures... you're going to need >8gb video cards. Texure size has a massive impact on memory usage for a video card. Take a moment and use the internet to learn exactly how much video memory is required for a single 1920x1080x32 image with all the bells and whistles (AA, bloom, HDR, etc).

 

The more 'HD' textures you use... the harder it will be for your video card to handle it, and it's an exponential fit, not linear. Moving to 64-bit won't correct this or alleviate it either.

 

In short, you don't own hardware that can handle massive texture usage. None of us do. Because of that, excellent memory management is going to be critical... which is exactly where L-M was going with v2.x and I can only assume is where they're going with v3.x.

 

Even then... there will be limits and cranking everything up to max with addons that use massive textures just isn't going to work.

 

Last I checked, neither P3D nor FSX uses a lot of VRAM to begin with. So I dont see how thats applicable. Alot of folks have 3-4 GB cards and I doubt even a GPU intensive 64 bit P3D could make them bottleneck. 

Let me guess.... you want 64bit. 

Josh Daniels-Johannson

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