October 28, 201114 yr Great to hear Mathijs! I remember hearing him on the fsbreak podcast, yes he's very enthusiastic (deservedly so) -the video will be fun to watch, given our own enthusiastic reactions Simmo W, Melbourne, Ozhttp://www.youtube.com/user/id5556
October 28, 201114 yr The pics looks great indeed but so far we haven't seen not even one teaser to show us how it really looks this simulation, and thats 2 months, correct me if im wrong, before its release. Of course many promises but still in the dark.All in all, the future shines bright for our hobby. There are two new simulations coming up, MS FLIGHT and XP10 and from what we have seen from both its worth the wait and thats good news Panos Kotzias
October 28, 201114 yr I had been putting towns and villages into xplane 9 to aid in my flying VFR. After seeing all the highly impressive stuff being shown here my little project is going on hold until after the release of XP10.One question tho, "Can we select the Aircraft types we want for the AI"? Maybe it has been mentioned elsewhere, but if so I haven't noticed.All up tho it looks fabulous, this could completely rewrite the benchmark for flightsims.
October 28, 201114 yr My completely uneducated guess therefore would be that PMDG is the developer you are referring to!I think PMDG is a landmark company in flight simulation and what they do for our hobby is... well it's incredible, I think the vast majority would agree. Sitting in their 737NGX for the first time a few months ago reminded me just how much I love being an aviation enthusiast. We really have never had it so good when it comes to systems modelling.Personally, I feel It would be a deep shame if PMDG didn't at least take a second look at what X-plane has to offer and what LR is trying to achieve with this release but I can understand PMDG's reason for being cautious. As good as X-plane is (and I am speaking as an X-plane 9 user, my simpit runs entirely with X-plane 9, check my link and as a FSX enthusiast) it still has a minority market share. Hopefully it's market will improve over time and LR are trying their very best (you can't helped be bowled over by the recent screenshots) to try and rectify that, but it still remains behind Microsoft in terms of sales and as PMDG is a business, a passionate business, I'm very sure (heck their CEO is an operating Pilot, how much more passionate do you want to get), but it's still a business, it's primary concern is to make a living for it's employees. An aircraft on the scale of the 737NGX is an incredibly complex task and it's a massive investment in terms of time and money. PMDG go where the user base is and that currently is in FSX. Hopefully X-plane 10 will level the playing field and that may persuade other developers like PMDG and others to sit-up and take notice...But...wait, this is where it gets interesting.The 737 Classic project which is currently in the works by Morten, Jan and crew is yet another INCREDIBLE landmark development for the flight sim hobby as a whole. What these guys are trying to achieve seems every bit as good as what PMDG have done. If you haven't seen this, it's certainly worth taking a look here:http://forums.x-pilo...lassic-project/Check out the overhead screenshot on post 154http://forums.x-pilo...dpost__p__26220If you scroll UP to read post 147, Morten has a very good explanation of the sort of functionality they are trying to achieve. I also read somewhere that depending on how successful the classic is they may be looking into the NG version as the project could share some of the code. That would be very exciting. And the night shot on this post:http://forums.x-pilo...dpost__p__27232A system video is presented here: Complex airliners can be achieved with X-plane, it's an exciting time to be a flight sim enthusiast. But I agree with what Goran said (I think it was you Goran I apologise if it was someone else) X-plane has to earn the respect of users and hopefully it will make large strides to do that with this new version. But obviously only time will tell.Just my two pennies (which isn't worth a hell of a lot these days!!!)CheersRhydian
October 28, 201114 yr Very nice shots. A good dose of healthy competition can only benefit us the consumer. Tristan Living in the beautiful Chilterns. FS System: intel e8600 core 2 duo cpu, asus p5q deluxe motherboard, 4gb ddr2 1066 corsair memory thermaltake 750w power supply, palit 9800gtx+ 512mb graphics card, 750gb sata2 hard drive, 500gb sata2 hard drive, coolermaster v8 cpu cooler, antec 900 case, xp pro 32 bit, creative xfi titanium sound card, 22x dvd/rw. Still sticking and rocking with FS9. "When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return."
October 28, 201114 yr Author Chuck...I want to thank you and AVSIM for starting this thread for flight sim enthusiasts about the screenshots here. I have to say there's no news of it from x-plane.org and as a long time member there, I personally find that quite embarrassing. I'm very glad for people to have the opportunity to see where x-plane is heading and what it is capable of. There really is a lot more to come.-TomKI would like to thank those involved in getting these previews to Avsim , they have been something of an eye opener .Some may be aware that i am a full time producer of Aircraft for FS, " Simulation " is the objective for emulating systems but its been my observation that what we develop is a visual experience, first and foremost the production has to look good , next it has to sound good and last but not least it needs to run smoothly, do these things right and 9 of ten clients have what they want.What i have seen for myself here , X-Plane 10 is up to the task of offering a visual feast , thats enough to get me onboard, i spend weeks coding systems and capabilities into planes but what makes it worthwhile for me is looking at what a team has created visually onscreen the first time , i get the pleasure of seeing many of the addons released onto the market for the first time in game , thats my job, taking the new mesh , artwork and artists blood sweat and tears and turning that into something that flies!, a dream job in some respects , for thats what we make , dreamscapes , and that takes a good platform to work in , FS developers have noticed and are watching attentitively.
October 28, 201114 yr It's been a long while since I feverishly updated a forum thread every 5 minutes :PI think the last time was when Goran was regularly posting renders of his upcoming 747. I'm wearing a hole in the screen guard on my iPhone.
October 28, 201114 yr Commercial Member It's been a long while since I feverishly updated a forum thread every 5 minutes I think the last time was when Goran was regularly posting renders of his upcoming 747.I'm wearing a hole in the screen guard on my iPhone.Don't tempt me. I do have new screenshots but I want to get my other stuff out first.
October 28, 201114 yr It's been a long while since I feverishly updated a forum thread every 5 minutes :PI think the last time was when Goran was regularly posting renders of his upcoming 747. I'm wearing a hole in the screen guard on my iPhone.Very funny Zach! It's midnight here, I should be asleep. Damn you xplane! Simmo W, Melbourne, Ozhttp://www.youtube.com/user/id5556
October 28, 201114 yr Oh dear, here we go again. Check out our blog, there's more than enough reviews of stunning planes (payware and freeware). xplane has had very good aircraft for 2 yrs now, we've been whingeing about the scenery, now we get this.Ok there aren't many amazing tubeliners, but there are a few to rock your socks, like Peter's A380, the CRJ-200, and so on. Just take your time in the better payware shops.Don't forget most of these shots are only early testers (they may get better , I'm sure they'll stick in the planes when they're more confident or go gold.I have many, many videos on youtube showing off all the fantastic planes in xp. This is a random one I picked, the CF104, amazing systems and flight model that A2A are yet to even release. Watching it after all this time reminds me of how good it is, it makes you wee your pants on every approach though, it can bite back with massive stall effect if you go below 190 at the wrong time! Flying this over the new scenery & clouds, can't wait.Why is it that every time someone claims the virtue of X-Planes Flight model, they proceed to demonstrate it in a video in a most unrealistic way? Some will have 777's doing cartwheels in the air, in this one we have a F-104 Star fighter performing hammerheads! The F-104 with it's short stubby wings, were primarily a high speed interceptor. As such it didn't do well at low speed, and certainly not a high angle of attack hammerhead. A maneuver like this would likely result in a unrecoverable spin, as it did for a few pilots, including Chuck Yeager! That's one of the reasons the plane was labeled the "Widow Maker". Speed was life for a plane like this. Here's a quote from "The Mission" (A very interesting story BTW) an autobiography of test pilot Robert Smith, who flew Star fighter's with Chuck Yeager."In effect, what he did was climb far too shallow and then pulled up very steep in aerodynamic flight to a hammerhead stall, which in any F-104 meant an irrecoverable pitch-up and likely spin." (The quote is from Page 13, which was about the report from the Accident board)http://www.kalimera....stories_01.html Thanks Tom My Youtube Videos! http://www.youtube.com/user/tf51d
October 28, 201114 yr A very popular FSX development team have constantly said they will never develop for x plane because it is too unstable with it's constant updates (completely false, btw. In 3 years and over half a dozen updates to XP9, X Plane has crashed only 2 times on my PC. And that was the 2 times I installed the beta release of the update) Don't even ask how many OOM's and CTD's I've had with FSX and FS9), and not as flexible as the FSX SDK (I had to have a chuckle at that one). That development team, when asked the question NOW if they will switch, have said "we'll make that decision when the time comes".As I understood it, developers who complain about X-Plane's instability aren't talking about whether it has a propensity to crash - they're talking about the fact (or at least the allegation) that the code changes radically from one revision to the next, so they can't be sure whether or not their product will work after the next update. This refers to changes within a version, not a big version jump like from 9 to 10.i'm not a part of the development community (am not a programmer at all, for that matter) so I have no idea whether this is true or not, but I've read those comments from time to time.For what it's worth, I'm yet another of the MSFS veterans who's really interested in what X-Plane 10 has to offer. I've just reloaded my old copy of 9 and I'm trying to get the feel of it - having the usual issues with controls that feel too jumpy but I'm assuming I'll be able to resolve that once I finish adjusting my control setup. Am hopeful that X-Plane 10 takes us somewhere good. Alan Ampolsk"Ah, Paula, they are firing at me!"-- Saint-Exupery
October 28, 201114 yr Commercial Member For what it's worth, I'm yet another of the MSFS veterans who's really interested in what X-Plane 10 has to offer. I've just reloaded my old copy of 9 and I'm trying to get the feel of it - having the usual issues with controls that feel too jumpy but I'm assuming I'll be able to resolve that once I finish adjusting my control setup. Am hopeful that X-Plane 10 takes us somewhere good.From the looks of things, I am confident that this version will be great. REX AccuSeason Developer REX Simulations
October 28, 201114 yr that the code changes radically from one revision to the next I think this is a older fear that has resonated a bit too long. Yes changes can occur and for a developer that can be frustrating..but I do not think it's any different than any other industry, obviously developers need to keep pace with technology if they want to be marketable. Personally, I don't think instability is a good argument anymore. I think rather it's the "downtime" that occurs as teams retool to a new format and standard, which can stop cashflow enough to keep a team from doing it...and if a team is unable or unwilling to interrupt the cash flow....or reinvest in the R&D necessary, then it's unlikely for such teams to make the change until they absolutely have no other choice and by then, their market may be catered to by someone else. The thing is...there's a lot of very experienced x-plane developers already who are scrambling to fill the market niches in demand. With teams like IXEG going after the needs of the uber-simmers in x-plane, it's unlikely groups like PMDG will come over and "out tech" those long time x-plane devs....at least for aircraft. I think scenery is pretty much open to anybody because the tech is relatively simple. having the usual issues with controls that feel too jumpy but I'm assuming I'll be able to resolve that once I finish adjusting my control setup "Twitchiness" is more a matter of a inadequate flight model moreso than a control setup...but of course getting both right yields the best results. I think judging x-plane based on a "less than steller" flight model breeds a very common misconception about x-plane in general. Plane-Maker makes it relatively easy for grandma to put a basic plane together and thus you have everybody doing it...but as is typical, GIGO (garbage in garbage out). Quality lies with the aircraft developer mostly and as with anything else, the community will pretty much fetter out the wannabes.
October 28, 201114 yr Why is it that every time someone claims the virtue of X-Planes Flight model, they proceed to demonstrate it in a video in a most unrealistic way? Some will have 777's doing cartwheels in the air, in this one we have a F-104 Star fighter performing hammerheads! The F-104 with it's short stubby wings, were primarily a high speed interceptor. As such it didn't do well at low speed, and certainly not a high angle of attack hammerhead. A maneuver like this would likely result in a unrecoverable spin, as it did for a few pilots, including Chuck Yeager! That's one of the reasons the plane was labeled the "Widow Maker". Speed was life for a plane like this. Here's a quote from "The Mission" (A very interesting story BTW) an autobiography of test pilot Robert Smith, who flew Star fighter's with Chuck Yeager."In effect, what he did was climb far too shallow and then pulled up very steep in aerodynamic flight to a hammerhead stall, which in any F-104 meant an irrecoverable pitch-up and likely spin." (The quote is from Page 13, which was about the report from the Accident board)http://www.kalimera....stories_01.html HelloAnd yet in Europe the F-104 was used by the display teams of the German Navy and the Belgian AirforceCrazy folk.http://www.fly-navy.de/vikings/vikings.htmlhttp://aerobaticteams.net/slivers.html
October 28, 201114 yr HelloAnd yet in Europe the F-104 was used by the display teams of the German Navy and the Belgian AirforceCrazy folk.http://www.fly-navy....gs/vikings.htmlhttp://aerobaticteams.net/slivers.html Yes, I've seen F-104 demonstrations at airshows too, as well as seen them in a number of videos. Their maneuvers in these shows are all high speed passes, and turns, maybe a roll or 2 at speed. The slowest maneuver I've seen them do is a pass in landing configuration. Thanks Tom My Youtube Videos! http://www.youtube.com/user/tf51d
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