April 24, 20206 yr 3 hours ago, Quasimodo said: [GRAPHICS] MAX_TEXTURE_REQUEST_DISTANCE=320000.000000 Essential! 😁 Your millage may vary!🤪 (Suggested by Rob Ainscough for V4) I was able to get away with the following setting, and seemed more than sufficient to eliminate city and airport black textures popping while panning around. And that is with Orbx SoCal in FlyTampa KLAS in the F-22 flying 250 knots at 4500ft and aprox 15 mile distance. Remember the higher the value, you could be wasting Vram unnecessarily. [GRAPHICS] MAX_TEXTURE_REQUEST_DISTANCE=18000.000000 Intel i7 10700K | Asus Maximus XII Hero | Asus TUF RTX 3090 | 32GB HyperX Fury 3200 DDR4 | 1TB Samsung M.2 (W11) | 2TB Samsung M.2 (MSFS2020) | Arctic Liquid Freezer II 280mm AIO | 43" Samsung Q90B | 27" Asus Monitor
April 24, 20206 yr Is the affinity mask tweak still being used in V5? I haven’t seen anything about FFTF tool being updated for V5 either....
April 24, 20206 yr 2 hours ago, GSalden said: For a vanilla V5 : Start_With_No_Tweaks = TRUE Absolutely! Thank you sir..... Alex
April 25, 20206 yr 2 hours ago, SolRayz said: I was able to get away with the following setting, and seemed more than sufficient to eliminate city and airport black textures popping while panning around. And that is with Orbx SoCal in FlyTampa KLAS in the F-22 flying 250 knots at 4500ft and aprox 15 mile distance. Remember the higher the value, you could be wasting Vram unnecessarily. [GRAPHICS] MAX_TEXTURE_REQUEST_DISTANCE=18000.000000 I'll try 18000 and see if works for me. I habitually fly with my head on a swivel and I use TrackIR. 🤮 And I definitely recall one or twice over the years having a midair collision. What are the odds? 🤣 thank God it was in the sim and not in reality.😁
April 25, 20206 yr 1 hour ago, mrlip said: Is the affinity mask tweak still being used in V5? I haven’t seen anything about FFTF tool being updated for V5 either.... I assume affinitymask still works, but, I will not be using it right now, at least not until the hotfix drops next week. Plus I am seeing some interesting things with v5 core usage in a vanilla v5 install. Like Core0 getting mirrored by Core2 and Core4. We will all know more later, once the dust settles and the hotfix goes in. Rhett 7800X3D ♣ 96 GB G.Skill Flare ♣ Gigabyte 4090 ♣ Crucial P5 Plus 2TB
April 25, 20206 yr 3 hours ago, Peter Webber said: You messed that one up. It's Start_With_Tweaks = 0 Perhaps both work? What do they do? T45
April 25, 20206 yr 11 hours ago, Quasimodo said: [GRAPHICS] MAX_TEXTURE_REQUEST_DISTANCE=320000.000000 Essential! 😁 Your millage may vary!🤪 (Suggested by Rob Ainscough for V4) I don't understand why LM did not change this. Default value = 1.000, Tweak value = 320.000, that's an enormous change. - Harry 9800x3D (Strix x870e-E) - 64GB RAM (DDR5 6000, CL 30) - RTX 5090, 34'' 1440p OLED HDR - Windows 11 Pro (1TB M.2) - MSFS 2024 (MS Store, 4TB M.2).
April 25, 20206 yr 22 minutes ago, Nemo said: I don't understand why LM did not change this. Default value = 1.000, Tweak value = 320.000, that's an enormous change. Well, If you not looking behind you you probably won't notice the disappearing textures as you fly way from them. Anyone who uses TrackIR and looks around a lot will definitely see it but with this value the issues is definitely gone. I currently have it set to 180000 so fingers crossed. I also use LOD_Radius = 11 to deal with scenery morphing close to the aircraft. And I up the resolution of shadows too. All hardware reliant tweaks. Oh and I also use FFTF=0.1 and TEXTURE_BANDWIDTH_MULTI = 180
April 25, 20206 yr 18 hours ago, Quasimodo said: [GRAPHICS] MAX_TEXTURE_REQUEST_DISTANCE=320000.000000 Essential! 😁 Your millage may vary!🤪 (Suggested by Rob Ainscough for V4) Thanks very much for posting that! I've been plagued with black textures since using P3D and never knew about this fix. Worked a treat 😆
April 25, 20206 yr 12 hours ago, Treetops45 said: Perhaps both work? What do they do? T45 It is a joke. Gigabyte x670 Aorus Elite AX MB; AMD 7800X3D CPU; Deepcool LT520 AIO Cooler; 64 Gb G.Skill Trident Z5 NEO DDR5 6000; Win11 Pro; P3D V5.4; 1 Samsung 990 2Tb NVMe SSD: 1 Crucial 4Tb MX500 SATA SSD; 1 Samsung 860 1Tb SSD; Gigabyte Aorus Extreme 1080ti 11Gb VRAM; Toshiba 43" LED TV @ 4k; Honeycomb Bravo.
April 25, 20206 yr Author Greetings all, Big thanks to everyone who's contributed! Here's the Config tweaks I've installed and tested to be the most beneficial in my system with P3Dv5: [GRAPHICS] MAX_TEXTURE_REQUEST_DISTANCE=32000.000000 DAY_THRESHOLD=48000 NIGHT_THRESHOLD=8000 [DISPLAY] TEXTURE_BANDWIDTH_MULT=180 RUNWAY_LIGHTS_SURFACE_SCALAR=0.30 RUNWAY_LIGHTS_VASI_SCALAR=0.50 RUNWAY_LIGHTS_APPROACH_SCALAR=0.15 RUNWAY_LIGHTS_STROBE_SCALAR=0.30 [MAIN] FIBER_FRAME_TIME_FRACTION=0.1 [TERRAIN] TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=6000 (FPS increase of 10-12) Thanks once more! Cheers, D-Man
April 29, 20206 yr On 4/24/2020 at 2:56 PM, intheshadow said: RUNWAY_LIGHTS_SURFACE_SCALAR=0.30 RUNWAY_LIGHTS_VASI_SCALAR=0.20 RUNWAY_LIGHTS_APPROACH_SCALAR=0.10 RUNWAY_LIGHTS_STROBE_SCALAR=0.30 Does this fix the horrible, unrealistic floating runway lights? ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU
April 29, 20206 yr 8 hours ago, captain420 said: Does this fix the horrible, unrealistic floating runway lights? it usually does Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (8 cores) Hyper on, Evga RTX 3060 12 Gig, 32 GB ram, Windows 11, P3D v6, and MSFS 2020 and a couple of SSD's
April 29, 20206 yr Invisible_Walls=1 to 0 if my go to tweak. 9800x3d | 64GB DDR5 6000 Ram |MSI Gaming Trio OC 5090 @ 3.0GHZ | X870e Mag Tomahawk | 2x 2TB M.2 | Lian LI Dynamic XL ROG Case | Hotas Warthog Joystick and Throttle, Crosswind Rudder Pedals | Corsair Nightblade | K95 RGB| | LG 28" 4k, Dell 34" AW3420DW Ultrawide| Windows 10 Pro | MSFS2024 | Custom Water Loop |
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