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MSFS focusing for the hard core simmer market, not X-Box!

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4 minutes ago, Dominique_K said:

When I hear the   blah blah about the new blood and expanding the hobby to new populations of players that always makes me thing of these dreadful multi-storey cruiser ships ruining Venice. I don't know why ! 

 

I think the shopowners and biznisses actually are thrilled with all those tourists pouring in and give the city huge revenues in taxes and employment, while there is those old grumpy citizens that hate it and would like the city to stagnate and never evolve and are happy to live in their own museum without outside interraction until they finally face st. Peters at the pearly gates..:p Thats how I see it whether we talk about venice or flightsims...

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13 minutes ago, Doug47 said:

That’s pretty much every other simulator? MSFS is known to be sorely lacking with this. Hopefully this will improve but I don’t think so. 

Name ONE that had "live" weather

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5 minutes ago, Doug47 said:

That’s pretty much every other simulator? MSFS is known to be sorely lacking with this. Hopefully this will improve but I don’t think so. 

As stated in the Q&A resources are going into improvements constantly and IMO it's down to somewhat of a case of tweaking and tuning versus a major rework.  Let's see which other simulator did I see anything even remotely like these?  spacer.png

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Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

8 minutes ago, Mikeingreen said:

Name ONE that had "live" weather

Is MSFS live or ‘live’? 
There is a difference. 

Regarding legacy code, it isn't like Asobo had a choice. That legacy code contains code dating back to the very first Microsoft flight simulator, I think it was Asobo's technical director who said in an interview. They were given the flight simulator code to use (because it's Microsoft's product, after all), to marry up to their proprietary rendering and world engine, and to do what they can with it to improve it. So, massive pats on the back for taking such outdated code, that, in the tech director's words, was not written for modern, multi-thread hardware, and to get it to where it was at launch, with Microsoft's fairly tight launch date set, and continue to keep rewriting that code in sections, while trying to implement new features planned, unplanned but demanded, and things like Reno.

That particular sim update that people blame on the Xbox, for supposedly dumbing it down and/or degrading the experience. That was actually the biggest rewrite of the legacy code to date, to optimise performance greatly. Yes, it was something they knew they had to do to get it working on Xbox because of the memory limitation; but it was also for the benefit of the PC version, to give them headroom to add more of the planned and requested features without the sim crumbling under the constraints of even the best home hardware.

As already stated here, the PC version at times uses more memory than the Xbox one. I've seen a video of them running side by side, with the PC version looking nice and seamless, while the Xbox version, showing the same flight recreated, had scenery and terrain popping fairly close to the foreground.

Edited by March Hare

I’m encouraged and hopeful we see asobo demonstrate a commitment to the aviation side of this hobby rather than the game side of it. Both are important. They have don’t enough to advance the game part. Now it’s time to advance the aviation part accordingly. Many of us work together in aviation and are surrounded by this stuff. It means something. Good times 

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1 hour ago, Noel said:

As stated in the Q&A resources are going into improvements constantly and IMO it's down to somewhat of a case of tweaking and tuning versus a major rework.  Let's see which other simulator did I see anything even remotely like these?  spacer.png

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Here here!

I'll take those over the morphing weather presets in all the other sim's.  Nothing like seeing a weather front in the distance and flying up towards and into it.  Everyone's needs are different of course.   I'll be happy when MS cracks the nut with METAR integration, but not at the expense of seeing different weather off into the distance without the need to morph as you fly between stations.  Neither REX here in MSFS nor other systems on P3D or XP11 are able to avoid that shortcoming.  XP12's planned system will, however, and I AM looking forward to that and to see how they handle the integration of METAR samples.

 

The new sim is just so different with its streaming scenery and streaming weather and its much more GPU prioritized than previous sims.  I'm not a programming expert but is it really possible for an XBox with its hardware to limit what can be achieved by your specific better hardware?  My PC with a GTX1070 looks better than what my XBS can produce.

|   Dave   |    I've been around for most of my life.

There's always a sunset happening somewhere in the world that somebody is enjoying.

Every time they have one of these Dev Q&As they talk up all this awesome stuff but then what we get is often pretty underwhelming in comparison.

So I guess we will see what we actually get.

AMD 3950X | 64GB RAM | AMD 5700XT | CH Fighterstick / Pro Throttle / Pro Pedals

6 hours ago, Matchstick said:

I'd disagree that this isn't possible in MSFS - we already have external flight models like AirlandFS and for systems modelling Fenix are building their A320 around Prosim rather than the MSFS internals.

There are definitely new limits on some things like interfacing with the desktop Garmin Simulators but at least some other things do appear to be possible,

Regarding this, I watched again the first part of the Milviz video I mentioned earlier ( https://www.youtube.com/watch?v=Mtc8c0hxZBw&ab_channel=milvizinc ) - highly recommended to watch at least the first 15 minutes of this long-ish status report, as they address several issues that make developing for MSFS more difficult for them. Take it with a grain of salt, of course to some extent they're beating their own drum, but it doesn't seem too far off from what I gathered from other people.

According to them a LOT of stuff they did with previous simulators to "force-feed" their own flight-model and stuff into the sim just doesn't work anymore, in part because of the sandbox for WASM modules, in part due to many of the SimConnect variables being read-only instead of writeable. This doesn't mean things are impossible now (except for the lack of a weather API), but things are very different now than they used to be, and also more complicated, or they have to write their own code for stuff that previously was available out of the box.

I don't think there was a way to avoid this, on Xbox sandboxing is a must, and on PC there are probably good reasons to keep many SimConnect variables read-only. But it probably means that future improvements of the SDK are needed to make life easier for many 3PDs. Not because things are impossible, but because it doesn't make sense for every add-on aircraft to develop the same functionality over and over again. This might as well work if someone writes an open source library of useful functions (released under a permissive license), so it's not necessarily up to Asobo to do this. 

 

Edited by pstrub

My simming system: AMD Ryzen 5800X3D, 32GB RAM, RTX 4070 Ti Super 16GB, LG 38" 3840x1600

12 hours ago, pstrub said:

Not the last SU, they explicitly stated it's coming to SU8 (Feb 22) and SU9 (probably April), and I suppose more is coming further down the road. They got a bit mixed up between SU8 and WU7, but it was clear they were referring to a future release.

SU8 is March 1 according to Jorg.

ns

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12 hours ago, a321 said:

 

Mind boggling how its first 2 years is playing catch up to sims that already have all this, and did it all day 1... Sorry Basic stuff! Still uses FSX stuff, as said in the live stream. No pat on the back for using a 15 year old flight model, sorry!

 

FS2004 had 3 Study Level Airbus planes, from PSS in 6 months, please dont make me link the article dating back to 2006

 

Nobody blames the XBOX, this point keeps getting missed! We (those who moan)  blame ASOBO/MS for the dumbing down, as stated by some DEVS! Why not get the sim into shape first. Now we have issue's across the board. Did you see the guys response when Jorg suggested he talks about the Weather API in the last live stream!

What we have is FSX reskinned and minus a whole load of functionality so it works on the XBOX! 

All of these things should of been ready and available at day 1. Did they not look at other sims and think we need to allow the same functionality! No doubt it will improve, but its nothing to shout about at the moment. its disappointing to say the least.

 

 

Whats “all of these things!” Your words, not mine.

FAA: ATP-ME, 737 CA, enough time in the 757/767 to be dangerous 🤠

Matt Kubanda, 7950X3D, 64GB RAM, RTX 5090@4k, MSFS 2024

 

 

 

9 hours ago, rob0203 said:

We will have soon PMDG in MSFS! So then we talk again! 😃

DC-6 is already here not on the XBox though. Whats up with that.?

7 hours ago, Noel said:

Is that why I see 11.4Gb of VRAM and 14.8Gb of SysRAM in use at FT's KLAS?

 

7 hours ago, DeepestRed said:

Shh, don't try to use reason with these folks, it only makes them mad.  😂

BINGO!

Folks seem to have really bad amnesia of how the older platforms (FSX/P3D) handled areas like FT's KLAS.

You could pretty much expect an OOM if you didn't save mid flight or blurries during final approach. So full autogen and other eye candy sliders were never an option.

Here we are in MSFS and the sim is actually taking advantage of all of my GPU and System RAM to give me a smooth as butter fully populated terrain objects/traffic/max clouds,max texture res etc etc KLAS descent and approach.

Here's the kicker....in VR at that! A component that has to render every 3D object twice and adds a whole other layer of hardware/performance strain on a complex open world flight sim!

For people just to blurt out blatant statements like "it's dumbed down for xbox" shows you everything you need to know.🤣

 

 

 

Edited by blueshark747

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