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Tuskin38

IniBuilds KJFK - Released

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correct.  Any handcrafted asobo scenery must be disabled if using payware due to conflicts.  It's easy to reverse this change later if desired.  But it probably won't be. 


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1 hour ago, abrams_tank said:

Are those custom cars that iniBuilds made themself?

Not built by themselves, but they are custom made models packages, the same as with people in other scenarios.

For example: same and repetitive fat, bald with a plaid shirt. 🙂

 

 

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49 minutes ago, bbking said:

Maybe to avoid conflicts? I have done the same with Lowi and Klax.

I see. Thanks .


Real Deraps

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Anyone using this and also have DD KEWR installed?  How is the performance?


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Interested in early adopter experience re FPS impact compared to landing at Asobo KJFK, & whether any features, such as Interiors, can be turned off to help manage FPS impact.

T45

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Terminal interiors can be disabled along with many other options. 


Sean Green

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3 minutes ago, sgreen91 said:

Terminal interiors can be disabled along with many other options. 

Hoping for an option to use SD textures.  That helped a bunch at KLAX.


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Honestly I am not interested in interior.
It only takes FPS away.

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I get slightly lower FPS compared to KLAX and EGLL with some of the grund clutter and statics turned off. Same with FSLTL or AIG, down to around 30FPS while KLAX and EGLL stay at around 35FPS. This is with most settings on ultra, 1440p and using a 13600K with DDR4 RAM and a 6900XT.


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1 hour ago, polosim said:

Not built by themselves, but they are custom made models packages, the same as with people in other scenarios.

For example: same and repetitive fat, bald with a plaid shirt. 🙂

 

 

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he's not fat or bald! 😄

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Posted (edited)

Myself and a friend were on approach for 22L at KJFK while on Vatsim with around 20+ FSLTL aircraft in the area when at 1000ft we both experienced a 3 to 4 second pause on approach to 22L. I run my LOD at 150 and PG off, he runs 200 with PG on. The rest of our settings are about even. I'm curious if anyone else notices a pause. Other then that, FPS were 80 thru 100+ depending on where I was.    

Edited by Wise87
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Dan

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3 hours ago, altenae said:

Honestly I am not interested in interior.
It only takes FPS away.

Same same same.  I'd like to see a decent basic representation when I pull up to the gate or ramp but not sure why devs are going nuts with interiors.... must be the new craze!


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23 minutes ago, ryanbatc said:

Same same same.  I'd like to see a decent basic representation when I pull up to the gate or ramp but not sure why devs are going nuts with interiors.... must be the new craze!

That’s pretty much where I’m at.  Give me a nice interior for areas visible from the gate but I don’t need the stuff that you’ll never see without going looking for it.

Either way this one looks good and I’m not hearing any FPS horror shows yet so will probably pick it up this weekend.

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Dave

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i'm the same - the interiors are very impressive, but massive overkill that i will only look at once, if even that

it must be delaying the release of airports, pyreegue is showing some amazing screenshots of east midlands interior, but i honestly think most customers would rather it was released quicker, easier on frames, with less interior modelling beyond what you see when you pull up

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5 hours ago, altenae said:

Honestly I am not interested in interior.
It only takes FPS away.

makes more sales.  i remember umberto at gsx going on about the burger king girl at KORD for the kids.

"More eye candy, more sales".   his words not mine.

 

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