November 22, 20241 yr I am noticing today that FS 2020 is also slow and stuttery + the scenery looks like P3d era and I have never seen this in a long time. I assume FS 2024 servers are using FS2020. This is unacceptable if that's the case. FS2024 needs to be Offline like FS2020. Making it completely on a cloud is ridiculous. A lot of Dev's are pleading with them to go Offline a well. Bluebird Developer just posted a video asking for the same thing. If Asobo is pulling the Apple move (slowing down the previous version so people will switch to new one) than, I have no words for this
November 22, 20241 yr 3 minutes ago, sloppysmusic said: There's a petition on the official forums. link? - Harry 9800x3D (Strix x870e-E) - 64GB RAM (DDR5 6000, CL 30) - RTX 5090, 34'' 1440p OLED HDR - Windows 11 Pro (1TB M.2) - MSFS 2024 (MS Store, 4TB M.2).
November 22, 20241 yr Microsoft Flight Simulator 2024 - Microsoft Flight Simulator "It's ALL about Flying" i7-9700k @5ghz | 32gb Gskill Ripjaw 5 DDR4 3000 | Nvidia RTX 4080 | W10 Pro | Samsung 32" 4K TV | Virpil Throttle & Pedals | Winwing Stick
November 22, 20241 yr I have to say, on the one hand I am interested in how they have done this because it is remarkable achievement to have and FS in the cloud like this; but on the other hand, I and starting to think they may have pushed this idea too far. MSFS 2024. Primary Planes: Black Square TBM850, Duke, Baron, Caravan; A2A Comanche; FSReborn Phenom; Fexix A321; PMDG 737-7, 777: Utilities: Active Sky (Passive Mode); BATC, FSLTL.
November 22, 20241 yr 56 minutes ago, Aviator_2024 said: FS2024 needs to be Offline like FS2020. FS2020 is not offline...(!) FS2020 is in the cloud too. Just not quite as much as FS2024 is. But to completely eliminate the cloud -- think about what you're asking for -- it would mean petabytes of data to be stored on the user's local computer -- almost no one has enough space for that. I think a better option would be to allow local download of selected areas. That is what the poll should be about. btw here's a link to it (at least I think this is the wishlist item they're talking about): https://forums.flightsimulator.com/t/make-cloud-streaming-optional-msfs-2024/666615/9 Rhett 7800X3D ♣ 96 GB G.Skill Flare ♣ Gigabyte 4090 ♣ Crucial P5 Plus 2TB
November 22, 20241 yr Hmmm... I had to quit a long haul flight yesterday in 2020 (right from taxiing) because of the constant mini-pauses I was getting. Figured it may have been the computer so I decided to try again today. However, reading about the possible cannibalisation of 2020 servers for 2024... I hope this is not the case. If it is MS should come right out and announce it or denounce it, as the case may be. Note: In flight today. Same parameters, scenery and aircraft. Smooth as silk. Must've been either a temporary server hiccup or my computer burped. Ego te absolvo, MS 😎 Edited November 23, 20241 yr by speedyTC MSI Pro Z690-A DDR4 | i5 13600KF | G.Skill Ripjaws V 32GB 3600MHz | RTX 3080 (12GB) | Samsung 980 M.2 NVMe 500GB | Samsung 980 M.2 NVMe 1TB | Samsung 850EVO 500GB | Crucial P3+ 2TB NVMe | 2TB Seagate HDD | Deepcool AK500 CPU Cooler | Thrustmaster T16000M HOTAS | CH Yoke | Various Winctrl hardware | 21:9 1440p UW monitor | Win 11 23H2 build | MSFS2020 | Tony K.
November 22, 20241 yr 1 hour ago, Aviator_2024 said: I am noticing today that FS 2020 is also slow and stuttery + the scenery looks like P3d era and I have never seen this in a long time. I assume FS 2024 servers are using FS2020. This is unacceptable if that's the case. FS2024 needs to be Offline like FS2020. Making it completely on a cloud is ridiculous. A lot of Dev's are pleading with them to go Offline a well. Bluebird Developer just posted a video asking for the same thing. If Asobo is pulling the Apple move (slowing down the previous version so people will switch to new one) than, I have no words for this I left got a refund for 2024 due to 100% streaming, I'm not going to adjust my flying to fly off peak of their server load! Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings Two: AMD-9950X | One: AMD-7950X3D | Three: Asus TUF 4090s | Three: 64GB DDR5 RAM 6000mhz | Three: Cosair 1300 P/S | Three: 990Pro 2TB NVME One: Eugenius ECS2512 - 2.5 GHz Switch | Three: Ice Giant Elite CPU Coolers | Three: 75" 4K UHDTVs | One: Boeing 737NG Flight Deck
November 23, 20241 yr Game Pass users cannot download tons of data, and without MS Game Pass monthly income to fund the studios you not going to get investment. Raymond Fry.
November 23, 20241 yr I had no issues whatsoever after the first day, performance is much better than in 2020 and loading times are shorter. There's no way they will go back to some old architecture at this stage and I don't see any reasons why either.
November 23, 20241 yr 3 minutes ago, Maelmoor said: There's no way they will go back to some old architecture at this stage and I don't see any reasons why either. Good for you and press on! -B
November 23, 20241 yr I thought it was a given that planes and custom airports will be downloadable eventually? I assume it'll require the marketplace to be up and running first. All streaming is lovely idea but premature. Many people, including me, don't have internet that's good enough which is what I thought would happen. Presumably things still aren't A1 but are far better. It's still taking agonising amounts of time for everything to fully manifest itself so I won't be buying it unless something changes. 2020 was good enough for me in terms of bandwidth, but its photogrammetry was usually an ask too much. Times that by every single other thing and I knew my goose would be cooked. Edited November 23, 20241 yr by superspud
November 23, 20241 yr I just did KEWR-KLAS in the 777 in real time in 2020 and had no performance issues at all. ASFS, PG, FSHUD using AIG traffic, crystal clear sharp textures, no stutters, no server issues. It is very easy for them to spin up additional servers, that's why it is the cloud they are not going to start deprecating 2020 servers for 2024 for what was apparently an initial loading issue with specific cache. There is no proof what-so-ever they are slowing down the previous version. This is nonsense. Also, saying that 2020 is offline but that 2024 using the 2020 servers is a completely contradictory statement! 2 hours ago, Aviator_2024 said: I am noticing today that FS 2020 is also slow and stuttery + the scenery looks like P3d era and I have never seen this in a long time. I assume FS 2024 servers are using FS2020. This is unacceptable if that's the case. FS2024 needs to be Offline like FS2020. Making it completely on a cloud is ridiculous. A lot of Dev's are pleading with them to go Offline a well. Bluebird Developer just posted a video asking for the same thing. If Asobo is pulling the Apple move (slowing down the previous version so people will switch to new one) than, I have no words for this Edited November 23, 20241 yr by psolk Have a Wonderful Day -Paul Solk
November 23, 20241 yr 2 hours ago, Aviator_2024 said: I am noticing today that FS 2020 is also slow and stuttery + the scenery looks like P3d era and I have never seen this in a long time. I assume FS 2024 servers are using FS2020. This is unacceptable if that's the case. FS2024 needs to be Offline like FS2020. Making it completely on a cloud is ridiculous. A lot of Dev's are pleading with them to go Offline a well. Bluebird Developer just posted a video asking for the same thing. If Asobo is pulling the Apple move (slowing down the previous version so people will switch to new one) than, I have no words for this MSFS2020 is not offline in its normal mode of operation. On the contrary, it was designed from the start to use satellite-streamed real-world scenery, and this is its defining feature. I can understand why this is a problem for some simmers (for example, those living in areas with poor internet service), and they may be better off using an offline alternative like X-plane. But folks, this ship has sailed -- we are in a new era and I can't imagine ever going back. I suspect that most who have experienced the real-world scenery in MSFS2020 are hooked on it (I know I am), and for the foreseeable future the only way to have this is via data streaming from the cloud. Nobody today is going to own a home computer that can accommodate the petabytes of data would be required to represent the real world in high detail. Making MSFS2024 offline -- reverting to computer-drawn artificial scenery a la FSX or FS9 -- would be an irrational step backward and is not a realistic option.
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