October 12, 20241 yr 2 minutes ago, Rimshot said: I also find the flight model of the C172 very convincing, better than the one in MSFS2020 and better than, well... Let's not go there 😁 I'm obviously biased towards MSFS, but those are strong words ... i5-12400, RTX 3060 Ti, 32 GB RAM
October 12, 20241 yr In case of clouds - what I saw so far, did not impress me. You can see cumulus clouds all over the world, no variations, and the clouds are often still look like ash clouds. Patric
October 12, 20241 yr 8 hours ago, MrBitstFlyer said: The clouds have better scale and the lighting is great, but low res terrain, no grass and no rocks. It is running smoothly for me, but currently it looks poor. Yes. In fact if the release version is like this, and I have to choose, then I keep 2020 and erase 2024. But this is only the alpha version. 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
October 12, 20241 yr 11 minutes ago, abrams_tank said: but those are strong words ... Huh, what did I say? 😅 My words we're prompted by a very positive feeling about what we will get in November, but what I experienced in this tech alpha so far is very, very promising. Cheers, Bert AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS 2024
October 12, 20241 yr 50 minutes ago, abrams_tank said: then maybe Asobo going with the CFD (dumbed down CFD of course) was the right decision afterall. Partial CFD (real-time calculations for which are achievable with today's home computing horsepower) was always a great general approach for being the basis of flight dynamics as that deals with air flow at the core (over the aircraft surfaces, interaction with atmospheric air flow, etc). And something like Flight Unlimited back in the day also used partial CFD tech (albeit at a lower precision I'm guessing, to work on computers at that time). What is important for CFD to shine however is the ability to precisely define the geometry of the aircraft, and this was one of the physics improvements in 2024 over 2020. So all aircraft FMs that use CFD are likely going to gain immediate benefits in 2024 once the new SDK tooling is used to re-define aircraft surfaces/geometry more precisely. In theory, if CFD is working right, one should be able to model a chair and say drop it from high altitude, or attach small engines to it (lol) and its aerodynamic behaviour should be similar to a real chair 🙂 Great to hear all the feedback about the C172 flight dynamics so far... looking forward to trying the Asobo/WT 737 Max and iniBuilds A330 as those will be the first examples of airliners using the new physics and features of 2024. Edited October 12, 20241 yr by lwt1971 Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
October 12, 20241 yr Possibly a deal breaker with me is the Control Options page in MSFS2024. It ONLY allows saving by each aircraft. It does not provide an option to save a profile for each controller, instead of for each plane. If there is not a universal save possible for each controller, then 2024 is of almost no use to me. Because there are 95 different default planes in Deluxe Premium. I do not want to take about 95 hours to assign new commands for every controller for all those planes. In other words, I never use the prepopulated profiles that 2020 provided. I change almost every assignment for all buttons and hats. 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
October 12, 20241 yr I did a test with the 172 in KLAX using the ini build airport addon in msfs 20 and msfs 24 and I compared in my case msfs 20 have better perfomance Edited October 12, 20241 yr by michdb8
October 12, 20241 yr I've been extensively trying out the missions. I have my PPL, CPL and am doing ferry missions mostly to gain currency so I can purchase the Instrument flight certification. One thing that REALLY annoys me right now is setting up your flight. Which has been frustrating because they are such small airfields at that level they don't have any fancy departures/arrivals for the most part. I have yet to figure out how to get it to add air traffic procedures into my flight plan or choose a fix a few miles out for a straight in flight. It's very possible that it due to it being alpha and features are not there. Heck, most mission endings show the code string for how you are graded and not just the name.
October 12, 20241 yr 9 minutes ago, Fielder said: do not want to take about 95 hours to assign new commands for every controller for all those planes You can copy already assigned settings easily to other airplanes. Tried that. Works seemingly Fine Phil Leaven i5 10600KF, 32 GB 3200 RAM, ASUS 4070 12GB EVO, Asus ROG Z490-H, 2 WD Black NVME for each Win11 (500GB) and MSFS (1TB), Rolling Cache 16GB, Photogrammetry always OFF, Live Weather and Live Traffic always ON, Res 2560x1440 on 27"
October 12, 20241 yr 8 minutes ago, DAD said: You can copy already assigned settings easily to other airplanes. Tried that. Works seemingly Fine In which sim, 2024? How do I easily make a profile that I created for the 172 also apply to the airliner? The only way I see to do it is to make another profile from scratch for the airliner which is like the one for the 172? 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
October 12, 20241 yr Although it's a stripped-down version, my first impressions are quite positive! There are multiple improvements even in this version: 1) The lighting is much better, both outside and inside the cockpit. The interior shadows are fantastic. Also, the clouds are fixed, but still far from recreating the diverse clouds of reality. One day, it may be possible! 2) The new ground detail is also much better, especially now that it changes based on the season. I did notice, however, that setting winter time would leave almost all of the trees a desaturated green. Perhaps it is overestimating how many evergreens are in my area. 3) The handling on the ground and in the air is great. I have many hours in different C172s and it feels quite good. As many have discussed before, there was a general lack of inertia, but far less of a problem now. When going fast in a C172, the controls are actually quite heavy since you're fighting the wind. Also similar to real life, when it's not very windy, you can more or less "let go" and the plane will generally follow where you put it, as long as you trimmed correctly. I have often had a problem in MS sims where the plane will continuously drift because of how precise a trim setting you need, whereas IRL it's more forgiving. I am flying the C172 without autopilot as I write this reply and have had no need to babysit the controls. 4) Performance is very smooth. There are no stutters at all (with dynamic settings on) and my previous performance issues and artifacts when using DLSS and FG have been fixed. I can't even use DX12 on MSFS2020 without serious problems, so I'm very glad about this. My hope right now is that the final release will have more of the ground filled in with AI to mask low-res imagery. Ryzen 7 5800X | RTX 4070 FE | 32GB DDR4 3200MHz
October 12, 20241 yr 1 hour ago, Saffa_Jake812 said: Based on my individual experience, it is the inability to use it on my relatively high-end hardware as it crashes +-5min after loading up, irrespective of whether you are in menus or in a flight/ activity. Same for me. Tried carreer, it crashes always when you go out to check the airplane. Freeflight if I'm lucky I can take off, only once I've had a 10 mins flight. Hope on release date it will be more stable.
October 12, 20241 yr I’ve not been bothered about participating in testing, I’ll wait for the polished release version this time I think. However I’ve been very encouraged reading all these reports about the flight model, a simulator that looks this good and flies well too, wow, it’ll really be something, I genuinely can’t wait for its release. 787 captain. Previously 24 years on 747-400.Technical advisor on PMDG 747 legacy versions QOTS 1 , FS9 and Aerowinx PS1.
October 12, 20241 yr We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
October 12, 20241 yr I seem to be the only one stuck on loading screens instead of flying . The servers are not serving... AMD Ryzen 9800X3D/ Asus ROG Strix B650E F Gaming WiFi / Asrock Taichi 9070XT / 32GB G.Skill Trident Z5 Neo DDR5 6000 / 2x ADATA XPG 8200 Pro NVME / Arctic Liquid Freezer II 280 / Seasonic Vertex 1000w PSU / Lian Li LanCool II Mesh Performance / Asus VG34VQL3A / Topping E70 Velvet DAC & L70 Amp /Sennheiser HD660s2 Thrustmaster Boeing Yoke + TCA Sidestick + TFRP Rudders
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