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Posted
13 hours ago, Aglos77 said:

 I can't get it out of my head what you would achieve if you forgot about Xbox

Well, what you would achieve is that we would all still be playing P3D, where you would have to spend $$$$ just to get the simulator from atrocious- to serviceable-looking. 

You'd get an update once in a blue moon, if that. 

Flight simming was moribund and stale. That changed with MSFS 2020, which only exists because of the XBox. 

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Posted
18 hours ago, Mace said:

XBox is a major PLUS for flight sim in my opinion.  That userbase helps all of us.   I think we're off-topic though.

Regarding the M500, I still have so much to learn on this airplane.  I landed the other day, and after landing, I noticed two of the pillows were on the floor of the cabin.  Only two of them.  I wonder what I did to prompt those two pillows to fly off the chair and onto the floor?   I thought I had a pretty nice landing, but maybe it was jarring enough to move them.

I measure all sort of variables in flights, side forces, pitch, bank and even "breaking G-force" to make them move.. each pillow reacts different since they are on different parts of the cabin and have different level of support against the seats, etc.

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Oficial Website: https://www.FSReborn.com
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Posted

It would be good to be able to stow the pillows and keep them stowed for subsequent flights. As a non passenger flying pilot they annoy me a little bit and I'd like to stash them for good. 

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Posted
20 minutes ago, St Mawgan said:

It would be good to be able to stow the pillows and keep them stowed for subsequent flights. As a non passenger flying pilot they annoy me a little bit and I'd like to stash them for good. 

Oh you can, in the EFB, cabin confortn.. find the stow pillows button, they go to the cargo.. or you can re-position them in place again if you want.. is all there.

R.

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Posted
Just now, simbol said:

Oh you can, in the EFB, cabin confortn.. find the stow pillows button, they go to the cargo.. or you can re-position them in place again if you want.. is all there.

R.

They go in the cargo for that flight, not permanently. 

i9-12900K - Maximus Z690 Hero - Asus Strix 3090 - 64GB DDR5 - 1200W HX - H150i ELITE LCD - 980 Pro / Firecuda 530 - HOTAS Warthog

Posted
On 11/7/2023 at 4:39 AM, Aglos77 said:

I understand the decision to keep Xbox compatibility is very interesting as a company but I can't get it out of my head what you would achieve if you forgot about Xbox, I honestly think Xbox is a major drag on the progress of addons and the simulator itself ....

As a long time PC-only serious simmer, I couldn't agree LESS.

FSX and Prepar3D are what you achieve if you "forget about Xbox": a mixed up conflagration of conflicting extensions that have to be carefully managed just to keep the sim running.

Developing for Xbox makes the developers write BETTER code, even if, like me, you only ever run on PC.

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Posted

Blah blah.

This plane was a real treat. Enjoyed a great flight from Bryce Canyon to San Diego and it was glorious! Very immersive

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Posted
18 minutes ago, Saucey12 said:

Where is this aircraft sold at?  I couldn't find where in a search..

MSFS Marketplace.

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Posted
2 hours ago, sniper31 said:

MSFS Marketplace.

oh ok. I always try to buy outside of the marketplace.  I figured that was the case since I couldnt find it through any of the other vendors

Posted (edited)

New version 1.09 available in Marketplace.

Quote

- Added Co-Pilot inside cabin and outside.
- Adjusted copilot camera for quick views adjustment now it is inside.
- Re-structured the vehicles folders as GroundVehicles.
- Removed odd folders from SimObjects we inject.
- Removed [EFFECTS] section from Aircraft.cfg.
- Implemented a new autopilot parameter to engage the pitch / roll in the current position servo.
- Removed EFB Display from external Cameras to boost performance.
- Added improvement performance changes to the base package.
- Boosted Performance when using external cameras for long periods of time.
- Fixed Engine camera bug when user burns the starter / generator.
- Fixed Fuel Hose Bug when user cancel the fuel truck during fueling operations.
- Fixed Rudder Trim counter Animation.
- Fixed parking brake, it will not stop the plane when engaged suddenly on the runway or during taxi.
- Removed way-points constraints to avoid VNAV problems as advised by Working title, bugs were reported by customers.
- Preparation for Xbox Release.

 

Edited by Alvega
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Alvega

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Posted (edited)
On 11/9/2023 at 12:22 AM, Saucey12 said:

Where is this aircraft sold at?  I couldn't find where in a search..

I was ripping my hair out searching here like where is the freakin product page already...😒

https://www.fsreborn.com/

Edited by blueshark747

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Posted
12 minutes ago, Alvega said:

Added Co-Pilot inside cabin and outside.

I do hope this isn't by default and is an option on the EFB instead?   

i9-12900K - Maximus Z690 Hero - Asus Strix 3090 - 64GB DDR5 - 1200W HX - H150i ELITE LCD - 980 Pro / Firecuda 530 - HOTAS Warthog

Posted
10 hours ago, St Mawgan said:

I do hope this isn't by default and is an option on the EFB instead?   

The majority was requesting it 😉Set weight to zero and gone for now. But its a valid point as it could interfere with tools watching the weight like va pirep tools and stuff. I will report back and we'll check options internally. 

Cheers T.

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Posted

You should be able to add a copilot the same way you add passengers. Give us the choice please. 

i9-12900K - Maximus Z690 Hero - Asus Strix 3090 - 64GB DDR5 - 1200W HX - H150i ELITE LCD - 980 Pro / Firecuda 530 - HOTAS Warthog

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