July 5, 20232 yr 34 minutes ago, d.tsakiris said: Also waiting on that one... I honestly haven't seen any difference using it in V5.4 to not using it at all. Intel i7 6700K @4.3. 32gb Gskill 3200 RAM. Z170x Gigabyte m/b. 28" LG HD monitor. Win 10 Home. 500g Samsung 960 as Windows home. 1 Gb Mushkin SSD for P3D. GTX 1080 8gb.
July 5, 20232 yr 10 hours ago, DrumsArt said: About ORBX Larry_R (Developer) describes the procedure to follow. https://forum.orbxdirect.com/topic/218798-prepar3d-v60-features-and-enhancements/#comment-1839507 Richard. Thanks, Richard. In my case I found a difference because in C:\ProgramData\Lockheed Martin\Prepar3D v5\ add-ons.cfg was empty. All Orbx files were on : C:\User\Name\AppData\Roaming\Lochkeed Martin\Prepar3D v5\add-ons.cfg. After copying this add-ons.cfg to : C:\User\Name\AppData\Roaming\Lochkeed Martin\Prepar3D v6 I started P3D V6 and I verified that the FTX Global Base textures worked the same way in P3D V5 as the Orbx scenarios of YMML-KBOS-KSAN-ESSA-EFHK-LIEO-LYBE-LEBB. So far I have encountered two problems: in LOWI where compared to P3D v5 there is an artifact between the apt buildings and the river where there is a mound with a helicopter pad on it. Another problem I encountered at KJAC where as you exit the scenario to go to Options, P3D v6 does not respond and then goes to CTD. The W11 error view only reports that P3D v6 has gone to Hang. I also verified that P3D v6 copied all add-ons.cfg content of C:\User\Name\AppData\Roaming\Lochkeed Martin\Prepar3D v6 in C:\ProgramData\Lockheed Martin\Prepar3D v6\ add-ons. Obviously they were quick and not thorough tests, but I found that positively with P3D v6 there is a better display, for the Orbx scenarios, of light, of the textures of the apt buildings. and anti-aliasing compared to P3D v5 while negative in general but especially to EFHK, a presence of stutters greater than those found on P3D v5 but which should be a problem of P3D v6.
July 5, 20232 yr PSXTraffic, with 9596 AIG, FSLTL & FSTraffic liveries, works well with Prepar3D v6! nico
July 5, 20232 yr 38 minutes ago, RobPol471 said: anti-aliasing compared to P3D v5 while negative in general but especially to EFHK, a presence of stutters greater than those found on P3D v5 but which should be a problem of P3D v6. Is this the default EFHK or the MKStudios EFHK? In the FAQ section of their website they say this about the stutters at EFHK. (this is for P3D v5+) "I’ve been trying to track this issue for quite a bit of time. What seems to be a problem is stock EFHK content. You may try to move the files away (make a backup!). X:\Prepar3D\Scenery\0601\scenery APX54100.bglOBX54100.bgl cvx5410.bgl (if using Orbx Vector) The alternative is to download our modified file – cvx5410.bgl and replace it. Look at the OBX54100 which has a lot of stock scenery objects placed all around. Each of them takes a draw call or more."
July 5, 20232 yr 31 minutes ago, Joseph29 said: Is this the default EFHK or the MKStudios EFHK? In the FAQ section of their website they say this about the stutters at EFHK. (this is for P3D v5+) "I’ve been trying to track this issue for quite a bit of time. What seems to be a problem is stock EFHK content. You may try to move the files away (make a backup!). X:\Prepar3D\Scenery\0601\scenery APX54100.bglOBX54100.bgl cvx5410.bgl (if using Orbx Vector) The alternative is to download our modified file – cvx5410.bgl and replace it. Look at the OBX54100 which has a lot of stock scenery objects placed all around. Each of them takes a draw call or more." Thank you Joseph, the fix solved the stutters at EFHK.
July 5, 20232 yr So far, I’ve got Orbx base, Open LC & some of True Earth installed. Also got PMDG 737 NGXu installed. Controls via FSUIPC (v6 ready). Scenery sorting / managing with Lorby AO. Test flight KRSW - KATL - no problems. When installing Orbx (non object flow) things, I recommend you use Central (after you tweak your registry) & do a proper install, vs simply asking Lorby to link via XML (quicker but can create visual problems in terrain). Today I’m installing the 777, 747, and (behold) Majestic Q. Then I’ll get cocky & try CP… BIG shout out to those brave devs who took the time to continue our journey with v6 support on day 1: (Oliver) Lorby, Dowson’s, & Majestic. AWESOME… Also the experts here on this forum who reminded me of that registry tweak. I do fly a lot in VR and I have to say it’s performance so far is fantastic. Pardon my enthusiasm but I am migrating from 4.5. No more ‘single pass’ AND all tone, brightness & saturation controls work…That is something LM have brought to the table that the other sims don’t have….bravo. I had forgotten how satisfying it can be to tweak (and have the freedom to experiment with) the sim. Reading other forums / groups around the ‘net, I feel like I’m one of a small group of P3D die hards. Well, so be it. Edited July 5, 20232 yr by joby33y grammar rgds, JB 9800x3d, ASUS TUF x870, 64GB G.Skill DDR5, MSI Ventus 4080, HP Reverb G2 VR, FlyVirtual.net, Private Pilot SEL rating, subLogic FlightSim 1983 & every release since
July 5, 20232 yr 9 minutes ago, joby33y said: So far, I’ve got Orbx base, Open LC & some of True Earth installed. Also got PMDG 737 NGXu installed. Controls via FSUIPC (v6 ready). Scenery sorting / managing with Lorby AO. Test flight KRSW - KATL - no problems. When installing Orbx (non object flow) things, I recommend you use Central (after you tweak your registry) & do a proper install, vs simply asking Lorby to link via XML (quicker but can create visual problems in terrain). Today I’m installing the 777, 747, and (behold) Majestic Q. Then I’ll get cocky & try ChaseProfit. 🤓 BIG shout out to those brave devs who took the time to continue our journey with v6 support on day 1: (Oliver) Lorby, Dowson’s, & Majestic. AWESOME… Also the experts here on this forum who reminded me of that registry tweak. I do fly a lot in VR and I have to say it’s performance so far is fantastic. Pardon my enthusiasm but I am migrating from 4.5. No more ‘single pass’ AND all tone, brightness & saturation controls work…That is something LM have brought to the table that the other sims don’t have….bravo. I had forgotten how satisfying it can be to tweak (and have the freedom to experiment with) the sim. Reading other forums / groups around the ‘net, I feel like I’m one of a small group of P3D die hards. Well, so be it. I will refer you to this why developers are making changes. Hopefully you may rethink
July 5, 20232 yr 30 minutes ago, carlanthony24 said: I will refer you to this why developers are making changes. Hopefully you may rethink what does this have to do with the port-overs joby33y is talking about? Edited July 5, 20232 yr by DChockey08
July 5, 20232 yr 3 minutes ago, DChockey08 said: what does this have to do with the port-overs joby33y is talking about? More to do with the point what he was saying about Chaseplane. My fault not quoting the correct piece.
July 5, 20232 yr 1 hour ago, joby33y said: Then I’ll get cocky & try CP… I see you changed your post, good move since the original wording was pretty poor taste... For those that wonder - the original wording is quoted in one of the posts above 😉 Cheers, Søren DissingIntel i9-13900K @5.6-5.8 Ghz | ASUS ROG RYUJIN III | ASUS ROG Astral RTX 5090 OC | ASUS ROG Maximus Z790 Hero | 64Gb DDR5 @5600 | 1Tb Samsung M.2 980 PRO (Win11), 1Tb Samsung M.2 980 PRO, | ASUS ROG Helios 601 | 32” ASUS PG32UCDM 240hz 4K | Chaseplane | TM TCA Captain's Edition, Winwing FCU + EFIS L/R, Tobii 5 | Win 11 Pro 64 | MSFS 2024 | BA Virtual | PSXT, RealTraffic w/ AIG models
July 5, 20232 yr Installed REX Skyforce 3d back on my PC, and found it works ok in p3dv6, you just have to point it (browse) to the v6 folder in the settings > General Settings window. 😊
July 5, 20232 yr 3 hours ago, joby33y said: I do fly a lot in VR and I have to say it’s performance so far is fantastic. Pardon my enthusiasm but I am migrating from 4.5. No more ‘single pass’ AND all tone, brightness & saturation controls work…That is something LM have brought to the table that the other sims don’t have….bravo. This is great news for VR folks! Thanks for the heads up! Asus Maximus X Hero Z370/ Windows 10 MSI Gaming X 1080Ti (2100 mhz OC Watercooled) 8700k (4.7ghz OC Watercooled) 32GB DDR4 3000 Ram 500GB SAMSUNG 860 EVO SERIES SSD M.2
July 5, 20232 yr Any addon with an XML should have no problem being dropped into the Documents folder and work as intended. If the Airport or Scenery has a simple Texture/Scenery file, it can live in the scenery library and work as intended, it just will look even better than it did before if you can live with that. DD Ne York with MegaScenery Earth NY
July 6, 20232 yr Reality XP's website says their Garmins have been updated to work with P3Dv6. Bob Scott | President and CEO, AVSIM Inc ATP Gulfstream II-III-IV-V Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090 Samsung 55" JS8500 4K TV@60Hz, 3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090 Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus, TM TCA Officer Pack, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case
July 6, 20232 yr I am doing a Twitch stream on Wednesday 6th of July where I will show an EASY way to install ORBX into P3Dv6 without needing to rename files as the Orbx Dev shows: https://www.twitch.tv/adamjpestridge
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