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Flightbeam SFO RELEASED

Featured Replies

I don't have a problem with Devs promoting there own work over others on AVSIM but they should have to declare that they own/develop a certain commercial mod. It looks to me at least that Mir does exactly this, the others seem to be missing that declaration.

Edited by Amon1973

AMD 9800X3D,  NZXT X73 RGB AIO COOLER, Gigabyte X870 Aorus Elite WIFI7, 64GB 6000MHZ RAM, 4TB Samsung Pro NVME, 4 TB Crucial P3+ NVME, 4TB Crucial SSD, Gigabyte Gaming OC Geforce RTX5090, Antec C8 ARGB Case, X55 JOYSTICK/THROTTLES, LG 4K C4 42" TV/Monitor 120 Hz, 2 Dell 1080 monitors. Honeycomb Alpha Yoke, Bravo Throttle. Thrustmaster TPR Pedals. Moza AB6 FFB Joystick, Pimax Crystal Light VR, Tobii Eye tracker, Steelseries Arctis 7+ Wireless Headphones.

 

  • Replies 212
  • Views 37.8k
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Top Posters In This Topic

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  • Mir // Flightbeam
    Mir // Flightbeam

    It's coming. Understandable that lots of assumptions are made since there's little info, and I apologize for that. This is by design due to competition. Also, I've stopped pumping out previews due to

  • Mir // Flightbeam
    Mir // Flightbeam

    Hi Peter, You are clearly a dev from BMW since your burner account is fully dedicated to putting our brand down with cherry picked, ridiculous screenshots (we’ve got those too). No, not goin

  • Mir // Flightbeam
    Mir // Flightbeam

    Cherry picking. Yes, they have black backgrounds, we were there. https://www.mediafire.com/view/4dh6x0ttcxb9zb2/Screenshot_2024-06-18_165419.png/file They get painted black again every once in a

10 minutes ago, Amon1973 said:

I don't have a problem with Devs promoting there own work over others on AVSIM but they should have to declare that they own/develop a certain commercial mod. It looks to me at least that Mir does exactly this, the others seem to be missing that declaration.

I do when 1.  they aren't clearly identified as a commercial member in their avatar and 2.  they use a thread dedicated to the release of a competing product to post competitive information about their own.

I don't walk into my competitor's meetings to talk about my own product, especially if I didn't fully identify myself...  Says more about them than it does the products... 

Edited by psolk

Have a Wonderful Day

-Paul Solk

Boeing777_Banner_BetaTeam.jpg

9 hours ago, Mir // Flightbeam said:

Hi Peter,

You are clearly a dev from BMW since your burner account is fully dedicated to putting our brand down with cherry picked, ridiculous screenshots (we’ve got those too).

No, not going to shame you now.. I actually want to thank BMW Amsim, since you released SFO you generated a TON of traffic to our site and have introduced many new simmers to our brand. Our SFO release has been the best selling product ever, in our 14 year existence. So keep up the good work, I’ll let you know our next airport by PM so we can do this again 😂
 

btw, how are those “under construction” interiors coming?

Love this message.

Mir - Our virtual flying community (`800 members) have majority picked up your product.  And like all FB sceneries, absolutely brilliant work.  Disappointing to see opposing devs operate this way, doesn't say much for their business culture and hasn't gone unnoticed.

Keep up the great work mate.

Jase

Jaseman. Lovin it up here........

Catch us over at MassieSim32 -> https://discord.gg/B4buuHGhcr

2 hours ago, Peter113 said:

Burner account?  Account registered in 2017!  My account is my own affair.  When people have no arguments on the issue under discussion, they move on to discussing the personality of their interlocutor.

Umm, I wasn’t talking about your account.

Eric 

 

 

4 hours ago, SP2472 said:

The Olympics is coming to Paris how what about Charles de Gaulle (CDG), it is one of the most unique airports in the world architecturally. Yes, I know it's being developed by a new low-tier developer with no track record.

My two-cents worth...Darryl

SLH Sim Designs is working on LFPG, I believe.

1 hour ago, Bigt said:

SLH Sim Designs is working on LFPG, I believe.

The guys who did the Caribbean, not the most detailed scenery I believe since I bought it cheap. This would be too big for them.

We need the first tier companies on this...

On 6/19/2024 at 1:01 AM, Drumcode said:

Finally! Congrats @Mir // Flightbeam

Full support and instant buy for one of the nicest, hardworking and drama free developers

Haha, that didn't age well 🙂

 

Cheers, Søren Dissing

Intel i9-13900K @5.6-5.8 Ghz | ASUS ROG RYUJIN III | ASUS ROG Astral RTX 5090 OC | ASUS ROG Maximus Z790 Hero | 64Gb DDR5 @5600 | 1Tb Samsung M.2 980 PRO (Win11), 1Tb Samsung M.2 980 PRO, | ASUS ROG Helios 601 | 32” ASUS PG32UCDM 240hz 4K | Chaseplane | TM TCA Captain's Edition, Winwing FCU + EFIS L/R, Tobii 5 | Win 11 Pro 64 | MSFS 2024 | BA Virtual | PSXT, RealTraffic w/ AIG models

 

 

17 hours ago, Mir // Flightbeam said:

Hi Peter,

You are clearly a dev from BMW since your burner account is fully dedicated to putting our brand down with cherry picked, ridiculous screenshots (we’ve got those too).

No, not going to shame you now.. I actually want to thank BMW Amsim, since you released SFO you generated a TON of traffic to our site and have introduced many new simmers to our brand. Our SFO release has been the best selling product ever, in our 14 year existence. So keep up the good work, I’ll let you know our next airport by PM so we can do this again 😂
 

btw, how are those “under construction” interiors coming?

I *really* understand your frustration and I‘d take your airports over BMWAmsim‘s any time. But you‘ve always been the silent workhorse, just delivering with quality and professionalism. Don‘t let them push you out of this attitude. Accusing Avsimmers of being covert agents isn‘t going to end well.

For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.

It’s easy really,

Choose the KSFO version you like,

Personally, chose the Flightbeam version - because I’ve done lots of business with them before…

  • 2 weeks later...
On 6/20/2024 at 6:16 PM, Mir // Flightbeam said:

Hi Peter,

You are clearly a dev from BMW since your burner account is fully dedicated to putting our brand down with cherry picked, ridiculous screenshots (we’ve got those too).

No, not going to shame you now.. I actually want to thank BMW Amsim, since you released SFO you generated a TON of traffic to our site and have introduced many new simmers to our brand. Our SFO release has been the best selling product ever, in our 14 year existence. So keep up the good work, I’ll let you know our next airport by PM so we can do this again 😂
 

btw, how are those “under construction” interiors coming?

Hi Mir, hope you're doing well.
Good job on KSFO, it`s a really great work!

Can you please work on airport elevation on next update because now it`s Doesn't match the real world.
Also BMWorld and AmSim have researched comparison screenshots on the Flightbeam website and Contrail and released 6 updates.

Current comparative screenshots from the same angles are in the screenshots thread. It would be a good idea to update the screenshots on the Flightbeam and Contrail sites (https://www.flightbeam.net/compare?pgid=lxl4e4pd2-90d1e132-1b69-4515-a4cc-2bbbdde0862d, https://contrail.shop/pages/compare/flightbeam-vs-bmw-am-sim-ksfo-san-francisco-airport-msfs)

to provide the community with up-to-date information.

Thank you !

 
Change Log v1.1.0 – 28.05.2024:
- added Interior on Terminal 2 D gates
- added Official GSX profile
- improved Runways Landing Lights
- added PAPI on RW 10R and 10L
- added custom VOR/DME model
- added custom GS antenna at RW 19R
- improved textures on some buildings
- improved Night Lightings
- added airport beacon
Change Log v 1.2.0 – 06.06.2024:
- added Terminal 3 E Gates interior
- improved ground textures
- added additional details to Terminal building
- improved night lighting
Change Log v1.30 -18.06.2024:
- added Interior to Terminal 3 F gates,
- added missed textures to Terminal 3,
- minor bugs and textures fixed
Change Log v. 1.4.0 – 22.06.2024:
- Fully remodeled Signature FBO area with interior,
- Approach lights bridges aligned at all Runways
- Added details and markings to International Garage G
- Added animated Runway Guard Lights on all intersections
- Corrected ground textures near Fire Station 2
- Added gas station near Taxiway F
- Added Blast Fences to Cargo center area
Change Log v1.5.0 – 26.06.2024:
- Fully modeled SFO Police Training area
- Added missed orange/green centerline lighting on one runway exit 28R
- Restored missed ground textures in v. 1.4.0.
- Improved FedEx building model
- Improved Signature hangars
- Added custom pipes bundle
- Added more small details to Terminal area
Change Log v1.6.0 – 01.07.2024:
- Added details to Fire Station 2 area
- Added non solid bridges of Highway 101 and Interstate 310
- Added animated train to remote northwest parking lots
- Improved textures on main Terminal, added many small original details
 
spacer.png

 

Edited by Peter113

  • Commercial Member
30 minutes ago, Peter113 said:

Hi Mir, hope you're doing well.
Good job on KSFO, it`s a really great work!

Can you please work on airport elevation on next update because now it`s Doesn't match the real world.
Also BMWorld and AmSim have researched comparison screenshots on the Flightbeam website and Contrail and released 6 updates.

Current comparative screenshots from the same angles are in the screenshots thread. It would be a good idea to update the screenshots on the Flightbeam and Contrail sites (https://www.flightbeam.net/compare?pgid=lxl4e4pd2-90d1e132-1b69-4515-a4cc-2bbbdde0862d, https://contrail.shop/pages/compare/flightbeam-vs-bmw-am-sim-ksfo-san-francisco-airport-msfs)

to provide the community with up-to-date information.

Thank you !

 
 
 

Hello Alexey,

We already fixed the elevation in the newest patch, still unreleased. We also added new features not yet announced. No offense.. but maybe post your BMW updates in the BMW SFO post? Or if you want to give us feedback directly, just email anytime: [email protected] ... though judging from your anti-Flightbeam post history, that is quite unlikely.

What a Kindergarten shaming posts here. 

This is ridiculous. 

Why couldn't you devs just accept each other's WORK and Business?

Marcus

Regards,

Marcus P.

xaP1VAU.png

  • Commercial Member
7 minutes ago, mpo910 said:

What a Kindergarten shaming posts here. 

This is ridiculous. 

Why couldn't you devs just accept each other's WORK and Business?

Marcus

I am allowed to defend my products in the thread dedicated to our product. There is absolutely nothing kindergarten like in my post.

Edited by Mir // Flightbeam

57 minutes ago, Mir // Flightbeam said:

Hello Alexey,

We already fixed the elevation in the newest patch, still unreleased. We also added new features not yet announced. No offense.. but maybe post your BMW updates in the BMW SFO post? Or if you want to give us feedback directly, just email anytime: [email protected] ... though judging from your anti-Flightbeam post history, that is quite unlikely.

Hi Mir just a general question I was wondering why the gate numbers dont show on the jetbridges over the drivers cab in the Flightbeam photos but they are present in the BMWorld photos. That seems like a large omission or fake standard additions by BMW. Which is correct? Do the gates have them or not?

 
 
1 hour ago, Peter113 said:

Hi Mir, hope you're doing well.
Good job on KSFO, it`s a really great work!

Can you please work on airport elevation on next update because now it`s Doesn't match the real world.
Also BMWorld and AmSim have researched comparison screenshots on the Flightbeam website and Contrail and released 6 updates.

Current comparative screenshots from the same angles are in the screenshots thread. It would be a good idea to update the screenshots on the Flightbeam and Contrail sites (https://www.flightbeam.net/compare?pgid=lxl4e4pd2-90d1e132-1b69-4515-a4cc-2bbbdde0862d, https://contrail.shop/pages/compare/flightbeam-vs-bmw-am-sim-ksfo-san-francisco-airport-msfs)

to provide the community with up-to-date information.

Thank you !

 
Change Log v1.1.0 – 28.05.2024:
- added Interior on Terminal 2 D gates
- added Official GSX profile
- improved Runways Landing Lights
- added PAPI on RW 10R and 10L
- added custom VOR/DME model
- added custom GS antenna at RW 19R
- improved textures on some buildings
- improved Night Lightings
- added airport beacon
Change Log v 1.2.0 – 06.06.2024:
- added Terminal 3 E Gates interior
- improved ground textures
- added additional details to Terminal building
- improved night lighting
Change Log v1.30 -18.06.2024:
- added Interior to Terminal 3 F gates,
- added missed textures to Terminal 3,
- minor bugs and textures fixed
Change Log v. 1.4.0 – 22.06.2024:
- Fully remodeled Signature FBO area with interior,
- Approach lights bridges aligned at all Runways
- Added details and markings to International Garage G
- Added animated Runway Guard Lights on all intersections
- Corrected ground textures near Fire Station 2
- Added gas station near Taxiway F
- Added Blast Fences to Cargo center area
Change Log v1.5.0 – 26.06.2024:
- Fully modeled SFO Police Training area
- Added missed orange/green centerline lighting on one runway exit 28R
- Restored missed ground textures in v. 1.4.0.
- Improved FedEx building model
- Improved Signature hangars
- Added custom pipes bundle
- Added more small details to Terminal area
Change Log v1.6.0 – 01.07.2024:
- Added details to Fire Station 2 area
- Added non solid bridges of Highway 101 and Interstate 310
- Added animated train to remote northwest parking lots
- Improved textures on main Terminal, added many small original details
 
spacer.png

 

 Update your San Diego under construction terminal first before criticizing other dev. LOL

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My System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSD

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