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Guys VR is the future for FS. I can't go back to 2D

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1 hour ago, ryanbatcund said:

Interesting.  My experience with VR is limited.  I've tried an Oculus on p3d and dcs.  DCs was a lot clearer and smoother.  The PC running both Sims was a beast of a rig.  Initially on dcs I got a little motion sick (dogfighting etc lol) but then it was okay.  P3D we were flying a carendo king air and the clarity was quite bad.  Resolution looked sub 1080P.  Looked like I was viewing through a screen door.  So my first VR experience (about 4 years ago) wasn't too amazing.  I've heard with higher quality headsets it's a lot better now.  I'd really like to try that Varjo Aero with a high end PC.  I think that could persuade me to take it more seriously.

 

I have the HP Reverb G2 which is a big improvement over what you experienced a few years ago, but it is still a lot less sharp than a monitor.  I'll load up VR for some circuits when I don't need external apps and hardware.  The effect of depth and height is certainly stunning!

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

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16 minutes ago, Dillon said:

Because the wired option does nothing for connection into FS.  It allows you to search your files on your computer nothing else.  The Oculus is all about Wifi which is not stable for simming in FS2020.

That's not correct, you just connect the cable, go into the Oculus Link in the headset after starting the sim and when it's done loading toggle VR on.

Just now, slashed2 said:

That's not correct, you just connect the cable, go into the Oculus Link in the headset after starting the sim and when it's done loading toggle VR on.

That's certainly my experience...

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

I'm beginning to believe that tragically, the Oculus software may have never been installed, allowing access to the pc.

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
5 minutes ago, HiFlyer said:

I'm beginning to believe that tragically, the Oculus software may have never been installed, allowing access to the pc.

Sounds like it.  Still, Dillon, welcome to the vr club.  Great thread by the way, good discussion on VR and the pros and cons.

5 minutes ago, slashed2 said:

Sounds like it.  Still, Dillon, welcome to the vr club.  Great thread by the way, good discussion on VR and the pros and cons.

Yes this is good insight from users experience.

My mind is easily made up on whether I should or shouldn’t go VR, not by the comments provided here but by the lack of funds I’ve been noticing in my bank account for a system capable of running VR 😂😂

Edited by flyinpilot212121

 Intel I7 12700KF / 32 GB Ram-3600mhz / Windows 11 - 64 bit / NVIDIA GeForce RTX 3060TI / 32" Acer Monitor, Honeycomb alpha/bravo, CH rudder pedals, Tobii 5, Buttkicker, Logitech radio panel. 

I have been flying VR exclusively in the past few months and it's incredible. Visually it's so close to flying the real thing and every flight control and visual in VR feel just about as natural too. I use VR to practice my real flights and it's been tremendously useful. 

My major gripe is the display quality, while pretty good with G2 + 3090, it's still far from been good enough both in resolution and fps. It's just unfortunately we're limited by the current hardware, both the VR goggle and graphics card. In addition, while flying VR for VFR feels natural, flying IFR is not easy. I recently bought a GNS 530 gear from Flightsimbuilder and I had to learn to use it blindly in VR. It works, but certainly not ideal and hard to imagine to interact with more complex panels by blind touch. It probably will take quite some years too to solve such problem in VR. 

But, I'm confident when I'm too old to fly the real thing the VR will be so much better and improved, that I won't sacrifice so much by only flying on the armchair. The future, thanks to VR, is bright and exciting!

Edited by FlyIce

9950X3D / 64GB / RTX5090 / Pimax Crystal Light / Win11

4 hours ago, Ianrivaldosmith said:

It most definitely  is an issue. People go on about muscle memory in the VR forums and scene. Sure, to an extent it helps, however if you have multiple peripherals setup, it’s really just quite annoying fumbling around. If you only use a yoke, then great, but start adding more devices and you’re literally operating them blind. 

If your just using a yoke, rudder petals and a throttle quadrant, I really do not think its an issue at all. It's not an issue for me at least.  Do you need to look at your steering wheel in your car before putting your hands on it? or look at the gas and brake petal before putting your feet on it? Put your car in gear without looking at the gear shifter? 

I agree that if you are using switch panels or using a lot of keyboard shortcuts, it would be more difficult. 

 

Rick 

i9-14900KS OC to 5.8 Ghz | 64 GIG- G.Skill 7200 RAM | Asus ROG Maximus z790 Hero Motherboard | Gigabyte  RTX 5090 OC |  47" Samsung 4K Monitor I Pimax Crystal Super 50 HMD I Varjo Aero HMD I  Windows 11

The VR world is changing in leaps in bounds in just the past year.  Like anything you get what you pay for.  There are options now in the $1k to $2k range like the Pimax 8kx and the Varjo Aero which give you a wide FOV (Pimax - 120+ degrees) and super sharp resolution to the point where you arent seeing pixels (Aero).

VR is definitely a way to sim that works better for some than others.  Motion sickness is an issue for some (though you can work past it with patience).  Others who have extremely extensive flight decks will get better immersion in their setup with 2D surrounding montiors.  I fly VR with Honeycombs (Alpha/Bravo), Puma Helicopter controls, Thrustmaster TCA mixed with keyboard and mouse.  Not really an issue with clicking buttons on those for me (sometimes lift the visor to select AP settings on the Bravo, but thats about it).  In VR, TBH I tend to click a lot of items directly in the virtual cockpit with mouse or VR controller.  When you're in VR, the virtual cockpit becomes your "home pit" and it just feels better to click it in the virtual world whenever its convenient to do so.  And since its virtual I can easily hop from an F-14 to the DC-6 without feeling like I'm surrounded by a mismatched layout that might occur with physical hardware.

All that though, is really minor to me in terms of the attraction I have to VR.  Ever since I first put on a headset in X-Plane, I could never go back to the flat screen.  Theres just a connection you get to the virtual world that doesnt compare in 2D to me.  I hesitate to admit this.. (heck if I read what I'm about to write, I'd reach through the forum text and punch myself in the face)... but I've felt actual emotional moments in MSFS vr.. ESPECIALLY when visiting places that Ive been to and have meant something to me in the past.  The sense of presence ... that youre acually THERE .. and not looking at digital recreation can be awesome at times.  Its a flight sim, and flying IS the thing.. but I've landed a helicopter on a mountain in New Zealand that I'd been to in my 20's, then "virtually got out and walked around" and was struck by incredible nostalgia.  Thank you Asobo for allowing that to happen.

VR is an experience for sure.  It can be a hassle, and certain aspects might be a deal breaker for many.  But its worth giving it a shot if you havent already.  Watch some of VR Flight Sim Guy's youtube videos.  I can attest to my sharing the level of excitement and enthusiasm he shows in his posts.  I agree with the OP... if you can make it work for you, there's no comparison.

Edited by VFXSimmer

6 hours ago, Bobsk8 said:

I tried it twice, and about 15 minutes was all I could tolerate wearing that headgear. 

Did you get motion sickness or simply don't like the feeling of wearing a headset?  Virtually everyone gets some level of motion sickness/nausea during their first sessions in VR.  You simply have to build up tolerance (known as getting your "VR legs").  I probably lasted 5-10 minutes my first time using my Reverb G2.  The next day I was up to 15-20 minutes.  Within a week, I could fly DCS (MSFS didn't have VR support yet) for several hours without an issue.  I think that is normal for most people new to VR.  Anyone who judges the experience based on using VR once or twice might not be giving it a fair shake.  I'm not trying to change your mind.  You have posted enough consistent negativity regarding VR that I understand it's just not for you.  I'm posting my experience for those who may not have tried it yet and are on the fence.  I know I will NEVER fly (or race) in "pancake mode" again on PC.  It truly is the difference between watching the aircraft fly on screen and being IN the cockpit. 

42 minutes ago, PlumCrazy said:

 It truly is the difference between watching the aircraft fly on screen and being IN the cockpit. 

yup.  this.

when msfs2002 first introduced the vc, there were many who cried '2d panels forever.'  in pursuit of immersion, things change and it's difficult for some to adapt.  

understandably, over-invested in wasteful multi-monitor setups and hw for array of buttons and knobs also makes transition to vr a bit of a hard swallow.

but we all now where this is headed and current gen hmd and hw are able to deliver image quality that up the immersion factor (clear gauges and excellent color reproduction and black levels).  what's missing is wider field of view with optimization of the sweet spot (eye tracking).

   

Edited by kdfw__

R9-9950X3D 32G  | RTX5090 | 3T m.2 | Win11 | vkb-gf ultimate & pedals | virpil cm3 throttle | tm boeing yoke | pimax super uw | DCS

 

 

 

I completely agree that for those who are passionate about flying and have not yet tried msfs 2020 in vr, you should do so as soon as you get the chance...if even for just a day at a friend's house.

It is just like sitting in and flying a real airplane. It makes you feel like you are actually going somewhere as you take off and have that true sense of really "being there", inside that game world. it is the weirdest and coolest gaming experience of my life thus far. 

My friend sent me his old Rift to try it. it makes me sick to use it but hey, its 1st gen headset and I run it on only a 1080 gpu, so you know...resolution and clarity is hell but it doesnt even matter because you'll swear you're finally able to actually sit inside your sim plane and really go somewhere...and wait till you fly an approach for the first time 🙂

Im already planning on getting a 3080 gpu and a new headset as soon as I can...I just hope i can get over the extreme dizziness it causes...be careful not to use it too much in the beginning, like me.

Edited by hangar

3 hours ago, PlumCrazy said:

Virtually everyone gets some level of motion sickness/nausea during their first sessions in VR. 

Interestingly, I had no motion sickness the first time I used VR, on the original Oculus dev kit, playing with software that was notorious for triggering it. So I was happy and hopeful for the future of VR. But I developed motion sickness, unfortunately; I believe this is due to my medical condition. I now use travel sickness pills during car journeys.

Not every VR situation triggers it, though, and I played Elite Dangerous without issue, so I might be okay with MSFS (at least, if I avoid acrobatic flights). I don't have a VR headset myself or a PC powerful enough to run it properly, so I await the opportunity to meet up with a friend who has MSFS and VR.

VR is a cockpit simulation "game changer", was with my old CV1 and the next step up to a Reverb was another big moment. On a Reverb G2 now, would never go back to monitor usage for simulations.

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

11 hours ago, Bobsk8 said:

People complain about wearing a visor to use Track IR, and yet are willing to wear a scuba mask contraption to have VR.  😉

least wearing  a scuba  mask  you get  flying  s  close  as fling  in rw unlike  tr

I7-8700k,Corsair h1101 cooler ,Asus Strix Gaming Intel Z370 S11 motherboard, Corsair 32gb ramDD4,, gtx 1080ti Card,  RM850 power supply

 

Peter kelberg

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