May 16, 20251 yr 3 minutes ago, mpo910 said: Will joining the Sim Update 3 Beta (and future Sim Update Betas) impact my progress in Career mode on the live build? No, Career mode progress is locked to the live build. No Career progress made in the flighting build will carry over to the live build. However, all Career mode specializations are unlocked by default in the flighting build. Will my leaderboard records in Challenge League transfer when the flighting build becomes the live build? No, Challenge League leaderboards in the flighting build will always be separate from the live build. Will progress in other game modes (Discovery, Free Flight, etc.) be separate in the flighting build and live build? No, only progress in Career and Challenge League are affected. This could change in the future. Will content I own or purchase in the Marketplace be available on both the flighting build and the live build? Yes, all content owned or purchased in the live build or the flighting build will always be available in both builds. New Content and Features Added filters in controls settings menu Added loading spinner when aircraft are loading Do not display Helipad/port markers when flying a plane Stability & Performance Fixed an Xbox crash on boot when too many packages are loaded. Fixed crash occurring sometimes on Xbox during boot if application is suspended Optimized boot and loading times Reduced VRAM consumption used by company name textures Fixed crash on boot if content.xml was invalid XML. Content.xml file will be reset in this case. Fixed a potential crash Optimized cabinservice’s loading to not open the same file several times General Bug Fixes Fixed an issue where the map filters buttons were unresponsive Fixed an issue where it was impossible to select a custom departure in the world photographer mode Fixed an issue where the live traffic or multiplayer traffic could have the wrong icon on the worldmap Fixed crash when updating player input profile. Vehicle parking spots cannot be selected on the worldmap anymore Fix an issue where the language list popup could fail to properly display the language options Moddified Fuel gauge so the cursor becomes bigger while hovering and dragging. Resolved moonlight atmosphere scattering caused by incorrect moon direction. Resolved the low-resolution quality of textures projected by lights. Fixed ambulance lights spawning while the model is not visible in medic missions Fixed an issue where resizing the window would break some lists Reduced occurence of fireflies through clouds around trees and a line leak above the mountains Resolved visibility issues with text decals caused by blue highlights. Fixed jack of all trades achievement Fixed an issue where the ATC text section had the wrong scroll position after a certain threshold number of messages Fixed an issue where some replies of ATC could be cropped or invisible Fixed cockpit environment FX occluder; it now applies a softer effect and correctly accounts for particle width Atmosphere is now properly applied to FX particle systems Fixed an issue where the language change popup could not work as intended Fixed an issue where the ATIS would not appear in the ATC window Fixed an issue where the first message sent using the group chat was not displaying a notification Fixed city markers not visible in free flight mode Fixed crash when detecting invalid token in scenery XMLs Fixed possible crash when applying or deleting a control preset Fixed tracking of foot distance achievement Fixed an issue where the aircraft part condition could linger on the screen after a player enter a vehicle Fixed update Material Animation interpolation Fixed a bug preventing the player from entering the “Customize Identity” screen just after leaving it Install, Performance & Graphics Exposure Bias parameter is now available on Xbox. ‘Frame Rate Limiter’ has been renamed to ‘V-Sync Interval’ with an updated description that better clarifies its purpose. Added the ability to cap frame rate via a new setting in the options menu. Backwards Compatibility Bug Fixes Fixed FXs brightness. Fixed loading of bitmaps found in 2020 packages that haven’t been properly compiled through the package builder (no DDS, no JSON) when those packages are installed in the Community folder (fixes some aircraft lights) Aircraft Added aerodynamic interaction between tornado and aircraft. Fixed pilot visible in cabin when outside as avatar with 2020 aircraft (cannot worked if the pilot’s visibility is modified by the aircraft’s behavior) Fixed an issue where “Product capacity” specification would display 0 lb in the selector Added a “Freelance” tag in the livery.cfg of all aircraft to automatically filter liveries easily in the career Intensity of roof lights increased on AT802 Intensity of landing and taxi lights increased on B737 Intensity of spotlights and strobe lights increased on C172 Intensity of spotlight’s bounces increased on C208B, Cabri G2, DA62, H125 Introduced new rendering system for aircraft flares. Added support for multiple ball indicators using improved physics, which can be set in the “cockpit.cfg” file with different parameters. See SDK for details. Aircraft configurator camera position has been tweaked to let the whole aircraft and especially the nose to be in the windows. Aircraft configurator camera is not impacted anymore by very big bounding spheres. Fixed red G Effect Air Tractor AT-802 Fixed flickering liquid tank in cockpit Fixed flickering decal hatch tank exterior Fixed model rivet hatch tank exterior Cockpit lights intensity increased Fixed roof light cockpit emissive mesh Improved the lights position to adjust them with new flares Fixed spotlight rotation Fixed emissive mesh of spotlight Airbus Helicopters H125 Cockpit lights intensity increased Airship Industries Skyship 600 Emissive intensity of panel’s decals increased at daylight Fixed KWX56 radar not being turned off with mode knob set to OFF. Boeing 737 MAX 8 Emissive intensity of panel’s decals increased at daylight Added Livery Private_Static_01, Private_Static_02, and Private_Freelance_01 Modified taxi lights angle of rotation to reduce it FMS flight path calculation now supports flyover fixes. Added realistic spool up times when setting takeoff thrust. Boeing F/A-18E Emissive intensity of panel’s decals increased at daylight Fixed some tooltip issues Fixed icing LODs Added navigation lights with flares effect Modified lights placement to adjust flares positions Cessna 172 Skyhawk Fixed Altimeter_02 strip numbers precision Improved navigation lights no longer oriented to ground The ball indicator has new physics. Corrected fuselage to get the right amount of drag in sideslip. That fixes the required bank angle to compensate the yaw. Cessna 172 Skyhawk (G1000) Emissive intensity of panel’s decals increased at daylight Fixed adaptivy/text/colors of liveries FlightSeeing 07, 08, 09 and 10 Cessna 208 B Grand Caravan Ex Decals on panel can now be visible at daylight when they are turned on Skydive Variation, fixed mirrored livery decal, fixed LOD switching too noticeable. Freelance Liveries, fixed company logos defaulting to blanc discs. Skydive door no longer opens when using the skydive light switch Added manual interaction to open the skydive door Skydive Frelance Livery fixed over Tail part, fuselage and rear right door. Fixed Skydiver seat belts cliping outside the aircraft. Fixed Sun visors flickering when looked at from outside the plane. Lights positions adjusted for flares + Navigation lights no longer oriented to ground Fix bad clue on preliminary checklist CubCrafters X-Cub Emissive intensity of panel’s decals increased at daylight Fixed liveries De Havilland Canada CL-415 Emissive intensity of panel’s decals increased at daylight Fixed inverted ADF bearing arrows Navigation white added on tail + Navigation lights no longer oriented to ground Fixed cockpit lod issue while using cockpit camera into the cabin Fixed aicraft disappears at short distance Fixed floating part when opening the front door Fixed floating object appear when interacting with static pressure source switch DG Aviation DG-1001E Fixed some tooltips Fixed flickering frost on side canopy windows Diamond DA62 Emissive intensity of panel’s decals increased at daylight Fixed adaptive logo on tail disapearing too soon Navigation white rotation modified + Navigation lights added/moved to adjust flares positions Extra E330LT Fixed window interior flickering Fixed window interior texturing Corrected the engine performance to reach the expected cruise speed, corrected the stall speed and adjusted the handling reactivity. Navigation lights moved to adjust flares positions Corrected the maximum lift and stall AOA. Guimbal Cabri G2 Fixed tooltip on transponder to show the transponder code value. Fixed missing highlights in checklist Fixed floating seam texture in cockpit Updated all livery palettes Fixed some issues with livery texts Heart Aerospace ES-30 Fixed gap in cabin Emissive intensity of panel’s decals increased at daylight Fixed rear navigation light position Deleted speed hold useless button Fixed emergency door visual issue Made aircraft compliant with ferry flight activity Added missing checkpoints for gust lock control Lights moved to adjust flares positions + Emissive meshs for landing lights added + Duplicates of landing lights fixed + New navigation lights added to add flares effects on all bulbs Fixed adaptive livery color Fixed tail white square logo in career Hot Air Balloon Fixed fuel gauges only looking at the first tank fuel quantity to display their needle at the right position Fixed temperature monitor screen brigthness being too dark in low light. Aircraft Core Systems Fuel System Added new version of the fuel system to fix an issue causing some setups to potentially cause freezes Glass Cockpits FlySafe Temperature Monitor Fixed timer display. Now displays mm:ss when timer is under 3600 seconds, hh:mm when above. G1000 NXI Improved autopilot glideslope tracking stability when the airplane is close to the runway threshold. FMS flight path calculation now supports flyover fixes. Garmin G3000 / G5000 Improved autopilot glideslope tracking stability when the airplane is close to the runway threshold. Fixed an issue where the CDI auto-slew function would not trigger correctly when loading into a flight with a localizer already tuned. FMS flight path calculation now supports flyover fixes. Garmin G3X Touch Improved autopilot glideslope tracking stability when the airplane is close to the runway threshold. FMS flight path calculation now supports flyover fixes (when coupled with external navigator). GNS 430/GNS 530 Fixed inverted “V” and “C” decals Fixed players unable to enter waypoints Improved autopilot glideslope tracking stability when the airplane is close to the runway threshold. Fixed an issue where in airplanes with a manually adjustable heading dial, the dial could affect the rotation of the airplane icon on the map display. FMS flight path calculation now supports flyover fixes. Primus Epic 2.0 Integrated Avionics System FMS flight path calculation now supports flyover fixes. Added full array of GPWS modes, including basic modes, enhanced forward-looking terrain alerts, and inhibits through the TSC. Pro Line 21 Integrated Avionics System Place/Bearing/Distance entries are now correctly limited to 0.1-199.9 nautical miles of distance from the reference fix. Fixed wrong title on LEFT/RIGHT DISPLAY MENU 2/2 page. Fixed extraneous semicolon in VNAV page title. Fixed various layout issues in the SELECT WPT page. Fixed the INDEX link on the status page. FMS flight path calculation now supports flyover fixes. Added WPT ALREADY EXISTS, REPLACE/CANCEL prompt to FPLN, LEGS and DEFINE PILOT WPT pages. Added WPT NOT MATCHED error message when the reference fix of an along-track offset does not match the leg it is inserted on. Added N/A IN POLAR REGION error message when a fix in the polar region is entered on the FIX INFO page. Added N/A IN POLAR REGION error message when pilot waypoints are entered with a reference fix in the polar region. Added SELECT DEF page allowing to select between ambiguous pilot waypoint formats. UNS-1Ew SBAS-Flight Management System FMS flight path calculation now supports flyover fixes. Physics Added validation of the inertia tensor defined by the “empty_weight_pitch_MOI”, “empty_weight_yaw_MOI”, “empty_weight_roll_MOI”, and “empty_weight_coupled_MOI” parameters in the [WEIGHT_AND_BALANCE] section of the flight_model.cfg file, with error messages printed to the console during loading. Integrated full inertia tensor support, MOI re-calculation fix for weight changes, and rotational dynamics fix into the C172 and Extra 330LT. Added support for a full inertia tensor via the new “empty_inertia_tensor” parameter in the [WEIGHT_AND_BALANCE] section of flight_model.cfg (see SDK for details). When this parameter is specified, it also enables the following fixes: Fixed previously unaccounted influence of payload stations on MOI changes. Note: if you previously compensated for this by increasing the empty aircraft MOIs, re-adjustment may now be necessary. Fixed MOI recalculation during in-simulation weight changes. Fixed rotational dynamics modelling: the laws of conservation and evolution of angular momentum and rotational kinetic energy are now satisfied with high accuracy. Flight System Flight planning Fixed enroute waypoints edition discarded when changing aircraft or departure/arrival Fixed enroute waypoints edition not updating the departure/arrival procedure Added various warning/error messages to the console about detected issues in “flight_performance.cfg” files. EFB Added a tooltip on homepage to inform user when an app is not compatible with the currently selected aircraft. In the aircraft app, fixed aircraft cruise speed being randomly wrong. Environment page facilities & runway are now linked to the atc flight plan. Fixed some grammatical errors in notification menu Improved the passenger boarding UX depending on the game modes and flight phases Fixed an issue where irrelevant or unresponsive options appeared in the map contextual menu. Fixed an issue where the map contextual menu would appear outside the viewport. Fixed an issue where procedure previews were overly zoomed in, causing legs to appear cropped. Fixed incorrect ownship projection on charts for close-to-border geo points by correcting orientation rotation logic. Fixed an issue where the air pressure would not show if the METAR has the pressure in inHg. Fixed an issue where airways with 1 letter and 4 digits were not recognized. Fixed an issue where a single enroute waypoint was not visible when the rest of the flight plan was empty. Fixed an issue where removing the origin airport did not clear the runway from the departure procedure. Fixed an issue where “Add Waypoint” buttons were unresponsive during an active waypoint search. Fixed auto routing generating IFR procedures when VFR route type is selected. Adjusted spacing and button sizes of the Route page layout. Fixed arrivals filtering to show only those without runway transitions or with at least one transition compatible with the selected runway. Fixed the procedure selection window layout styling. Fixed an issue where the incorrect runway transition was selected in certain conditions when a procedure was selected. Fixed an issue where the Payload & Fuel Page “Load” button was disabled too early in flight. Fixed incorrect ETE calculations. Procedure names are now sorted in alphabetical order. Improved process of adding a waypoint to the flight plan from the map contextual menu. Disabled georeferencing for FAA charts due to unreliable metadata. Navlog distance column will now show a decimal place for single digit values. Changed styling of performance warning to be more clear. Send button is now disabled when the route is empty to prevent sending an empty route to the sim. Updated the map toolbar to change the tablet orientation directly on icon click. Reorganized the layout of map overlay components. Chart preview now opens when clicking on the chart name, instead of requiring the right-side button. Moved airport ident in the clipped charts page to the left, and clicking it now opens the facility info page. Added always-visible stopwatch to the map with new controls for start, stop, and reset. Added a “Private” option to the airline list. Added an advisory popup when sending a route with VFR procedures to avionics. Added persistent saving of custom basic performance input in the performance popup (per aircraft). Added support for coordinates where the latitude and longitude are separated by a slash. (e.g. “5500N/04000W”) Added transition information to the procedure section summary on the Route page. Aircraft Tech Input event Fixed SimConnect_EnumerateInputEventParams enumerating the wrong count for some code parameters Fixed issues with input event parameters popping in rpn and when reading the bytes sent to Simconnect_SetInputEvent Model Behavior Added new ModelBehavior Parameter that can be used to prioritze Vcockpit interaction over a MouseRect. It is meant to be used to create a backdrop to glasscockpits to prevent interaction with other mouserect located behind them. Refactored persistant variable (local variables) loading and saving fixing issues related to the order of execution sometimes silently discarding changes Fixed always_execute_model_behavior flag not working when an object is culled Modular Aircraft the section [Tags] can be added to aircraft/sim/container.cfg to help filtering liveries when using required_tags Aircraft Gameplay ATC Fixed IFR clearance requests to be allowed while not on flight following. Fixed the text to speech pronunciation of Asiana and Lauda airlines. Improved handling of takeoff without acknowledging the takeoff clearance. The clearance will now be cancelled, and the user can continue VFR, or request a new IFR clearance. Improved estimation of descent point for IFR flights. Removed the legacy “Request IFR Clearance For Instrument FP” and replaced with “Request IFR Clearance” using the EFB filed plan. Added and improved post-processing of radio effects on ATC communications. Added support for STARs, and descent via a STAR for larger aircraft. Remove the “feet” suffix from spoken altitudes. Fixed class B and C airspace VFR transitions. Improved the algorithm for selecting arrival procedures (STARs, approaches, and transitions). External HUD Changed GPS ALTITUDE tile title from GROUND ALTITUDE to ABOVE GROUND. Passive Aircraft Fixed front landing gear animation for A320 Fixed front landing gear animation for E195 C210 Family, fixed Registration Numbers displayed in light gray (too bright) over default white. Fixed Registration Number not appearing for generic aircraft Fixed the wingspan on all passive aircraft Fixed the parking type on all passive aircraft Removed Lod4 animations and removed VFX behaviours for passive aircraft [D17, C90, C185, C188, C195, C207, C400, C404, C408] Add registration numbers for B757 and EJet170 passive aircraft families Removed generic passive aircraft from the game Fixed wrong ICAO for A319 United Airlines Vehicles Visual improvement of Truck Crane small Visual improvement of Truck Deicing large Visual improvement of Truck Deicing small europe Visual improvement of Truck Deicing small Northam Visual improvement of Truck Fire Short Visual improvement of Truck Fuel Short Europe Visual improvement of Truck Fuel Short NorthAm Visual improvement of Truck Large Europe Visual improvement of Truck Large NorthAm Vintage 01 Visual improvement of Truck Large NorthAm Vintage 02 Fixed LODs for Truck Boarding NorthAm Fixed LODs for Minibus India Fixed LODs for Truck Catering Improved visual of the Fuel truck long and Fuel truck long 02 Added new taxi livery on SUV NorthAm Fixed Truck Fire Long 02 Fixed Truck Fire Airport Medium Fixed Glass on the Motobike Fixed LODs on the Motobike Fixed Glass on the Motobike_02 Fixed LODs on the Motobike_02 Fixed Glass on the Motobike_03 Fixed LODs on the Motobike_03 Fixed Animation on the Motobike_03 Fixed Glass on the Car Europe 04 Fixed LODs on the Car Europe 04 Fixed Glass on the Truck Container Fixed LODs on the Truck Container Fixed Glass on the Truck NorthAm Fixed LODs on the Truck NorthAm Fixed Glass on the Tug Cabin Fixed LODs on the Tug Cabin Fixed Fire Truck Airport Large Fixed glass on the Car Europe 03 Fixed the LODs on the Car Europe 03 Fixed liveries on the Car Europe 03 Fixed glass on the SportsCar Sharp Fixed the LODs on the SportsCar Sharp Fixed glass on the SportsCar British Fixed the LODs on the SportsCar British Fixed glass on the SportsCar Convertible Fixed the LODs on the SportsCar Convertible Fixed glass on the SportsCar Smooth Fixed the LODs on the SportsCar Smooth Fixed glass on the SportsCar Vintage Fixed the LODs on the SportsCar Vintage Fixed glass on the SUV NorthAm Fixed the LODs on the SUV NorthAm Fixed liveries on the SUV NorthAm Fixed glass on the SUV NorthAm_02 Fixed the LODs on the SUV NorthAm_02 Fixed glass on the SUV Vintage Fixed the LODs on the SUV Vintage Fixed glass on the Tractor Fixed the LODs on the Tractor Adjusted badly setup LOD switch for one of the fire trucks Career Added incompatible aircraft to the Select Aircraft screen in missions with warning to indicate why they are incompatible. Fixed aircraft moving during RTC Fixed flow for aircraft without parking brakes Disabled the option to skip the cruise in missions when the aircraft is damaged or has not enough fuel Added tag in briefing to better differentiate between Freelance and Employee missions. Modified world map missions filter aircraft now disable aircraft not compatible with the filtered specializations. Added shortcut to next button in career aircraft purchase flow Added the ability to see details of locked certifications. Reworked the onboarding for the freelancer mode Fixed aircraft scroll in specialization screen acting weird when selecting a new specialization after going to the end of the scroll. Moddified Back shortcut text when entering specialization aircraft list to match actual behavior. Added a confirmation popup when changing insurance Added popup when player does not have enough credits to pay access to a certification. Fixed clearance for taxi to gate infringed before reaching the hold short Fixed an issue where fuel was not properly removed when skipping phases Fixed electric engine flow for career missions and certifications Fixed day night icons in career briefing never changing when departure or arrival time are at night. Added a popup to inform the player that airports have been deleted Replaced temperature data by wind data in missions briefing Added a popup when the current mission has expired Added a popup to introduce the concept of special missions General Bug Fixes Fixed the “back” button on several screens leading to the wrong screen Fixed estimated maintenance cost not appearing when buying used aircraft Fixed career service error occurring when openning the virtual keyboard Added an input to skip RTCs in missions Fixed reroute flight plan persisting through restart Fixed dpad navigation not able to reach all the sort function in fleet overview company menu Removed missions starting on water runways or helipads with an incompatible aircraft Added custom title to Aircraft Store delivery page. Modified wording of Crew Availability on aircraft to toggle passive income Fixed briefing clouds toggle not working when entering a certification for the first time in the session. Fixed flickering on the card used for introduicing features. Fixed avatar standing when entering the certification tree Fixed fuel levels changing when launching a mission with some aircraft Fixed wrong aircraft livery used in freelancer mode Fixed “Aircraft to check up”, “Grounded aircraft” and “Aircraft in use” displaying the wrong value in company fleet page Fixed duration unit of measurement disapearing on certification screen after enterning the briefing and going back Fixed aircraft thunbnail missing in some career screens Fixed dialog playing twice at end of missions. Free Flight Changed the Back-On-Track behavior, during all ground phases, to spawn on ground instead of in the air Fixed the towplane spawning at the wrong position when launching a flight with a glider on a runway Missions Fixed “Move around” step validation issues with VR controllers Fixed regression on reward screen for legacy missions , plugged back the reward screen image Adapted activities RTCs for VR point of view Fixed black screen when crashing with no fuel in freelance career activities Aerial Construction (Rotorcraft) Added an exclusion area to remove other powerlines around drop zone Agricultural Aviation Added weather dialogs in agricultural aviation Added failure condition when moving too far from the field during the spraying objective. First Flight Added flightseeing area on EFB Search & Rescue Moved RTC to beginning of the mission Fixed retrieval RTC focused on avatar instead of aircraft Search & Rescue - Hoist (Rotorcraft) Added dialog when going out of the hoist area while hoisting in progress Search & Rescue (Rotorcraft) Removed the target retrieval cinematic, it’s now integrated into active gameplay Certifications Changed path proximity system to be dynamic Balanced max score of each mission performance Added drop precision for Hook endorsment CPL - Commercial Pilot Lisence - Rotorcraft Fixed “Maintain altitude” step displayed before linked “Climb to altitude” World Fix some areas with no vegetation (example : Isla de Taboga) Airports Deleted some airports according to this thread : MSFS 2024 Airport / Helipad Issue Tracker Deleted PHNP & NPS airports from the game as they are closed Fixed no aprons at ZJHK airport Improved passenger movement for boarding Added a new node at the end of the boarding ramp to tp passenger when they are in aircraft Added isEnter for navgraphnode to link two interactive objects together (default : old system) Fixed passenger flickering when need to stop because too close to another passenger Added RegisterForInteractionVolume & UnregisterFromInteractionVolume in cabinservice xml to register the behavior in an interaction volume Added RecomputeInteractiveObjectsLinks for CabinServiceState to ask to (re)compute interactive objects links Added NodeStep in MoveToGraphNode (cabinservice’s xml) to have a path with multiple steps Improved Parking Occupation debug window It is now possible to spawn a passive aircraft at a chosen parking spot and request its ground services Fixed several terraforming/Tin Issues in LEBB Bilbao airport Improved aprons in LEBB Bilbao airport Fixed several meshes altitudes in LEBB Bilbao airport Fixed light preset intensity from 2020 package Reverted generic airport lat/long to fix backward compatibility with apron UV from 2020 packages Fauna Fixed issues with bounding boxes and animations on fauna models Vegetation Fixed trees were sometimes missing in large parts of Amazonia Traffic Air Traffic Fixed live traffic flights without gate information spawning on unsuitable parking spots. Adjusted traffic landing AI to not overshoot taxi exit. (partial) Adjusted taxi AI braking logic to prevent airplanes running into others from behind. Adjusted taxi speeds of ground aircraft to ensure better traffic flow. Prevent ground traffic getting stuck with brakes on, therefore not being able to taxi anymore. Better compatibility with 2020 passive aircraft packages. Optimize performance of live traffic model matching. Force live traffic model matching to only use models optimized for AI traffic. Improved live traffic model matching to do the matching on a specific ruleset. Airline + Planetype > Airline + Fallback Planetype > Airline + Plane series > Houselivery of Planetype including alternates Added fallback mechanism when there is no traffic model available for a given plane type which will choose alternative models of similar type. Road Traffic Truck_Boarding, LODs switching improved. Fixed glass on the AerialApp Platform Tank Fixed the LODs on the AerialApp Platform Tank Fixed glass on the AerialApp TankAndCrane Fixed the LODs on the AerialApp TankAndCrane Fixed liveries on the AerialApp TankAndCrane Fixed glass on the Bulldozer Fixed the LODs on the Bulldozer Fixed glass on the Harvester Fixed the LODs on the Harvester Fixed liveries on the Harvester Fixed glass on the Pickup Fixed the LODs on the Pickup Fixed liveries on the Pickup Fixed glass on the Quad Fixed the LODs on the Quad Fixed liveries on the Quad Fixed glass on the Truck Military Fixed the LODs on the Truck Military Fixed liveries on the Truck Military Fixed glass on the Truck Utility Europe Fixed the LODs on the Truck Utility Europe Fixed liveries on the Truck Utility Europe Fixed glass on the Truck Water 03 Fixed the LODs on the Truck Water 03 Fixed liveries on the Truck Water 03 Truck_Water_02, LOD switching Improvement. Loader_Elevator, LOD switching Improvement. Asobo_Loader LOD switching improvement. Forklift_Small, LOD switching improvement. Forklift_Medium, LOD switching improvement. Forklift_Large, LOD switching improvement. LOD switching and livery improvement. Pushback_02 vehicle, Lod Switching improved and animation fixed. Pushback_01 LOD switching improved. BUS_APRON_02 LOD management improved. BUS_VINTAGE_EUROPE management improved. CAR_BUSH Interior Variations creation. Loader_Elevator_02, LODs switching improvement. Loader_Ramp_02, LOD switching improvement. Marketplace Fixed an issue where the number of items in “Upgrades” notifications would be incorrect Fixed “Free Upgrade” notification being thrown too much during a single session Added an “Airplane Weight” filter in the Aircraft Top Category Added a “Motorization” filter in the Aircraft Top Category My Library Changed “Recommended” sorting to sort marketplace content by acquisition date Multiplayer Added replication of several simvars related to plane dirtiness Virtual Reality Fixed right VR controllers joystick/trackpad not scrolling in worldmap textbox dropdown list Improved behavior of vertical wheels (Elevator trim, AP VS Wheels,…) in VR Prevent vibrations & ray from occurring while dragging another interaction. Fixed broken state after completing the first flight in the career Fixed conflict between rudder and panel zoom/scroll Secondary/Tertiary interaction can now be bound and used in VR Controllers Controls Added a confirmation popup when the preset “apply to all” button is clicked Merged the “Apply to all” and “Set as default” preset settings buttons Fixed a crash caused by disconnecting the current device on the tweak curve screen. Added a timer when rebinding an input, so that you have still time to bind when the UI focus leaves the current line Peripherals Allowed devices to be renamed & disabled Peripherals Reworked some peripherals default profiles Various Peripheral Fixes Fixed missing shortcut on keyboard to open/close items in My Library page Fixed inverted axis on some peripherals default profiles Activities Landing Challenges Fixed target runway on MSFS 2020 landing challenges Training Added missing notifications of when helicopter is partly or fully under AI control in Helicopter trainings Fixed an issue in VR when the Instructor’s avatar wasn’t shown in Helicopter → Solo training Fixed pilot’s outfit in F18 trainings : made pilot wear jumpsuit and mask Improved Helicopter->Cyclic training by returning cyclic assist if a player can’t handle no-assist flight yet Fixed some hovering steps not being validated when player was hovering very low in a few Helicopter trainings Fixed textual error in Helicopter → Confined area training, right downwind leg instead of left Added “red” indication for the failed steps which could be skipped in the Helicopter trainings Challenges Series Added information popups when the player changes between leagues Character assets & animations Fixed character not teleported on a node when the node isn’t found but stay visible. Is now hidden if he can’t be teleported Player Character Disabled auto crouch while in VR for the avatar DevMode Added a new editor for Biomes In the “Debug Aircraft Wind Tunnel” window: added a checkbox “Include prop(s) force” to the “Actual State point”. This can help in estimating the actual glide ratio on idle, etc. Fixed crash chen resetting devmode settings. Fixed toolbar min size too small + made it resizable in width General Added a new debug in the SimObjects Debug to show the loaded sound packages [SR][DevMode] Parallelize ModelLibThumbnail bake. [BiomeEditor] Fixed crash when baking impostors. Fixed tree baked with the wrong bitmap mips. Allow streaming of package containing biome xml. Read biome xml from all packages. Added Simulation Rate display and selection to DevMode menu. Fixed SimObjects debug View button doing nothing Fixed parking occupation debug showing nothing Fixed incorrect package name displayed by debug when a new package is mounted Added a new SimObject Spawner tool to spawn any SimObject Reduce framerate impact when enabling “Debug model lods” Fixed change in texture.cfg not taken into account for BGL. Fixed secondary aerials taking details from TIN and exclude TIN polygons causing block artifacts. BglExplorer: Added parking and helipad info. Fixed debug “mesh collision” not working correctly when render scale or DLSS is enabled Model thumbnail baker: Added the option to load a ModelLib package into the tool and see its thumbnails. Fixed corrupted BGL when it contains only models with invalid bounding box. Model Thumbnail Baker: Added option to choose the package to bake Fixed appearing tools not taking focus when docked to current node and a subwindow is docked on another node Navigation Graph Editor Fixed modified status after undo or redo when renaming nodes Added one click placing in Navigation Graph Editor for Aircraft to facilitate edition. Project Editor Fixed simobject path value simobjectsimobject not correctly replaced Fixed crash when building scenery with polygon that has duplicated points. Added a “Close project” button to package order hint popup Scenery Editor Support VectorPlacement in the FlightEditor Fixed aprons with “CLEAR_SURFACE” material not allowing grass Fixed grass not updated when editing ground surfaces Allow VectorPlacement objects without airport. Fixed live asset reloading of projected meshes Reduce framerate impact when enabling “Debug model lods” Fixed approach light still displayed though it was disabled Don’t hide the main scene when editing SimPropContainers (and the “View only current package” option is disabled) Changed single object selection from the hierarchy from on click to on release Fixed biome picker not showing deprecated biomes (but not selectable in the dropdown list) Use runway ILS references from base airport if bespoke airport doesn’t have one. SimObject Editor Fixed parse state of MdArrays Fixed live edition not correctly reloading flt files Fixed issues with modular graph edition Added missing field from livery cfg Fixed edition of simobject patchs Fixed a possible crash when saving Fixed error reading livery.cfg and attachment.cfg Fixed livery.cfg incorrectly loaded Removed COF_Cabin from constraint list for SARPLN specialization Added debug info visualization when spawning or selecting a container that is not the user in the live edition toolbar Fixed unselecting the animation when spawning or rebuilding the package in the Animation Editor Fixed confusing and possibly erroneous aircraft geometry parameters Added editor for label files Fixed a possible crash when saving Fixed error reading livery.cfg and attachment.cfg Visual Effects Editor Fixed AtlasPlayer node sharing frame index result value for all particles of a VFX SDK Decals are now supported on SSS materials. Added VOR facility flags to BGLExplorer. Added ProcessingOptions parameter block for model processing. Moved MergeSkins option in that block and added ResetRig and RemoveSkinnedCollision here too. MergeSkins will automatically merge all skins in gltf sharing common bone(s) ResetRig will automatically rescale and re-orient badly setup rigs for characters or fauna models and associated animations. RemoveSkinnedCollision will automatically remove any skinned mesh during RPT since this is not supported in game. Samples Updated Bear Sample Fixed Simple Biome sample SimConnect Added RequestAllFacilities function which allows the user to request all airport, vor, ndb or waypoint across the world Fixed the size & alignment issue that you could encounter if you use STRINGV type variable in SimConnect if a localized string was returned SimVars Added SIMVAR_ATC_NEXT_WAYPOINT_ALTITUDE which indicates the altitude of the next waypoint of the flightpath Added SIMVAR_ATC_WAYPOINTS_HIGHEST_ALTITUDE which indicates the highest altitude of all the waypoints of the flightpath Simvar AIRCRAFT_OBJECT_CLASS no longer goes through the same filter as UI filters and returns the raw value (or generated one if unspecified) from the cfg (still uses OTHER if container is unavailable) Fixed regression on EXIT Simvars which would access non-exit types of interactive points Fixed regression on EXIT and INTERACTIVE POINT Simvars which would incorrectly fall back to the first interactive point when given an invalid index or name WASM API Fixed WASM memory leak in Event API Added a WASM API for accessing default LIDO and FAA charts. Changed the Wasm (re)compilation detection to use hash of Wasm file instead of date + size (to avoid multiple recompilation when changing another file in the panel folder for instance) Added chart relationships and applicable aircraft types to chart metadata. JS API Improved the logic for the towered property of airport facilities. The intersection facility type is now available. Added a JS listener for obtaining forecasted weather data along a path. Fixed an issue where the shared global listener (JS_LISTENER_SHAREDGLOBAL) could send multiple events for a global being attached or detached. Added chart relationships and applicable aircraft types to chart metadata. Added error events to the JS Charts API. EFB API Fixed app compatible aircraft list to be compatible with ATC MODEL and AIRCRAFT TITLE. Tools Added auto-adjusting brightness settings for emissive materials. Fixed User lights tools display warning about “emissive mesh need for material” for fake lights Exporter 3DSMAX Added two new inputs for emissive (dayMultiplier and nightMultiplier) Added new button “Remove all” to delete all animation groups from view Fixed multi material links broken on export due to flatten Fixed expand and collapse button not working If scene hierarchy list is outdated, a popup is triggered when interacting with list Fixed stats popup in mesh inspector Added display statistics threshold in mesh inspector Added reload for mesh inspector Added search in mesh inspector Reduced size of expand/collapse buttons Small feedback and tooltips fixes Added ground collision tag to collisions Fixed export animation options Fixed minor issue with text overflow in wiper tool Fixed scene hierarchy refresh + mesh inspector statistics display Exporter Blender Added a new button to assign base texture set in material panel (albedo, comp, normal, emissive) Added texture preview in material panel MSFS2024 lights preview have been reworked and are now closer to in-game render. Fixed export alpha cutoff only when blend mode is mask Added emissiveDayMultiplier and emissiveNightMultiplier Added support for multi selection in export hierarchy. Export Properties can now be set on multiple items. Fixed Primitive Collisions visible in Isolate mode Reworked UI Hierarchy . Hierarchy now uses blender list preview template, enabling new options for filtering list , objects selection etc Day/Night Cycle not supported in advanced lights Added “ground” tag for collision. Sim objects will use them as ground elevation. Fixed emissive material Animation Fixed material animation on different material slot of same object For those of us who don't have time to read all of that, has the glowing lava sea been fixed with the night time sepia blobs? And are short finals still a stuttery mess?
May 16, 20251 yr 3 minutes ago, AnkH said: Nice for those that dare to join the Beta(s), but honestly, how can they fix so many stuff just a day after SU2? No doubt they have worked on SU3 for a while. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
May 16, 20251 yr I wish ATC "nearest airports" would not show helicopter airports in the drop down list. 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
May 16, 20251 yr 14 minutes ago, mpo910 said: And be carefull, they moved the content.cfg file into another folder named with your MSFS2024 nickname.... You need to deactive all asobo scenery again or copy and paste your back upped content file My content.xml file is in the same folder it ever was and I didn't have to deactivate anything. I'm on Steam though. Alvega CPU: AMD 7800X3D | COOLER: Cooler Master MasterLiquid 240L Core ARGB | GPU: RTX 4070 TI Super 16GB OC | Mobo: ASUS TUF GAMING X670E-PLUS WIFI |RAM: 32 GB Corsair Vengeance RGB DDR5 6000MHz PC5-48000 2x16GB CL36 | SSDs: WD Black SN770 2TB NVMe SSD (WIN11), WD Black SN850X SSD 2 TB M.2 2280 PCIe Gen4 NVMe (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White
May 16, 20251 yr 21 minutes ago, Alvega said: It looks like we can now download and install default aircraft and sceneries! The 182Q is giving me an option to download. I bet some folks will be very happy. Can somebody in rhe SU3 Beta post a screenshot of this? I think this feature is so big, it deserves a thread of its own! i5-12400, RTX 3060 Ti, 32 GB RAM
May 16, 20251 yr I opted out of beta SU3. To many major issues at my end. Loosing controllers when switching to VR PMDG772 CTD when selecting this in Aircraft menu Worse Performance in 2D and VR (lost of 10 FPS in % round about 14%) Stuttering when panning views in VR much worse Sim setting menu not working in VR, broken left and right eye view...not usable this way Regards, Marcus P.
May 16, 20251 yr Anyone who has SU3 could see if the blurred taxiway lights beug has been resolved? Manuel TRAMARD CPU: Intel i9-9900K @ 5.0GHz | GPU: GeForce RTX 4080 | OS: Win11 Pro 64bit | RAM: Corsair Vengeance 64 Go 4 x 16 Go DDR4-2600 | SSD: Samsung MVMe 2 To | Monitor:LG 4K " | Resolution: 4096x2160 | Additional Hardware: Thrustmaster TCA Airbus Sidestick&Quadrant&Addons | Sims: P3D v5.3, MSFS
May 16, 20251 yr 30 minutes ago, AnkH said: Nice for those that dare to join the Beta(s), but honestly, how can they fix so many stuff just a day after SU2? Or: why those fixes did not get into SU2? Makes no sense to me, but I would have rather delayed SU2 again for a week and include all of this... Software Development is oftent multi streamed. This SU3 has probably been in the wings for a few weeks now. My take, -B
May 16, 20251 yr 23 minutes ago, abrams_tank said: Can somebody in rhe SU3 Beta post a screenshot of this? I think this feature is so big, it deserves a thread of its own! https://discord.com/channels/750764704175226992/764259309106102293/1372997925004771378
May 16, 20251 yr I don’t even know which version I have…I think I was in the beta 2 before. I started the sim today and it started like usual, except that some graphic settings got changed. Then I closed the sim and started again and a 3-4GB download started. I still don’t know which version I have. I once activated my beta participation for SU2. First flight with the C172 in the RWY, engines running, parking-brakes releaed, full power. Nothing. The plane didn’t move. I looked outside but no chocks were visible. Perhaps a beta-thing? i9 12900k, RTX 3090, 32GB RAM
May 16, 20251 yr 10 minutes ago, mpo910 said: I opted out of beta SU3. To many major issues at my end. Loosing controllers when switching to VR PMDG772 CTD when selecting this in Aircraft menu Worse Performance in 2D and VR (lost of 10 FPS in % round about 14%) Stuttering when panning views in VR much worse Sim setting menu not working in VR, broken left and right eye view...not usable this way well beta is for people who want to test, not for people looking for a stable platform I get the logic of people wanting in on the beta, but i'm mystified by people who are horrified at bugs and crashes
May 16, 20251 yr Can someone in SU3 BETA look, if you can see other SU2 Multiplayer planes, or is it also different, like in SU2 Beta. Achim Edited May 16, 20251 yr by fl95
May 16, 20251 yr 31 minutes ago, abrams_tank said: Can somebody in rhe SU3 Beta post a screenshot of this? I think this feature is so big, it deserves a thread of its own! 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
May 16, 20251 yr 30 minutes ago, abrams_tank said: 52 minutes ago, Alvega said: It looks like we can now download and install default aircraft and sceneries! The 182Q is giving me an option to download. I bet some folks will be very happy. Can somebody in rhe SU3 Beta post a screenshot of this? I think this feature is so big, it deserves a thread of its own Only if we then have access to everything and can edit files. Otherwise there is no point downloading. 9950X3D - X870E Aorus Master- TUF 5090 OC - 64GB DDR5 - 1500W HXi - Titan 360 RX LCD - 9100 Pro x 2 - LG 45GX950A - HOTAS Warthog with Ava Base
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