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DoveTail Games Buys Licensing Deal with Microsoft

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Something a bit more balanced. http://steamcommunity.com/app/24010/reviews/?p=1&browsefilter=recentlyupdated

 

Like any product, some people like it, some people dislike it. The vast majority of complaints seem to be at the price of the DLC, with the rest coming from reports of bugs and crashes.

 

That's not been my experience, as I have never had a single crash, and understood the price of the DLC before going in. Plus, its not hard to wait for the various and frequent Steam sales of up to 85% off.

 

My personal verdict: DTG are not the Devil. (Shrug)

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
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I do find this a rather odd thing for DTG to do. I mean FSX is quite a old game now and I would of thought that most of the people who want FSX already have it. Then you have people who are now moving on to X-Plane10 and P3D because they tend to work better on modern computers. This seems a case of shutting the stable door after the horse has bolted. And if DTG think rail simmers give them a hard time then they are in for a shock once flight simmers get to work on them if they mess up.

Steven Gittins

 

 

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Nope, Chris, in my post I am concurring with Dillon.

my bad homie ;)

 

(Now, what did Mathijs do to "my" v1.1? :lol:)

i am to blame for that;

i asked him to wait until the games are over; before he makes the releases

i'd like these to be released with supported installer for P3D v2.3 and our new v3 models; hence the holdback

 

there's also a new Greece v1.1 coming right after it

i went for a flight there few weeks after I finished it;

and i wasn’t 100% happy with my colors

so i redid it ;)

 

sorry for the hijack, back to the subject at hand

Reading from that pcgamer article, it seems it will be indeed just the usual fsx with maybe some fixes.

 

 

 

 

Known as Microsoft Flight Simulator X: Steam Edition, the game will include the Deluxe edition of the original release as well as the Acceleration Expansion Pack. Sadly, the deal does not allow Dovetail to implement any graphical updates, so the game will have something of a dated look. It will, however, make as many bug fixes as it can prior to release, and is also working to find a way around its dependence on GameSpy for multiplayer functionality.

 

"As you may know, Gamespy is no longer available, and so we are looking for alternate ways of providing this functionality including using features in Steam," the studio said in a statement. It also confirmed that while it will be making "all-new flight sims using Microsoft's technology," it will not actually be making new Microsoft Flight Simulator games.

Chock 1.1: "The only thing that whines louder than a jet engine is a flight simmer."

 

the community already splitted flying online; VATSIM and IVAO!

a third airspace? STEAM network?

One of those (rare?) occasions when I have to 2nd Dillon:

 

You don't dump college basketball because you think the NBA is so much better, do you?

 

Well, you have to put your example it in the right context:

 

To stay with your example: Would you start a new NBA Team in a city that already has a very famous college team that rules the basketball scene?

The college team prevents the existence of the NBA team. Is it possible to start one? Sure!

Is it easy to start one? Likely not!

Would it be easier without a college team? Definitely!

 

Please understand me correct: I am very happy that we have a large community of freeware developers. Some of them are very talented and dedicated and produce great content. But they certainly spoil the business case for payware developers. Due to a great number of superb freeware we simmers are used to have great content free of charge and thus not willing (or less willing) to pay for certain things. Therefore this is not an attractive market for the professional developers.

 

From my understanding it is a general question how to develop this community:

We can either go down the Internet-2.0-route or do it the Apple-iStore way. In the first case we will create content from the crowd. In the later case we will see professional content that works out of the box with the sim. Only in the second case, however, there will be a company that makes the investment in the platform.

 

So I don’t say I am right but I say: Think about it from a business men’s POV.

 

@Dillon: I did my first flights with a Sublogic Simulator ^_^ 

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I just sat through 30 minutes of getting caught up on this thread.

 

All I can say is "Thanks for the chuckles again, fellows".

 

This happens every time someone makes any sort of announcement about literally anything having to do with our hobby.

 

This entire thread is generally here say and speculation. Nobody outside of DTG knows anything about what's going to happen.

 

I suggest we all go fly and let DTG, Steam, and the market sort this all out. After all, there is nothing we can do about any of it at this time.

 

Have a Tums and enjoy.

Thank you.

Rick

 $Silver Donor

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Rick, you're ruining my fun with sensible remarks like that!

Cheers, Bert

AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS 2024

And if DTG think rail simmers give them a hard time then they are in for a shock once flight simmers get to work on them if they mess up.

 

 

LOL:  why wait, let's "get to work" on them right now.  Let them have no illusions over there.

 

BTW, Rick, if you're going to start talking sense, I'm gonna have to leave...

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Though I am excited about the possibility of switching to P3D eventually, the cost to double-purchase certain addons under a new, far more strict, and far more expensive licensing agreement has me worried. We are entering a realm of academic/professional simulators that entails a far different liability model than FSX. At the same time, when all of us refer to FSX addons as "study sims" we have already crossed some sort of line, so maybe going the official route with an academic/pro sim might just actually be the more honest/safer way to "play" This would stop the hardcore refinement of FSX that's keeping newbies away and officially give us a protected EULA for shelter from the storm.

 

I don't see how it would work without activation servers, unless MS released a patch for customers with proven serial #s. And even that is slightly doubtful because it would become a security risk for DT's new re-release. I don't mean to be melodramatic, but it's been so long for me to get FSX to the point I'm at. I was feeling so good about FSX recently, I just got my first yoke. Maybe the sky's not falling, but I'm definitely feeling some buffeting.   

Simple its called breaking the DRM the activation for FSX is old tech and a modern hacker would have it killed pretty quickly. I payed my money for FSX and acceleration and I don't see breaking the DRM on a title that I legally own and can no longer activate as wrong.

 

I'm not advocating breaking dovetails version of FSX I'm talking about if MS shutdown the activation servers for MS's version of FSX leaving all current users out in the cold

ATP MEL,CFI,CFII,MEI. Type Ratings B-737, ERJ-190,ERJ-170

 

If we work them over too hard, they will ignore us. Stay positive and try sugar rather than bile.

 

I also am concluding that a lot of people here think that everybody who is a committed simmer is a customer for PMDG jetliner add-ons. I don't think that is the case. Dovetail can bring a lot to the table for most of us even if they abandon the very most hard-core simmers who only think it's real flying if you have to program an FMS.

 - Bill Magann

Please understand me correct: I am very happy that we have a large community of freeware developers. Some of them are very talented and dedicated and produce great content. But they certainly spoil the business case for payware developers. Due to a great number of superb freeware we simmers are used to have great content free of charge and thus not willing (or less willing) to pay for certain things. Therefore this is not an attractive market for the professional developers.

 

 

Freeware serves a purpose especially in the scenery department.  It's impossible to get all the airports one would want depending on payware alone.  Developers for example just won't do NZAA, the last major international airport outside of ZBAA that hasn't been done professionally in the history of the FS franchise.  ZBAA has freeware so if one wants to fly to that airport in FS they can especially if they use FS9.  Aircraft is another story which has a firm place with payware if we want it done right.  Freeware can't compete with what PMDG, Feelthere, Level-D have done over the years.  Throw Carenado in there as well.  There's room for both.  In the FS9 world if payware developers don't offer a certain airport no matter how remote it is most likely there's a freeware version out there that's quite good that fills the void.  I just built up New Zealand that way.  FSX has yet to catch up with what's offered for FS9.  Saturation if far from what's happening now.  FSX needs a bit more freeware to fill the void of projects major developers won't do.  All too often major developers like to huddle around KLAX, KJFK, KIAD, KPHX, EGLL, etc., it's freeware that breaks that monotony.  For me it's nice to have the whole state of Florida done (every airport), Montana, and Minnesota all covered.  Without freeware that wouldn't be possible.  Freeware is not shutting out payware but rather complementing it.  PMDG is not loosing sleep over Posky's offering that was made for FS9, Fly Tampa is not affected by a freeware version of KBUF but the community as a whole is affected waiting on payware to develop every airport we would want.  This is why FLIGHT was a bust, our environment is fluid with everyone being able to add to it.  Cut that off the product stagnates.  DLC/XBOX Store concepts don't work in the FS world and if you've been around long as you say you have you'd know that.  This is why DT's effort may fail if they try to control the market and shut out creative contributions that can happen on a daily bases.  Thanks to freeware I don't need a payware developer to do KOAK, KABQ, KSAT, KBIS, and KRAP to name of few.  There's so many locations to do around the world payware alone will never get to them all.  Aircraft with detailed VC's are a bit different as I said before and there's no real freeware competition for what Carenado, PMDG, Level-D, QW, and Feelthere (E-Jets, EMB145 series) have done.  Your point is mute when you look at it in context.  Freeware and Payware aren't challenging each other in the least as there's so much covered and so much yet to be covered... 

FS2020 

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Yes even today freeware is the pillar of the hobby. On any platform

 

 

Dovetail can bring a lot to the table for most of us 

 

Their history says otherwise.  And it's ashame.. The team behind Paul Jackson is indeed filled with a lot of very nice, and very very talented people. But alas, Paul Jackson steers the ship and he's hell bent on being a DLC sweatshop. Innovation in simulation is not something he has accomplished in the 7 years since Rail Simulator was released. They are just now barely figuring out how railroad physics work.  He cornered the market on DLC.. Not innovation. 

 

I think FSX was part of a package deal MS forced upon them.. I think in reality.. FSX will be their lose leader while they prepare and re-package what was once MS Flight and make it their own to start DLC SweatShop #2..  And if you know the content they produce for trains, you'll know in house DTG planes will most likely have no functional switches except the ut-most basics to put a plane in the air. 

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And if you know the content they produce for trains, you'll know in house DTG planes will most likely have no functional switches except the ut-most basics to put a plane in the air. 

 

Sounds very much like Microsoft then. 

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