December 17, 20205 yr 20 minutes ago, snglecoil said: So, I've never experienced VR. To those that have...is it as jerky as that video appears? Also...how it the FOV? Typical human FOV is around 170-ish degrees. Anything close to that with VR? I can't comment specific on MSFS as we're under NDA. However, it comes down to finding proper settings. You gain the unbelievable feeling to really sit in a plane and look around (at least I do feel that way, notably on approach) which you have to trade off against reducing certain settings. You can't expect the same settings you use in 2D to work fluently under VR. This appplies to any simulator (except AeroflyFS2, which, however, is lacking many other features from MSFS). I did most of my flying in MSFS under VR (HP Reverb 1) since I was admitted to the beta and enjoyed it. One urgent recommendation to anyone interested in VR: Try to get a possibility for a longer session somewhere to see if it's for you. A few minutes in a shop do not work. I was lend a headset from my son for some time, only then I knew it works for me. Kind regards, Michael Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel / LG 34UM95 3440 x 1440 / HP Reverb 1 (2160x2160 per eye) / Win 11
December 17, 20205 yr 1 hour ago, pmb said: Bring back clouds Previous to Update 5 - Fixed - Sim Update II - hit my eyes. Thanks and kind regards, Michael I am not even sure what this means....did they change the clouds in one of the past updates?? I'm not sure I have even noticed if they did...??🤔 Eric i9-12900k, RTX 5070ti OC, 32GB ddr5 5600 RAM, 2TB 980 Pro SSD, Titan 240RX AIO, Samsung CRG90 49", Win 11
December 17, 20205 yr 2 minutes ago, Flic1 said: I am not even sure what this means....did they change the clouds in one of the past updates?? I'm not sure I have even noticed if they did...??🤔 yes clouds are far worse after patch 5.... you have to fly often and on different levels to see differences
December 17, 20205 yr Author 14 minutes ago, Flic1 said: I am not even sure what this means....did they change the clouds in one of the past updates?? I'm not sure I have even noticed if they did...??🤔 Yes, a new cloud rendering system was implemented with the 1.10.7.0 patch, which made the clouds look very grainy and pixelated in some circumstances, and completely broke them for some older NVIDIA GPUs, causing them to flash on the screen. This was not documented in the patch notes, we found out when support explained the incompatibility. Initially it was suggested that there wouldn't be a fix for this issue moving forward, but as the amount of complaints kept growing, I guess they changed their mind.
December 18, 20205 yr 2 hours ago, snglecoil said: So, I've never experienced VR. To those that have...is it as jerky as that video appears? Also...how it the FOV? Typical human FOV is around 170-ish degrees. Anything close to that with VR? FOV in VR is around 100 degrees, so no peripheral view. It will always be like wearing some kind of goggles or glasses. But if you fly the Pitts its like wearing wind goggles, and thats a plus 😎 The experience of being in the cockpit, is unprecedented though. No 2D screen can ever do that. The jerkiness I guess is because of the recording software. Edited December 18, 20205 yr by Gerwil
December 18, 20205 yr All I can tell you is that for years and years I have been a triple monitor guy. Over the summer while visiting, I first experienced VR flight on my brother's Rift S with default xplane11. I don't care how many monitors, or third party cockpit hardware pieces you own, once you try it, you'll get that there is no substitution for emersion. Your static surrounds of your room and CPU are gone, you are IN the plane. First off, monitors regardless or the resolution are like looking at 2D thru a group of windows. In VR, it is truly 3D. You are in the plane. Your proximity to the instrument panel, the wing, the ground, and that big jet sitting over there, size and distance become real. I'll end with when I parked the 172 on my brother's system, he and his wife were laughing at me trying to duck under the wing when getting out of the plane, and not sure where to step to reach the ground on the tarmac. Until you try it, you have NO IDEA..... I now own an underpowered computer that I will upgrade this year for my new HP Reverb G2 (already having intro fun with VR in general, particularly Project Cars 2....) and cannot wait to do the same with MSFS.
December 18, 20205 yr if implemented right, this will be hard to beat, can't wait. Edited December 18, 20205 yr by christb Win 11 pro 64Bit, X670 AORUS ELITE AX, Ryzen 7 7800x3d, RTX 4080, 64Gig G-Skill 6000 DDR 5, Samsung 990 pro 2TB NVME.
December 18, 20205 yr How do you handle the controls in a flightsim VR? Do you have to feel around for everything and hope you hit the right button? James
December 18, 20205 yr 3 hours ago, Phantoms said: How do you handle the controls in a flightsim VR? Do you have to feel around for everything and hope you hit the right button? Very interessted in the answer to this question, too Guenter Steiner -------------------------------------------------------------------------------------- Betatester for: A2A, LORBY, FSR-Pillow Tester --------------------------------------------------------------------------------------
December 18, 20205 yr 3 hours ago, Phantoms said: How do you handle the controls in a flightsim VR? Do you have to feel around for everything and hope you hit the right button? It doesn't take long before you memorise where all the buttons are. Richard - flying out of Australia Explore amazing places with FLIGHT SIM DISCOVERYCheck out my real life 'learn to fly' video series
December 18, 20205 yr Looks like perfect timing for me, the Reverb G2 will be with me on the 29th 🙂 Cheers, Søren DissingIntel i9-13900K @5.6-5.8 Ghz | ASUS ROG RYUJIN III | ASUS ROG Astral RTX 5090 OC | ASUS ROG Maximus Z790 Hero | 64Gb DDR5 @5600 | 1Tb Samsung M.2 980 PRO (Win11), 1Tb Samsung M.2 980 PRO, | ASUS ROG Helios 601 | 32” ASUS PG32UCDM 240hz 4K | Chaseplane | TM TCA Captain's Edition, Winwing FCU + EFIS L/R, Tobii 5 | Win 11 Pro 64 | MSFS 2024 | BA Virtual | PSXT, RealTraffic w/ AIG models
December 18, 20205 yr My main interest was the in-headset panels and whether that creates a method for external info to be brought in, like approach plate PDFs or route notes. Anyone know? I haven't flown more than 30 mins MSFS as I can't get on with non VR, so been waiting for this moment. Varjo Aero, 5090 FE, i9-12900K, 64GB Ram, RX Viper Rudder Pedals, AuthentiKit Controls + Fulcrum Yoke
December 18, 20205 yr Hell.. Mirrored textures in 747 and 787 not planned; what happens here... Unbelivibel if they leave it like that, if so , what a shame Asobo. For me one off the important thing to fix, should be done a long time ago 😔 Real sad for me if it goes this way.. Edited December 18, 20205 yr by pmplayer 08.2024 new PC is online : ASUS ROG STRIX X670E-F GAMING WIFI Mainboard, AMD Ryzen™ 9 7950X3D Prozessor, G.Skill DIMM 64 GB DDR5-6000 (2x 32 GB) Dual-Kit, MSI GeForce RTX 4090 VENTUS 3X E 24G OC Grafikkarte, 2x WD Black SN850X NVMe SSD 4 TB - Drive C+D, WD Gold Enterprise Class 12 TB for storage HDD, Thermaltake Toughpower GF3 1000W PC - Power supply, Thermalright Phantom Spirit 120 EVO CPU Aircooler with 7 Heatpipes, Design Meshify 2 White TG Clear Tint Tower-Case, 3x 4K monitors 2x32 Samsung 1x27 LG 3840x2160, Windows11 Prof. 23H2 - now Windows11 Prof. 25H2 Flightsimulator Hardware: Honeycomb Throttle Bravo, Logitech Extreme 3D Pro, Logitech Flight Joke System, XBox Controller, some Thrustmaster stuff, Winwing CDU Panels.
December 18, 20205 yr I just watched the VR video, oh boy I feel like getting a VR headset sooner than expected! lol. But I'd wait and see some feedback from folks with the VR on the VR experience on MSFS AMD Ryzen 7 7800X3D, 64GB DDR5 6000MHZ RAM, RX7900XT, FreeSync 165hz 1440p display
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