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Frame generation for all RTX cards

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2 minutes ago, MrFuzzy said:

Have you rebooted the PC after enabling HAGS and are you using DX12?

Also check if you copied the files in the right directory. For Steam it is C:\Program Files (x86)\Steam\steamapps\common\MicrosoftFlightSimulator\

You have to copy the files in the folder where FlightSimulator.exe is.

 

Yeah, HAGS enabled and rebooted, I am using DX12 and I copied the 2 files into the directory containing the msfs exe.

The only mistake I made was double clicking the reg file.  I didn't have an option to merge in the dialogue menu though.

 

Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)

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  • Really? It's night and day difference. I'm testing the mod right now, on my "old" 3090, and I get a steady 60 fps, with PMDG 737-800, parked at FSDT KORD, at 5120x1440 32:9, I barely hit 40 befor

  • I'm testing this right now and my mind is blown.  I now understand why all the hype about FG.  3080ti, 4K, mostly high/ultra settings and have been pegged at 60FPS on first test flight in the Fenix. 

  • I was one of the people who basically ordered an RTX 4000 series card only because of Frame Generation. And FG is really impressive.  Now I'm glad everyone gets to participate in that experience. 

It's a bit ironic that Nvidia users can use FSR3 frame generation in MSFS before AMD users. 

But anyway, good to see that things are moving in this area.

I'm pretty sure FSR3 Frame Generation will be implemented with the next Sim Update. And Fluid Motion Frames (AMD's driver side frame generation) are probably ready for an official release soon too. 

My simming system: AMD Ryzen 5800X3D, 32GB RAM, RTX 4070 Ti Super 16GB, LG 38" 3840x1600

Oh dear... Couple of days ago that adaptive lod thing and now this... I guess they can be used at the same time...? RTX 2060 super owner here so following with interest... 

Tapani Österberg

1 hour ago, MrFuzzy said:

I noticed that if render scaling is increased, artifacts affect not only the interface but also the graphics.

That’ll be it. I’m very comfortable with my render scale of 120, and taking it back to 100 might be a compromise too far.

Maybe I’ll try the adaptive LOD at the weekend instead😅

i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea

1 minute ago, scotchegg said:

That’ll be it. I’m very comfortable with my render scale of 120, and taking it back to 100 might be a compromise too far.

Maybe I’ll try the adaptive LOD at the weekend instead😅

Use DSR instead of render scale and you should be fine

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

Will wait for the official version. 

 9950X3D - X870E Aorus Master- TUF 5090 OC - 64GB DDR5 - 1500W HXi - Titan 360 RX LCD - 9100 Pro x 2  - LG 45GX950A - HOTAS Warthog with Ava Base

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4 minutes ago, Virtpilot said:

Oh dear... Couple of days ago that adaptive lod thing and now this... I guess they can be used at the same time...? RTX 2060 super owner here so following with interest... 

Jensen Huang reading this thread

jensen-huang.jpg?w=1200&strip=all

7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber 

1 hour ago, threegreen said:

I assume this still won't work in VR?

 

1 hour ago, Zcott said:

Interested to know this as well. 

DLSS3 Frame Generation does not work in VR and likely never will. VR already does it's own motion interpolation tuned for latency 

 

Excuse the background text colour, copied from the web.

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

1 hour ago, threegreen said:

 

 

1 hour ago, Zcott said:

 

 

Edited by MarcG
Double post

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

48 minutes ago, David Roch said:

2. Locate your game's installation directory.

Where exactly should we drop the 2 files?
In that folder? "C:\Users\NAME\AppData\Local\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe

I have the store version and dropped mine in my customised location which is "C:\Flight Simulator 2020\Microsoft Flight Simulator\Content

Working as it should (thankfully)

AMD 9800x3d, 64 GB 6000 RAM, RTX5090, 2 x NVME, 2 x ssd Win11 Monitor 1 Samsung G9 5120x1440 Monitor 2 Samsung 3440x1440

I use FG on my 4090 for multiple games and it’s just the best thing that’s ever happened in terms of hardware. 

Ron Hamilton

 

"95% is half the truth, but most of it is lies, but if you read half of what is written, you'll be okay." __ Honey Boo Boo's Mom

If I understand correctly, this hack is NOT activating nvidia frame generation in cards below the 40 series, which I suspect strongly is genuinly not possible.

Instead, its simply substituiting/interjecting AMD's already card-agnostic FSR technology in such a way as make a given game think its accessing frame generation while actually using AMD's FSR instead.

Which is cool and all, but I think FSR will be coming to most/many games soon anyways, so....... 

Edited by HiFlyer

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
4 minutes ago, soppie said:

I have the store version and dropped mine in my customised location which is "C:\Flight Simulator 2020\Microsoft Flight Simulator\Content

Working as it should (thankfully)

Thank you ! 👍

- PC Hardware: AMD Ryzen 9 9950X3D //  Asus ROG Crosshair X870E HERO //  2x32Gb Corsair Dominator Titanium DDR5 6000MT/s CL30 //  ASUS ROG Strix GeForce RTX 4090 OC Edition // 4Tb Corsair NVMe M.2 MP600  //  Corsair 1600W PSU
Samsung Odyssey Arc 55" curved 165 Hz monitor.
- Simulator Hardware: VIRPIL Constellation Alpha Prime + VIRPIL VPC Universal Control Panel - #3 + MOZA AY210 Force Feedback Yoke + WINWING URSA MINOR 32 Throttle & PAC Metal + WINWING SKYWALKER Metal Rudder Pedals + WINWING Airbus FCU & EFIS + WINWING Boeing 3N PAP + WINWING MCDU-32 + WINWING PFP-4 + WINWING PFP 3-N + WINWING PFP-7. 

   

 

 

13 minutes ago, MarcG said:

 

DLSS3 Frame Generation does not work in VR and likely never will. VR already does it's own motion interpolation tuned for latency 

 

Excuse the background text colour, copied from the web.

Thanks, shame about this. 

30 minutes ago, Virtpilot said:

Oh dear... Couple of days ago that adaptive lod thing and now this... I guess they can be used at the same time...? RTX 2060 super owner here so following with interest... 

Yes, I'm using both now and it's the best performance I've ever had with MSFS.  I had to previously reduce LOD to 85 to avoid panning stutters on the ground which I still have set but now it automatically raises LOD to 150 and then 200 as I climb.  A high LOD setting never caused me stutters above about 5,000 AGL so this seamless transition works perfectly.

The only downside I have noticed is that you are forced to us DX12 with the FSR mod which I never had great experience with and have noticed those same issues now that I have switched from DX11 to DX12 in order to use the FSR mod.  I'm going to have to reduce texture resolution I think but will play around with it some more.

Ryan

 

 

 

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