January 11, 20224 yr Hopefully I won't get a holiday for posting an XP-12 image in the MSFS forum and since I'm an MSFS user exclusively hopefully it won't be an issue! I know there are other threads on clouds/weather but to me this topic is huge, so we start a new one here. Janov makes a critical point when he posts this aledged image from XP12 cloud depiction. The idea of having clouds spawn from weather dynamics is such a critically relavent issue and I hope that Janov is correct in his impression on this: https://www.avsim.com/forums/topic/610131-competition-is-good/?do=findComment&comment=4662847 I hope the rumor that Asobo still has major advances in store for clouds and weather, and if not they hopefully are following XP12. Right now what we have is passible, but fundamentally very poor and artificial in terms of that idea, of having cloud generation come dynamically from conditions. i would wonder if this is really possible because to me is seems like an incredible amount of data would be required to pulls this off. Edited January 11, 20224 yr by Noel Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
January 11, 20224 yr I'm not sure I fully understand the intent of your post, but I agree that those clouds could use some improvement. i9-10850K, ASUS TUF GAMING Z490-PLUS (WI-FI), 32GB G.SKILL DDR4-3603 / PC4-28800, GIGABYTE RTX5080 16GB WF OC 3 FAN running 3440x1440
January 11, 20224 yr Author 6 minutes ago, MDFlier said: I'm not sure I fully understand the intent of your post, but I agree that those clouds could use some improvement. The intent is to make others aware what XP-12 apparently is doing as they introduce volumetric clouds into that sim, and that if Janov's intepretation of what is happening is correct, that this is something worth supporting--for example by posting it on the MSFS forum. As an avid simmer I'm always interested in hearing about breakthru technologies because it proves it's possible to do, even if my sim MSFS isn't quite there yet. The idea of having clouds derive from very local weather dynamics, to create for example the types of cloud formations that form as a result of local weather dynamics is something others here have pointed out is absolutely lacking in the current weather and cloud depiction in MSFS. There is a real mismatch between what we see as clouds and what types of cloud formations we would see in the same place in the real world. Apparently XP-12's implementation of volumetric clouds offers much more accurate cloud variety and morphology that what we see now in MSFS which is somewhat arbitrary and not tied well to local weather generation dynamics. Edited January 11, 20224 yr by Noel Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
January 11, 20224 yr I know this is the way to go (with particle cloud generation from weather), but sometimes, if you think back to the days of Rex and the cloud packs, even the bitmapped clouds looked better from a distance, sometimes at least. And they weren't too bad to pass through as long as you could ignore the bitmaps rotating as you went past! But I would love to see a bit of high level cirrus, just like those cloud packs provided, so hopefully they are working on it, and reducing the pixilation, which is also present in Xplane judging by the picture. I think maybe it is the environmental lighting that shows off the clouds in these sims rather than the cloud generation method in itself. Edited January 11, 20224 yr by bobcat999 Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
January 11, 20224 yr 30 minutes ago, MDFlier said: I'm not sure I fully understand the intent of your post, but I agree that those clouds could use some improvement. Click Bait, that was the intent.
January 11, 20224 yr Actually the OP clouds appear to be like what I often see in MSFS. Part of what influences is the light from the sun's angle. So I am lacking a point for further discussion. Edited January 11, 20224 yr by fppilot Frank Patton Corsair 5000D Airflow Case; MSI B650 Tomahawk MOB; Ryzen 7 7800 X3D CPU; ASUS RTX 4080 Super; NZXT 360mm liquid cooler; Corsair Vengeance 64GB DDR5 4800 MHz RAM; RMX850X Gold PSU;; ASUS VG289 4K 27" Display; Honeycomb Alpha & Bravo, Crosswind 3's w/dampener. Former USAF meteorologist & ground weather school instructor. AOPA Member #07379126 "I will never put my name on a product that does not have in it the best that is in me." - John Deere
January 11, 20224 yr 21 minutes ago, Bobsk8 said: 52 minutes ago, MDFlier said: I'm not sure I fully understand the intent of your post, but I agree that those clouds could use some improvement. Click Bait, that was the intent. I certainly do not mind at all XPlane 12 images being shared if the intention is to show advances in technology that could benefit MSFS. The clouds in MSFS, although an advance over the billboard clouds previously, are in a mess at the moment - sometimes great but often awful. If Laminer Research have found a way to locally generate clouds from atmospheric conditions, this is only good for the future of any flight sim - imagine the care needed in flight planning! Although some here have a strange religious like attachment to one simulator, I will continue to be excited by any flight sim! CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
January 11, 20224 yr 1 hour ago, bobcat999 said: I know this is the way to go (with particle cloud generation from weather), but sometimes, if you think back to the days of Rex and the cloud packs, even the bitmapped clouds looked better from a distance, sometimes at least. And they weren't too bad to pass through as long as you could ignore the bitmaps rotating as you went past! But I would love to see a bit of high level cirrus, just like those cloud packs provided, so hopefully they are working on it, and reducing the pixilation, which is also present in Xplane judging by the picture. I think maybe it is the environmental lighting that shows off the clouds in these sims rather than the cloud generation method in itself. I actually do miss my FSX REX clouds! They looked amazing in VR! Edited January 11, 20224 yr by blueshark747 Asus Maximus X Hero Z370/ Windows 10 MSI Gaming X 1080Ti (2100 mhz OC Watercooled) 8700k (4.7ghz OC Watercooled) 32GB DDR4 3000 Ram 500GB SAMSUNG 860 EVO SERIES SSD M.2
January 11, 20224 yr NEITHER! Asobo needs to HIRE whomever programmed Red Dead Redemption II clouds - 'nuf said! Edited January 11, 20224 yr by KERNEL32
January 11, 20224 yr 3 hours ago, Noel said: so we start a new one here. Are we really doing this again?
January 11, 20224 yr Does anyone know what update Asobo plans to revamp the weather engine with new cloud types / depictions? I know the team was really enthusiastic about an upcoming weather change, but did they ever say which update it was planned for? Take-offs are optional, landings are mandatory.The only time you have too much fuel is when you're on fire. To make a small fortune in aviation you must start with a large fortune.There's nothing less important than the runway behind you and the altitude above you. It's better to be on the ground wishing you were in the air, than in the air wishing you were on the ground.
January 11, 20224 yr Well good.. But I'm still waiting they come with the possibility to use 2 screens. Weather, I can use presets for most conditions, there are some good freeware or payware. I don't really care to have the real weather preset, I've that already enough in my real life. So, for me, 2 screens usage is way more important and opens some nice doors but curiosely they don't speak a lot about it. Intel i9 - GPU RTX 3080 - 32 gig RAM HyperX Fury DDR 4
January 11, 20224 yr I don’t think that Asobo is looking at other sims to get ideas from. They have their ToDo list which they follow…. 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
January 11, 20224 yr 4 hours ago, KERNEL32 said: NEITHER! Asobo needs to HIRE whomever programmed Red Dead Redemption II clouds - 'nuf said! The skies in RDR2 blew me away when playing that game. But they can't be transplanted into something like MSFS. It's easier to create more impressive skies when they are "half-baked" -- meaning they aren't volumetric clouds simulated dynamically from atmospherics models in a global weather system, based on streamed weather data, with wind simulation, etc. (and is the OP suggesting MSFS doesn't do that, but XP12 does?) The skies in RDR2 are still just animations, per se. Randomly variable ones. Not simulating wind or any other atmospherics. You wouldn't be able to stick an aeroplane model in that world and fly through those clouds. Edited January 11, 20224 yr by March Hare
January 11, 20224 yr 27 minutes ago, GSalden said: I don’t think that Asobo is looking at other sims to get ideas from. They have their ToDo list which they follow…. ...backwards! 🤪 Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
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