Jump to content

Sign in to follow this  
767lover

another MSFS quality not often discussed

Recommended Posts

What I thought was always lacking in older versions of flightsimulator and perhaps also XP11 is a sense of depth and height. I do not know how they have achieved this, possibly a combination of scenery rendering and dynamic lighting, but I find the sense of depth and height very very well done in this sim. This alone make this sim such an amazing joy for me and I cannot wait to use it on a bigger monitor or VR.

Thanks again Asobo-MS to nail this very important feature of the flightsim experience. 

  • Like 15
  • Upvote 4

Share this post


Link to post
Share on other sites
1 minute ago, 767lover said:

What I thought was always lacking in older versions of flightsimulator and perhaps also XP11 is a sense of depth and height. I do not know how they have achieved this, possibly a combination of scenery rendering and dynamic lighting, but I find the sense of depth and height very very well done in this sim. This alone make this sim such an amazing joy for me and I cannot wait to use it on a bigger monitor or VR.

Thanks again Asobo-MS to nail this very important feature of the flightsim experience. 

Agreed. And the sense of speed too, flying over the threshold is a lot more nerve racking now. 

  • Like 4

Share this post


Link to post
Share on other sites
6 minutes ago, 767lover said:

What I thought was always lacking in older versions of flightsimulator and perhaps also XP11 is a sense of depth and height. I do not know how they have achieved this, possibly a combination of scenery rendering and dynamic lighting, but I find the sense of depth and height very very well done in this sim. This alone make this sim such an amazing joy for me and I cannot wait to use it on a bigger monitor or VR.

While I do not disagree with the fact that it is very well done in this sim, to me the difference is produced by the improved use of satellite imagery and  photogrammetry.  But the effect of depth and height for me started in about 1998 with Pro Pilot, which was the first simulator to effectively use terrain mesh. 

One of my first posts here on Avsim was back then after I flew the Columbia River gorge along the Oregon-Washington border in Pro Pilot, and then later flew from Fresno, California, to Big Bear, Ca, and was wowed when after turning south from Big Bear I cleared the San Bernardino Mountains and the San Bernardino/Riverside valley floor opened up below.  So that sense has been around for quite some time now.


Frank Patton
MSI Z490 WiFi MOB;  i7 10700k Comet Lake 3.8 Ghz CPU; Ripjaws 32 gb DDR4 3600; ASUS GTX 1070 TI Turbo 8GB; MasterCase H500M; Corsair H100i Pro cooler; Corsair RMX850X PSU; ASUS VG289 4K 27"; Honeycomb Alpha Yoke A+.  Former USAF meteorologist & ground weather school instructor; AOPA Member #07379126 
                        There is no limit to what a man can do or where he can go if he doesn’t mind who gets the credit! - Benjamin Jowett

 

Share this post


Link to post
Share on other sites

Only other sim i got that feeling from was xplane. That moment on rotation where the ground starts leaving your reach. Its a weird sensation to grasp or even describe. This sim does it so well.

  • Like 2

Share this post


Link to post
Share on other sites
1 hour ago, 767lover said:

 but I find the sense of depth and height very very well done in this sim.

Yes, I play the rest of sims on VR, and on VR that is improved, but on MSFS on monitor it's better than other sims on VR ... eager to try MSFS on VR.

  • Like 2

Share this post


Link to post
Share on other sites

After watching Squirrel's latest video, a real-life flight in a cross-wind in a C172, I couldn't help being amazed that his plane stayed up in the air. Especially when the video would move to the GoPro on his wing. Suspense is the only thing missing from MSFS.

Share this post


Link to post
Share on other sites

Indeed. The feeling of speed when flying near clouds is so realistic. Also the feeling of height when you look down on those clouds so far below you realise how high you are. Superb.

  • Like 1

Share this post


Link to post
Share on other sites

The feeling of depth is completely destroyed by the blurs at even medium range. XP more realistic in this sense. FS2020 superb at close range but terrain further  is so confused...I hope they will fix this

  • Like 1

Riccardo Viecca

Share this post


Link to post
Share on other sites

Even taxiing up or down feels different. They nailed the immersion factor.

  • Like 3

Share this post


Link to post
Share on other sites

Completely agree. It's mostly down to the graphics this sim has. That is why I have always said that visuals are a VERY important part of any flight sim. Great visuals always tend to bring in that immersion factor. Also this is the first time in my flight sim career that I am scared to fly into storms in msfs. They look genuinely scary !

Edited by Baber20
  • Like 1

Baber

 

My Youtube Channel http://www.youtube.com/user/HDOnlive

Share this post


Link to post
Share on other sites

I suspect it has a lot to do with a better representation of light and especially shadow. I've noted for a long time that while our legacy sims have settings for shadows, they tend to be either too performance intensive (this also goes for lighting) or they are very short range, which ends up in shadows noticeably popping into existence and disappearing in close proximity to your aircraft.

This also goes for cloud shadows and cloud viewing distance.

I think the overall combined effects in MSFS comport well to our real life visual experience of the world.

  • Like 1

Just Flight Beta Tester
 
We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i7 8700K @ 5.0GHz / 32.0GB G.SKILL TridentZ Series Dual-Channel Ram / ZOTAC GAMING GeForce® RTX 2080 Ti Triple Fan / Sound Blaster Z / Oculus Rift VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 2x Samsung SSD 850 EVO 500GB / 1x Samsung SSD 860 EVO 1000GB / 5 other regular hd's with up to 10 terabyte capacity each / Windows 10 Pro 64-bit / Gigabyte Z370 AORUS Gaming 5 Motherboard

Share this post


Link to post
Share on other sites

We really need to give MS/Asobo enough credits for the graphics in MSFS. It's simply super. There sure many things that can and need to be improved, but at its current status MSFS beats any other sims in any graphics category by 5000 miles.

  • Like 1

Yang

Share this post


Link to post
Share on other sites

My latest "thrill" I've run into is this; I watch that "abandoned" show. I see some ruins in a country and most give you enough info to find it on a "map". So I hit the internet to confirm area, then find nearest airports, then plan out which way to head out to look for it. Only trouble is if ruins are in the scenery, it's not depicted as such the ai goes ahead an fills it in with a generic building. Still it's fun to go see if you can locate it. I can't do that in those other sims. 

  • Like 1

i7 7700K @4.2, GTX 1060 6 Gig, Windows 10, P3D v 5, and MSFS 2020 and a couple of SSD's

Share this post


Link to post
Share on other sites
8 hours ago, fppilot said:

While I do not disagree with the fact that it is very well done in this sim, to me the difference is produced by the improved use of satellite imagery and  photogrammetry.  But the effect of depth and height for me started in about 1998 with Pro Pilot, which was the first simulator to effectively use terrain mesh. 

One of my first posts here on Avsim was back then after I flew the Columbia River gorge along the Oregon-Washington border in Pro Pilot, and then later flew from Fresno, California, to Big Bear, Ca, and was wowed when after turning south from Big Bear I cleared the San Bernardino Mountains and the San Bernardino/Riverside valley floor opened up below.  So that sense has been around for quite some time now.

Depth and height have always been reasonable at altitude, especially with scenery addons.

Where this sim has taken a big step forward is the sense of depth when the scenery is up close and personal and in your face so to speak.

I am expecting RT in 3D cities to be even better once we get it.

Share this post


Link to post
Share on other sites
21 hours ago, 767lover said:

What I thought was always lacking in older versions of flightsimulator and perhaps also XP11 is a sense of depth and height. I do not know how they have achieved this, possibly a combination of scenery rendering and dynamic lighting, but I find the sense of depth and height very very well done in this sim. This alone make this sim such an amazing joy for me and I cannot wait to use it on a bigger monitor or VR.

Thanks again Asobo-MS to nail this very important feature of the flightsim experience. 

...."sense of depth and height"....Totally agree....in fact just took a group flight to the new freeware Catalina scenery and experienced this same thing....

When @cavaricooper and I landed, I went to external view, and the sense of that cliff right off the end of the runway was VERY convincing. 🙂   The fact the runway is elevated at that end and as you approach it in cockpit view, you can eerily sense the doom looming at the end if you misjudged your landing speed and conditions of your brakes 🙂 

BMZ7x0.jpg

Another unusual phenomenon is your instinctive urge to squint when you view shots like these (or see them in the sim)....when the brightnees of the virtual sun is no brighter than ambient white stuff that may also be on your screen (I usually have websites up in a corner of my monitor (55" TV) and the white background is no brighter than the sun MSFS).

jskpl4.jpg

This was a sunrise flight this morning to go see John Travolta's house. 🙂 

  • Like 1

Regards,

Steve Dra

Download my paints here at Avsim by clicking here

9Slp0L.jpg 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
  • Donation Goals

    AVSIM's 2020 Fundraising Goal

    Donate to our annual general fundraising goal. This donation keeps our doors open and providing you service 24 x 7 x 365. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. We reset this goal every new year for the following year's goal.


    34%
    $8,560.00 of $25,000.00 Donate Now
×
×
  • Create New...