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PMDG NGXu released for v5

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  • Moderator

@OzWhitey, Rob, when and whether I get v5 is dependent on FSLabs and whether they develop a 64-bit Concorde for that sim. If they do then I’ll get v5. If that’s in 12 months then by then I’ll have had the NGX for 2.5 years so buying the NGXu won’t be quite as unpalatable.

Until FSL make their announcement v4.5 is fine.

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

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3 hours ago, Nemo said:

Dumb question, where can I find this?

It’s in the FMC unless I’m very much mistaken. Look in the PMDG Options menu. 

Formally screen name was Alex_YSSY until the forum software ate my account  ^_^

Not sure if it's just me or what. But compared to other planes like PMDG 747, QW787, Aerosoft A330, A2A C172, I noticed something a bit strange about the PMDG 737 NGXu. The VC zoom level at 0.50 is much much closer compared to the other planes I listed. I am using wideaspectview=1 running at 4k. I've set my initial zoom via chaseplane for all my other planes at 0.60 for the perfect view. But in the 737, at 0.50 the VC looks very big like as though I'm almost up against the dashboard and can hardly see anything. I have to zoom out quite a lot to get a wider view. Also when panning around to the side and looking at the EFB, it appears distorted, instead of a rectangular shape it looks almost squarish. Again this doesn't happen in the PMDG 747. The EFB doesn't get distorted when panning around. Does anyone else have this issue?

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  • Author
1 hour ago, captain420 said:

Not sure if it's just me or what. But compared to other planes like PMDG 747, QW787, Aerosoft A330, A2A C172, I noticed something a bit strange about the PMDG 737 NGXu. The VC zoom level at 0.50 is much much closer compared to the other planes I listed. I am using wideaspectview=1 running at 4k. I've set my initial zoom via chaseplane for all my other planes at 0.60 for the perfect view. But in the 737, at 0.50 the VC looks very big like as though I'm almost up against the dashboard and can hardly see anything. I have to zoom out quite a lot to get a wider view. Also when panning around to the side and looking at the EFB, it appears distorted, instead of a rectangular shape it looks almost squarish. Again this doesn't happen in the PMDG 747. The EFB doesn't get distorted when panning around. Does anyone else have this issue?

What P3D version?

2 hours ago, pilatuz said:

What P3D version?

v5

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13 hours ago, Nemo said:

Dumb question, where can I find this?

FMS / setup / options / simulation - page 5: HDR adjusment level

AMD 7 7700X, 32GB DDR5, RTX 5060ti 16GB, 2 x Samsung 1TB NVMe, 1 x 4TB sata SSD, Windows 11 Prof

8 hours ago, captain420 said:

Not sure if it's just me or what. But compared to other planes like PMDG 747, QW787, Aerosoft A330, A2A C172, I noticed something a bit strange about the PMDG 737 NGXu. The VC zoom level at 0.50 is much much closer compared to the other planes I listed. I am using wideaspectview=1 running at 4k. I've set my initial zoom via chaseplane for all my other planes at 0.60 for the perfect view. But in the 737, at 0.50 the VC looks very big like as though I'm almost up against the dashboard and can hardly see anything. I have to zoom out quite a lot to get a wider view. Also when panning around to the side and looking at the EFB, it appears distorted, instead of a rectangular shape it looks almost squarish. Again this doesn't happen in the PMDG 747. The EFB doesn't get distorted when panning around. Does anyone else have this issue?

I have my PMDG planes (737NGX/747/777) set at 0.60 zoom with Wide Aspect View enabled. However, I also move my seat back (around twenty mouse clicks in the case of the 737NGX) to get the most comfortable view.

Edited by Christopher Low

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

Thanks, I'll have to play with the settings again. Seems like the PMDG 737 NGXu for P3D v5's default zoom is a bit different from other planes. It's the only one where I really have to move back or zoom out.

ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU

Hello

Is someone can tell us if the NGXU in P3DV5 perform better than in P3D V4.5. I play in VR and I need more fps with this plane.

In VR even 4 or 5 fps more can make the difference and allow the 45fps needed for a pleasant experience (at 43 steamVr will cut to 20)

Thanks

Guillaume LE MENTEC

P3DV4.3/Windows 10/i5 4670 [email protected]

10 hours ago, captain420 said:

Not sure if it's just me or what. But compared to other planes like PMDG 747, QW787, Aerosoft A330, A2A C172, I noticed something a bit strange about the PMDG 737 NGXu. The VC zoom level at 0.50 is much much closer compared to the other planes I listed. I am using wideaspectview=1 running at 4k. I've set my initial zoom via chaseplane for all my other planes at 0.60 for the perfect view. But in the 737, at 0.50 the VC looks very big like as though I'm almost up against the dashboard and can hardly see anything. I have to zoom out quite a lot to get a wider view. Also when panning around to the side and looking at the EFB, it appears distorted, instead of a rectangular shape it looks almost squarish. Again this doesn't happen in the PMDG 747. The EFB doesn't get distorted when panning around. Does anyone else have this issue?

737 got higher panel than most other modern airliners, also PMDG made the eye point low and forward than IRL, select the “HUD” eyepoint in CDU could give you an eyepoint closer to realworld (or 0.2feet higher and after to  edit in aircraft.cfg if you use trackIR like I do)

I don’t know why but FSL320’eyepoint also offset to the right by like 0.2 feet then...

16 hours ago, G-YMML1 said:

I guess those who still prefer 4.5hf3 could skip the update, couldn't they? 

no, unless you don’t use autobrake, the old version will brake you to stop within 600m/2000feet at MLW

Edited by C2615

Anyone else finding the aircraft always banks left even when the trims are all neutral. When the autopilot is engaged the rudder trim as very little effect on the controls.

 

1 hour ago, C2615 said:

737 got higher panel than most other modern airliners, also PMDG made the eye point low and forward than IRL, select the “HUD” eyepoint in CDU could give you an eyepoint closer to realworld (or 0.2feet higher and after to  edit in aircraft.cfg if you use trackIR like I do)

I don’t know why but FSL320’eyepoint also offset to the right by like 0.2 feet then...

no, unless you don’t use autobrake, the old version will brake you to stop within 600m/2000feet at MLW

I did an autobrake 1 landing yesterday evening, and I was wondering if it would ever stop.Gonna try level 2 next time.

i9-10850K, ASUS TUF GAMING Z490-PLUS (WI-FI), 32GB G.SKILL DDR4-3603 / PC4-28800, GIGABYTE RTX5080 16GB WF OC 3 FAN running 3440x1440 

 

Quote

 did an autobrake 1 landing yesterday evening, and I was wondering if it would ever stop.Gonna try level 2 next time.

The autobrake was CORRECTED and now works as it should. Before it was too aggressive. The real world pilots on the test team noticed that it slowed the aircraft down way too fast. For details and a explanation of why that happened from Rob see here:

https://forum.pmdg.com/forum/main-forum/pmdg-737-ngxu-for-prepar3d-v4/69490-new-version-737-autobrake-is-too-weak

Snowfalcon13 KRTS Reno, NV. The Valley of Speed/PMDG Beta Test Team

Windows 10 64 Pro/AMD Ryzen 3700X 8 core 3.5GHZ, ASUS ROG Strix B450-F, 1TB Samsung 970 EVO M2 Cdrive, 1TB SSD D Drive, P3D V4.5/P3D V5 HF2

32 GB  DDR 3200 RAM/Radeon RX 5700XT 8GB

1 hour ago, Snowfalcon said:

The autobrake was CORRECTED and now works as it should. Before it was too aggressive. The real world pilots on the test team noticed that it slowed the aircraft down way too fast. For details and a explanation of why that happened from Rob see here:

https://forum.pmdg.com/forum/main-forum/pmdg-737-ngxu-for-prepar3d-v4/69490-new-version-737-autobrake-is-too-weak

I knew that they had fixed it. I was just noting that when you use AB1 (and it is working as designed) it takes a long time to stop the aircraft.

i9-10850K, ASUS TUF GAMING Z490-PLUS (WI-FI), 32GB G.SKILL DDR4-3603 / PC4-28800, GIGABYTE RTX5080 16GB WF OC 3 FAN running 3440x1440 

 

Yes it does. And if you get too hard on the manual brakes there is a really nasty surprise waiting for you.

Snowfalcon13 KRTS Reno, NV. The Valley of Speed/PMDG Beta Test Team

Windows 10 64 Pro/AMD Ryzen 3700X 8 core 3.5GHZ, ASUS ROG Strix B450-F, 1TB Samsung 970 EVO M2 Cdrive, 1TB SSD D Drive, P3D V4.5/P3D V5 HF2

32 GB  DDR 3200 RAM/Radeon RX 5700XT 8GB

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