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Prepar3d V3 Release date Wednesday 30th September

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What are the controls for shoot, punch and kick?

 

Ctrl+a+v+s+i+m?   :wink:

Stupidly expensive rig, nonplussed Memsahib, disinterested offspring and a fascinated cat as Rio.  XP11, P3Dv3 and an Oculus Rift.

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You know ORBX has got to excited about this avatar. How long do you think it will be until they release a scenery where you can land, get out of your plane, walk into the field restaurant and buy your $100 burger? When you start hearing a ding you won't know if its an impending OOM or the Chef telling you your burger is ready.   :lol:

 

Maybe this is why some airport developers have been adding scenery to the inside of their terminals.

 

Ted

[email protected] ghz, Noctua C12P CPU air cooler, Asus Z77, 2 x 4gb DDR3 Corsair 2200 mhz cl 9, EVGA 1080ti, Sony 55" 900E TV 3840 x 2160, Windows 7-64, FSX, P3dv3, P3dv4

 

 


When you start hearing a ding you won't know if its an impending OOM or the Chef telling you your burger is ready.

 

Lol, that's great Ted.

Greg Montey

 

"Because with great power, comes great responsitriligence..."

Can anyone comment as to whether AI traffic lights are more visible in v3?

Regards,

Todd Harrell

 

Computer: i7 3770k @ 4.6 GHz, 16 GB DDR3 RAM, GTX 1070 GPU, 750W PSU, 250 GB SSD (Win 7), 500 GB SSD (P3D), 2 x 1TB HDD, 28-inch Viewsonic 1080p monitor

Sim: P3Dv3

"When you start hearing a ding you won't know if its an impending OOM or the Chef telling you your burger is ready"

 

 

I'd be pretty peeved if I OOM before I got my burger! :mad:


"What are the controls for shoot, punch and kick?"

 

LOL

Francisco Blas
Windows 11 Pro | X-Plane 12 | ASUS Hero Z790 | Intel i9-13900K | G.SKILL 64GB DDR5 | ASUS STRIX 4090 | WD 4TB SN850X NVMe | ASUS Ryujin II AIO 360mm | Corsair AX1600i | Lian Li 011D EVO | DELL Alienware 38 G-SYNC

What are the controls for shoot, punch and kick?

Ctrl+a+v+s+i+m?   :wink:

 

 

Classic that's the best thing I've read all day.

 

Do I need to say it? It works on so many levels! Hahahaha LOL!

  • Commercial Member

Speaking of annoyances, If you don't mind Brandon, could you check if the head movement bug in the virtual cockpit as you near the equator still exists??. I really disliked this and am hoping I won't have to anymore !!

 

What exactly happened before/how do you recreate it? I just flew over the equator and didn't notice any issues.

 

So A and D are used for turn rather than strafe? That might feel a little on the odd-side... I'd have thought a middle mouse click or similar to toggle mouse look on/off would have done the trick, but I guess I haven't tried it yet so maybe best not to comment ;). Does it feel natural and smooth as a standard FPS would, or is it a little on the clunky side?

 

Also, I added a cheeky extra Q about the sun glare (or lack thereof) above if you have time to answer.

 

(if there are any extra graphical tweaks they've made that have impressed you I'd love to hear them!)

 

In third person A/D sort of just walk your Avatar in that direction. In first person, A/D strafes left/right. Q/E act as your rotation to face your character at a different heading. It's not the most natural feeling in the world, but I'd say it's better than nothing. I suspect they'll improve it over time. I did suggest some usability improvements, but they never really commented on them. I do like what you suggested about the middle mouse button toggling the mouse.

 

In regards to the sun glare, unfortunately, there is no replacement effect - just the standard lens flare from FSX/P3Dv1/2. I also suggested a sun glare of some sort, but as well, this was never commented on. I haven't tested it yet, but hopefully the lens flare renders over the VC model now, as a sort of pseudo sun glare could be made this way.

 

There's no real major visual updates in this version. SpeedTree implementation should be quite cool (I've not installed the build with it yet), though it will be up to developers to utilize them.

 

And another question, Brandon.  I've tried to read everything here today in all the threads about V3.0 and haven't seen a response to several questions about EZDOC.  Any reports from the beta team on whether this update breaks EZDOC?

 

From what I've seen, it looks like it'll require an update, but I couldn't give a firm answer. This is only based on comments I've read from other testers.

 

Does the avatar works in first person? That 'd be much interesting

 

Yes. There are a couple different first person views to choose from:

- First Person: standard camera at eye level with the model, no headbob, 3D model visible

- First Person (Attached): camera locked to the head of the 3D model, camera shakes around with the head

- First Person (No Model): same as "First Person," but with no 3D model.

 

Can anyone comment as to whether AI traffic lights are more visible in v3?

 

I don't normally have AI traffic on and am not familiar with how the lights looked in v2, so I couldn't comment on this.

Brandon Filer

What exactly happened before/how do you recreate it? I just flew over the equator and didn't notice any issues

 

The closer you get to the equator the eyepoint in the virtual cockpit seems to drift.

If you park the aircraft on RWY 36 at GOOY and taxi up towards the nearest turn off and watch if the eyepoint drifts from "left to right" or "right to left" as you make the turn.

 

EDIT: Its more noticeable in the larger aircraft e.g. The PMDG 777

Jimmy Nestor

Not sure I saw this posted anywhere here yet - JohnV confirmed that all V3 ORBX multi installers will be free.

 

 


JohnV confirmed that all V3 ORBX multi installers will be free

 

Not quite 100% accurate..here is the direct quote from JV regarding v3 compat issues.

 

............I've asked each developer to review exactly what is required to port their airports to P3Dv3. If it's a simple process then I'll compensate them for their hours spent and the airport will be a free download for FSS customers with a new Multi-installer.

If there is substantial work involved then I will leave it to each developer to notify me if we charge a nominal fee for the work involved. I will leave that up to each developer to decide at their discretion.

tpewpb-6.png

 

Not quite 100% accurate..here is the direct quote from JV regarding v3 compat issues.

 

............I've asked each developer to review exactly what is required to port their airports to P3Dv3. If it's a simple process then I'll compensate them for their hours spent and the airport will be a free download for FSS customers with a new Multi-installer.

 

If there is substantial work involved then I will leave it to each developer to notify me if we charge a nominal fee for the work involved. I will leave that up to each developer to decide at their discretion.

 

And to be even more accurate, the quoted policy above is for Orbx' airport add-ons.  JV also, in the same post, said that P3D3 compatible multi-installers for their FTX regions, Global, Vector, and OpenLC will be provided at no cost.  Looks pretty reasonable to me.

 

Regards

Bob Scott | President and CEO, AVSIM Inc
ATP Gulfstream II-III-IV-V

Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE
Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro
Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case

Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090
Samsung 55" JS8500 4K TV@60Hz,
3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU
Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro
PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box

Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090
Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus,
TM TCA Officer Pack
, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case

You know ORBX has got to excited about this avatar. How long do you think it will be until they release a scenery where you can land, get out of your plane, walk into the field restaurant and buy your $100 burger? When you start hearing a ding you won't know if its an impending OOM or the Chef telling you your burger is ready.   :lol:

 

Maybe this is why some airport developers have been adding scenery to the inside of their terminals.

 

Ted

I've been thinking the same thing. The Avatar mode along with support for animation blending looks like it could greatly enhance the ORBX's People Flow and FSDreamteam's GSX products with better animations and potentially more features for future updates.

Derek Rogers
PC Specs: Intel i7-4790K 4.6GHz : 16GB RAM : GTX 970 4GB

You know ORBX has got to excited about this avatar. ...buy your $100 burger? When you start hearing a ding you won't know if its an impending OOM or the Chef telling you your burger is ready. :lol:

 

Ted

Laffffffffffffffffinnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn

 

Chas

Ok...seriously folks ...I Believe that 0000 Zulu time has passed by 14 minutes, so who across the pond has downloaded and installed their version of V3?

 

We'll give you an hour to download and install, and anuther hour to install your fave aircraft and fly around

 

So...at precisely 2:14 Zulu, I expect the first SITREPs to be floating in, by Odin!

 

That is an order!

 

...I'll be up!

 

 

Chas

My first sim flight simulator pD25zEJ.jpg

 

Take a ride to Stinking Creek! http://youtu.be/YP3fxFqkBXg Win10 Pro, GeForce GTX 1080TI/Rizen5 5600x  OCd,32 GB RAM,3x1920 x 1080, 60Hz , 27" Dell TouchScreen,TM HOTAS Warthog,TrackIR5,Saitek Combat Rudder Pedals HP reverbG2,Quest2

From the P3D Website Chas...

 

 

This Wednesday, September 30th, at 1:00 PM EST Prepar3D v3 will be available for purchase and digital download

Jimmy Nestor

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