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Why MSFS 2024 has the best ground physics for a flight sim

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One good thing about the ground handling now is that the aircraft will tip over (or try to) if you turn whilst taxiing too fast or mess up a crosswind landing.  Much more realistic now.

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It also makes any other all terrain vehicle much more realistic in the sim, which could allow for much more elaborate types of scenario based simming going forward.

1 hour ago, abrams_tank said:

Isn't bush flying and taking off from unpaved runways a part of flight sim though?

Not if you only fly airliners. 

 

 

 

15 minutes ago, cianpars said:

One good thing about the ground handling now is that the aircraft will tip over (or try to) if you turn whilst taxiing too fast or mess up a crosswind landing.  Much more realistic now.

Posting this five times won't make it five good things LOL

Just kidding: the AVSIM forum software really sucks sometimes. 😉 

Wow wow wow lol. It is amazing how there are some people who'll tell you they don't use 2024 and they're very happy with 2020 but they just can't abide anything positive being said about the sim they have no interest in. Some accuse people of being biased towards 2024 but they are the ones who show up in every single thread that is even remotely positive to remind you that the sim sucks. I just find that really funny.

13 minutes ago, Bobsk8 said:

Not if you only fly airliners. 

Oh darn, MS really should have made a sim that caters only to you, Bob. Silly MS/Asobo trying to cater to as many people and tastes as possible smh.

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22 minutes ago, mistolip said:

Posting this five times won't make it five good things LOL

Just kidding: the AVSIM forum software really sucks sometimes. 😉 

So damned annoying when it does that :laugh:  Maybe the mods can delete for me

Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)

Apart from the effects mentioned in the OP, and although I still don't like the way some aircraft react to ground physics in MSFS 2024, like the default airbuses by Inibuilds, the new ground physics do "react" better to crosswind operations than in FS 2020.

This is something I find important to be modeled plausibly, for all gorund ops under moderate to strong wind.

Flying gliders since 1980

Flightsimming since 1992

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The new ground handling physics obviously also benefits heavy aircraft (as seen in the 2024 versions of the ini A300, the default 330, Fenix, etc). The biggest change is that wheels are no longer modelled as single points but actual 3D objects with 3D tire characteristics, tire flex, and other factors.

While the actual effects of 3D rocks/objects on the surface won't impact a big aircraft like they would a small aircraft (and not of real use to airliner simmers since they're almost always landing on normal runways 🙂), the core ground handling physics goes hand in hand with Asobo's visual/3D detail increase of the terrain. Not only does the ground look good/detailed, but it's an integral part of the ground handling physics for aircraft where the finely modelled 3D ground mesh and 3D objects on them interact with the 3D tires of the aircraft in natural ways, and all the frictions/collisions/skidding/wheel-slowdown/etc happen as a natural occurrence of modelling everything at the 4000x detailed level, without needing to have separate handling in code for different runway surfaces types and conditions, as done traditionally in sims.

Seb explains it all here at this point in an earlier interview: 

 

Edited by lwt1971

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

3 hours ago, abrams_tank said:

Isn't bush flying and taking off from unpaved runways a part of flight sim though?

No not for airliners, please read my post carefully.

2 hours ago, Gulf76 said:

MS knows their diverse customer base and tries to accommodate many aviation interests. 

I really doubt that...

Their default AI traffic is still horrible. In 2024 the tower view at airports is gone (I mean in a Flight Simulator, how dare you). The way to save your flight for an easy re-setup is gone. And so I can continue....

But that's of course my opinion, I respect other opinions.
 

Edited by kiek

3 hours ago, kiek said:

Indeed, but totally irrelevant if you fly airliners ...  I had hoped MS to pay more attention to things that really matter for a Flight Sim.

 

20 minutes ago, kiek said:

No not for airliners, please read my post carefully.

I did, and you made a general comment. You didn't write "that matter TO ME in a flight sim."

Jeez.. I thought the ground was important to all types of aviation. Experienced at least twice per flight. 

47 minutes ago, kiek said:

please read my post carefully

LOL, you literally implied a flight sim is only about flying buses.

Cheers, Bert

AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS 2024

4 hours ago, kiek said:

Indeed, but totally irrelevant if you fly airliners ...  I had hoped MS to pay more attention to things that really matter for a Flight Sim.

Irrelevant feature if it is not something you desire?  MS has paid a lot more attention to features that also affect airliners - maybe the improved ground physics are irrelevant to you because you spend more time at 35,000ft?

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46 minutes ago, kiek said:

I really doubt that...

Their default AI traffic is still horrible. In 2024 the tower view at airports is gone (I mean in a Flight Simulator, how dare you). The way to save your flight for an easy re-setup is gone. And so I can continue....

But that's of course my opinion, I respect other opinions.
 

You find improved ground features irrelevant because you fly airliners, yet you complain about no tower view when a pilot spends no time there during a flight.

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
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Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

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