June 13, 20242 yr 20 minutes ago, turbomax said: why not just improve on those aspects the community has asked for the most - for several years. I don't remember career mode was among them. " the ‘other sim’ since it excels so much and is more realistic in all aspects…?" who exactly said that in this whole thread? The career mode has been something high on the list by the gaming communety, that also is a huge part of our communety wether we like it or not… And its been on my wishlist for a decade:). So Im super excited:) Nobody said that, but it was just a remark for, whenever someone bring up that MSFS is becoming arcade and just cater for the xbox crowd… Edited June 13, 20242 yr by Kaboki
June 13, 20242 yr 1 minute ago, Kaboki said: The career mode has been something high on the list by the gaming communety, that also is a huge part if our communety wether we like it or not… And its been on my wishlist for a decade:). So Im super excited:) Nobody said that, but it was just a remark for, whenever someone bring up that MSFS is becoming arcade and just cater for the xbox crowd… Same here, looking forward to it. Finally, they dumped the current mission engine completely. So there is hope that they learned from this and designed something that is nicely embedded into the online system and offers purpose to flights.
June 13, 20242 yr MSFS is like supporting your favourite football team; everyone wants the team to do well, but not everyone agrees on the line up ahead of the big match, debates happen over the tactics of the manager, arguments rage about the own goal in the 95th minute, there's delight at the big win. Ultimately we all feel differently about MSFS in our own unique ways, which makes it special. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
June 13, 20242 yr I look at it this way: More than a decade after FSX was released, there were and probably still are daily complaints about this or that, and this was a sim that had been cumulatively improved through various updates for literally decades. Still not good enough. Xplane: The exact same thing; decades of development, updates up the wazoo.... still not good enough. And now MSFS: Going on 5 years in, and you guessed it: not good enough. 15 years from now, it still wont be good enough. I can't speak for others, but at a certain point I just glance at the controversy of the week, then go have fun flying. We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
June 13, 20242 yr 16 minutes ago, urthgental said: Seth specifically mentioned in a dev Q&A that there are limits on cloud density as this heavily impacts the way the rendering engine computes lightning and casts shadows. Seb said that, and still DCS had these clouds for several years and before RTX 4090: p.s. you mean Seb, not Seth and lighting, not lightning AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090, Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler. 60-130 fps. no CPU overclocking. very nice.
June 13, 20242 yr 5 minutes ago, HiFlyer said: I can't speak for others, but at a certain point I just glance at the controversy of the week, then go have fun flying. both can be fun, the difference: MSFS in VR looks better. Edited June 13, 20242 yr by turbomax AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090, Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler. 60-130 fps. no CPU overclocking. very nice.
June 13, 20242 yr 40 minutes ago, turbomax said: Seb said that, and still DCS had these clouds for several years and before RTX 4090: p.s. you mean Seb, not Seth and lighting, not lightning We got these clouds in DCS in 2021, approximately 1 year after we had volumetric clouds in MSFS… Also, in DCS, we have no live weather and just a small map, not injecting weather on a global scale and rendering of the whole planet. Dunno, its like comparing apples and oranges. Actually, I would love DCS, with the weather and world engine of MSFS, that would be my dream combat sim… Edited June 13, 20242 yr by Kaboki
June 13, 20242 yr I think a major issue with the MSFS community is that there's this misconception that asking for more is the same as calling the sim bad. It's a false equivalency. MSFS has 250 developers. We can ask for more cloud and precipitation types without having to fight an uphill battle amongst our own fellow simmers. Take-offs are optional, landings are mandatory.The only time you have too much fuel is when you're on fire. To make a small fortune in aviation you must start with a large fortune.There's nothing less important than the runway behind you and the altitude above you. It's better to be on the ground wishing you were in the air, than in the air wishing you were on the ground.
June 13, 20242 yr 20 minutes ago, Kaboki said: We got these clouds in DCS in 2021, approximately 1 year after we had volumetric clouds in MSFS… Also, in DCS, we have no live weather and just a small map, not injecting weather on a global scale and rendering of the whole planet. Dunno, its like comparing apples and oranges. Actually, I would love DCS, with the weather and world engine of MSFS, that would be my dream combat sim… No doubt, DCS fantasy is to have all my favorite US air force bases mapped out. From San Antonio to Elgin and the gulf coast for starters.
June 13, 20242 yr 1 minute ago, WestAir said: MSFS has 250 developers. We can ask for more cloud and precipitation types without having to fight an uphill battle amongst our own fellow simmers. I'm pretty sure of the 250 developers at least some are hyperaware of just how much most users want to see a substantial improvement in the quality of cloud types and weather depiction. They get it from visiting forums it's impossible to to miss. I think it's mostly a question of how much more they can get out of the current rendering engine w/o breaking the performance bank. Is it impossible to improve 3D pixel density to help facilitate making more distinct cloud morphologies a reality for those w/ the hardware to handle it? The only thing I can think of is that voxel density is locked such that there is no way to make it more dense for those w/ better hardware w/o putting that demand on their minimum standard hardware, including Xbox. This may be why we see such little progress toward that end. I had proposed something like DynamicLOD for clouds, such that one can dial in improved resolution at close range, diminishing the farther away clouds are as a means to improving the appearance of clouds at close range where they currently are very poor, low resolution, blurry to some degree. Perhaps we'll see a serious jump in 2028 when next gen Xbox debuts which MS is touting apparently as the "largest technological leap ever seen in a hardware generation..." Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
June 13, 20242 yr Commercial Member Nobody can be disappointed by anything in MSFS 2024. You guys just saw a preliminary video that showed what you maybe will get. This was not from the product, you will own and which will be called MSFS2024. Edited June 13, 20242 yr by fsiscool
June 13, 20242 yr 3 hours ago, Tuskin38 said: don't spam the post button if your post doesn't go through right away, refresh the page and check. I don't know if this works in FireFox or Edge, but in Chrome if you middle mouse click the refresh button it will open the same page in a new tab, so you can see if your post went through or not. That should help in preventing accidental multi-posts. It works in Firefox! (I never knew about this handy feature before)... 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
June 13, 20242 yr I would love to see the clouds whipping past the wings and obscure part of the wing as we descend into it. https://youtube.com/clip/UgkxfqPd24ITpijb8l_qz7Npq-xDcyT5CTL0?si=I3YdpU6pc0EUZ6oT
June 13, 20242 yr 2 hours ago, WestAir said: I think a major issue with the MSFS community is that there's this misconception that asking for more is the same as calling the sim bad. It's a false equivalency. MSFS has 250 developers. We can ask for more cloud and precipitation types without having to fight an uphill battle amongst our own fellow simmers. Absolutely.. more can be asked for, and everything can be criticized and nitpicked, as that occurs here every day 🙂 Someone can come along and say well the sim doesn't simulate cirrocumulus exactly how they want it (or at all) and therefore it's a deal breaker and the sim sucks completely, etc etc 🙂 And that'd be perfectly fine course. Where a lot of pushback comes is when people just start throwing out wild hyperbole or misinformation and claim stuff for which there is absolutely no evidence of. Examples include: - I didn't see X or Y in this trailer, so the sim won't have it! (a 2 minute trailer meant for the Xbox games showcase event btw) - This trailer only showed aviation activities so omgeee they are totally only focusing on arcadey stuff and not core simulation! (despite how MS/Asobo have said clearly to the contrary, and shown even at last year's FS Expo, and despite these aviation activities being IRL activities) - Omgeee MS and Asobo have totally caved to the Xbox kids!! - They are reducing the fidelity of the sim! - OMG they have not addressed my pet issue X yet so therefore everything (or most things) they say is lies! These are just a sampling of the gems. What is ironic is that exactly *because* they have 250+ developers they are able to focus on multiple areas , and can walk and chew gum at the same time and also do whatever else to the gum at the same time hehe. Most of the MSFS community who transitioned over from legacy sims (with much smaller teams) still have that legacy mindset and just can't get their head around this. They obviously won't get to address all what we want addressed in the core sim, but as long as MSFS 2024 is a superset of 2020 with fixes + improvements along with new features, what's really wrong then? (there is no way they will intentionally reduce fidelity or remove stuff, especially because they plan to support all add-ons with zero to minimal changes). We can all look at the delta between 2024 and 2020 and then decide if it's worth the price and move. Otherwise we also get to keep using 2020. Edited June 13, 20242 yr by lwt1971 Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
June 13, 20242 yr Taken from Microsoft own weather video from 2020: 32 layers with density, shape, fuzziness Full volumetric visible from any angle Updraft, dissolution, formation Native support of all cloud types Why were we presented video advertising this when it is far from what is actually represented; especially the native support of all cloud types. If that was the case, why do we only ever see cumulous types or some variation of cumulous? David
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