August 14, 2025Aug 14 I've been giving Beyond ATC a go. Here are my problems with it... - really poor vectoring to arrival runways at EGLL. It basically keeps me way too high and then clears me to land way too far out. - during taxi told me to wait for "crossing traffic" so I waited, and waited for 15 minutes. In the end I ignored it and just taxied out myself. - not enough arriving and departing traffic...PSXT has so much more. AMD Ryzen™ 9 9900X3D, AM5, Zen 5, 12 Core, 24 Threads, 4.4GHz, 5.5GHz Turbo 64GB (2x32GB) DDR5 6000MHz Corsair Vengeance 32GB GeForce® RTX 5090 Graphics Card
August 15, 2025Aug 15 1 hour ago, BWBriscoe said: I've been giving Beyond ATC a go. Here are my problems with it... - really poor vectoring to arrival runways at EGLL. It basically keeps me way too high and then clears me to land way too far out. - during taxi told me to wait for "crossing traffic" so I waited, and waited for 15 minutes. In the end I ignored it and just taxied out myself. - not enough arriving and departing traffic...PSXT has so much more. Add to that aircraft that simply freeze while taxying, backing up every other aircraft behind them. I now keep the BATC traffic map open while on the ground so I can delete the "stuck" aircraft and keep things moving. Sometimes I end up deleting most of the taxying jets. Also, it's great when you see most of the airport starting to push back and taxi for departure while at best 1 or 2 jets land during the same time period. Honestly, I stay with BATC because there are no other options but if someone ever comes up with a decent AI traffic app for 2024, I'll gladly delete BATC in a heartbeat. It's semi-garbage but there's nothing else out there, so I continue to tolerate it.
August 15, 2025Aug 15 Poor vectoring and approach clearances are the norm for BATC. It can do okay with really structured rnav routes and sids/stars though as long as you fly airliners or jets. It struggles with general aviation style flights. I rarely use it. | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
August 15, 2025Aug 15 Just to add, I also have issues with the interface not auto tuning after departure and then en-route? just me 😉 Russ Bailey EGJB
August 15, 2025Aug 15 Does anyone know if BATC are addressing the problems mentioned, or is it an Asobo issue that has not been fixed, which is usually the case.
August 15, 2025Aug 15 This is why I do not even use active AI planes in MSFS 2020. It feels like a backwards move from P3Dv4, because that had decent taxi/take off/approach/landing animations for the AI planes, and the behaviour on the ground was reasonably good. Of course, I was able to modify stuff like that in Airport Design Editor in P3Dv4. No chance of that in MSFS 2020. It is annoying, but I just stick with static AI planes these days. Edited August 15, 2025Aug 15 by Christopher Low Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
August 15, 2025Aug 15 9 hours ago, BWBriscoe said: I've been giving Beyond ATC a go. Here are my problems with it... - really poor vectoring to arrival runways at EGLL. It basically keeps me way too high and then clears me to land way too far out. This has been a big issue with BATC since day 1, at any airport though, not just EGLL. It will also happily vector you when vectors are not appropriate. My absolute favourite being into Paro, although that one was a while ago... G Gary Davies aka "Gazzareth" Simming since 747 on the Acorn Electron
August 15, 2025Aug 15 I absolutely love BATC and won't fly without it. I do fly IFR only though with SID and STAR etc. and only in Europe too.
August 15, 2025Aug 15 35 minutes ago, Christopher Low said: This is why I do not even use active AI planes in MSFS 2020. It feels like a backwards move from P3Dv4, because that had decent taxi/take off/approach/landing animations for the AI planes, and the behaviour on the ground was reasonably good. Of course, I was able to modify stuff like that in Airport Design Editor in P3Dv4. No chance of that in MSFS 2020. It is annoying, but I just stick with static AI planes these days. BATC directly controls its ai aircraft, it's not injected into the MSFS AI system.
August 15, 2025Aug 15 9 hours ago, BWBriscoe said: - not enough arriving and departing traffic...PSXT has so much more. You can increase the traffic density, by default it's set to 5 out of a range of 10. Where 10 being an exact replica of real life schedules. I agree with a few of your complaints though, for me a major annoyance is it not picking up on my frequency changes, where repeating it 3-4 times, it keeps telling me negative.
August 15, 2025Aug 15 8 minutes ago, Lucky38i said: You can increase the traffic density, by default it's set to 5 out of a range of 10. Where 10 being an exact replica of real life schedules. The developers advise against it though. One main reason is that currently there is no seperation being done between you and the AI.
August 15, 2025Aug 15 I think a lot of the bad vectoring on arrival could be avoided by giving Direct-To clearances or clearances for initial approaches which I suspect would also be far more realistic in most cases where there is a vectors section in between the STAR and the approach. Dave Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 5090, 55" Samsung Q80T, 64GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU
August 15, 2025Aug 15 Well, I wasn't using BATC for a while, because I decided to use pretty much default everything that FS 2024 offers for free including ATC and AI Traffic, yet, a couple days ago when I first tested SU3 1.5.25.0 I noticed quite an impact of default AI Traffic and ATC, so, I gave BATC a new chance, installed also FSLTL @ 1024 textures, and so far have been enjoying it. I even was vectored once, and in another circumstance told to go around and vectored back to the long final, and all was acceptably controlled. Even with the default ATC I faced situations of aircraft being told to vacate the runway I was about to takeoff from, and staying there until I decided to completely forget about the ATC and aligned and took off 😞 Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
August 15, 2025Aug 15 I use BATC for what it's good at: voices and it's great for that part. Because I find animation of BATC's injection/management AI traffic is so herky jerky I stopped using it and just use FSLTL's injector and its animation is smooth. I remain surprised why few others mention this, the herky jerky animation. So for me its ambience only. With FSLTL's injector I see more aircraft because it's not spacing AI aircraft so far apart like BATC does. So BATC still directs my flight, just w/ disregard for FSLTL's traffic. More often than not it doesn't really matter--that is, there is no conflict happening but on occasion there will be--I just have to pay attention and avoid running into other AI traffic, but it's easy to do anyway. But here's the other big reason I do this: am able to use Premium voices for pilot and controller, and deselect Premium for traffic. This means only my pilot and one controller are using up characters, whereas when you use BATC's injector you get all AI traffic comms w/ ATC controllers using characters and that is a massive increase in use. Again, for the ambience piece I just use LiveATC to here traffic comms. I hope to go back to default AI traffic if n when it improves. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
August 15, 2025Aug 15 Beyond ATC is using winter flight schedule at the moment thats why there isnt loads of traffic, they have said they will update very soon to have a summer and winter flight schedules
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