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New MSFS 2024 Trailer - Release date: 11/19/2024

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On 6/9/2024 at 8:55 PM, flying_carpet said:

Will the deer be able to fly?

Well of course not. Deer don't fly. As a matter of fact, neither do carpets 😁

Cheers, Bert

AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS 2024

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  • I am absolutely hoping for this.. imagine a flight sim where you could hop in and out of any vehicle without having to go to the main menu.. you could fly a heli, land on a field explore the world, th

  • Tuskin38
    Tuskin38

    Yosemite Valley (El Capitan on the left) 2020 (maxed LOD on ultra + the US world update that added a custom model for El Capitan) 2024

  • I'm really tired of this argument. You don't want missions? Fine, just do your thing as you used to. No one calls DCS an arcade platform even though it has plenty of missions, so why say that about MS

10 minutes ago, Rimshot said:

Neither have I, but degrading remarks about missions and arcade certainly suggest that.

I am thrilled by what I have seen in the second trailer. This will be the most diverse simulator that was ever available and it looks pretty good as well! We will be in for some 'serious simming'. As stated above many times already, this is not only about flying a commercial airliner. There are many more aspects to aviation. Have any of you only flying the tubeliners ever tried to do operations in small aircraft (no AP) to small hazardous airports. Add some challenging weather to the mix and you'll have a steep learning curve, as much as I would have when I would start flying the tubes.

I remember an incident at EHAL in the Netherlands a couple of years ago, when a TL30 microlight aircraft flipped over after landing and ended up on its back. The pilot was a very experienced KLM captain with thousands of hours in tubes. Nevertheless he had a hard time landing a light aircraft on a grass strip in tricky conditions.

No matter what type of flying you do, it's the way you approach it that makes it 'serious simming'. By the looks of it MSFS2024 will make this possible for all tastes.

I'm just guessing but I assume the "arcade" remarks stem from the fact that the sim seems to be catering to the Xbox crowd more and more who are traditionally younger, more transient and less serious about simming. The introduction of missions makes it feel like Asobo are catering for both platforms in that sense, its a wider variety of access to flying aircraft for more people and thats fine.

Either way, I don't see why people are so offended by such a comment. Storm in a tea cup really. Playing devils advocate, the definition of a "game" is having an end goal at the end of a process, so MSFS is moving closer to a game rather than a pure sim now. As I always say to the wife, its a sim NOT a game. 😆

Edited by El Diablito

B450 Tomahawk Max / Ryzen 7 5800x3D / RTX 3060ti 8G / Noctua NH-UI21S Max Cooling / 32G Patriot RAM / 1TB NVME / 450G SSD / Thrustmaster TCA & Throttle Quadrant / Xiaomi 32" Wide Curved Monitor 1440p 144hz

  • Commercial Member

Everyone was up in arms before the release of msfs 2020 that it was going to be  all arcade and another failure like “flight”. 

Just because they are adding missions and career like mode, doesn’t take away from the fact that it’s still a flight sim.

2 minutes ago, El Diablito said:

I'm just guessing but I assume the "arcade" remarks stem from the fact that the sim seems to be catering to the Xbox crowd more and more who are traditionally younger, more transient and less serious about simming. The introduction of missions makes it feel like Asobo are catering for both platforms in that sense, its a wider variety of access to flying aircraft for more people and thats fine.

Either way, I don't see why people are so offended by such a comment. Storm in a tea cup really. 

When FSDT releases GSX or FSRealistic introduces an add-on for first-person walkarounds to enhance immersion, it's praised as a tool for serious simmers. But when Asobo integrates a global system that lets you roleplay various real-world flying operations, it's dismissed as a game feature for Xbox and less serious simmers. 

The bias in these attitudes is clear. Stay open-minded, wait and see, and if it's not for you, don't use it.

Personally, I'm thrilled about this feature. I see it as a way to simulate new kinds of flying activities you find in the real world but couldn't simulate before. For example:

- Crop dusting, which helicopters  and Skywagon used to do 200m near my childhood home.
- Coastguard missions flying at low altitude to search for suspicious boats.
- Skydiving missions, taking a group of jumpers above an airfield or above the laggoon
- Rescue missions, taking off from the airfield to find a hiker with broken bones and transporting him to the nearest hospital.

These are all operations you'd find at my local airport, Martinique TFFF 🇲🇶 in the Caribbean, but they're impossible to simulate currently. So how can you call MSFS2020 or X-Plane a true flight simulator if I can't simulate everything that happens at my local airport?

Lots of noise on the career mode. My view is that it has been a key missing component for the growing user base. 

You can keep adding scenery, systems and aircraft but if the user doesn't have a purpose that keeps them engaged there is a big gap and risk that they leave the sim. 
 

I’m personally hoping the career mode creates an additional reason to fire up MSFS and be engaged. It will have to be much more than missions to meet this goal though. 

6 minutes ago, cyril972 said:

When FSDT releases GSX or FSRealistic introduces an add-on for first-person walkarounds to enhance immersion, it's praised as a tool for serious simmers. But when Asobo integrates a global system that lets you roleplay various real-world flying operations, it's dismissed as a game feature for Xbox and less serious simmers.

False equivalence but I hope you enjoy your time in the sim. For people such as yourself it will be fantastic. It remains to be seen how all these scenarios you've listed will play out once in the sim and how well they'll be done. I only say so because we're 4 years into this sim and well, you know, not everything was good to go out of the box.

B450 Tomahawk Max / Ryzen 7 5800x3D / RTX 3060ti 8G / Noctua NH-UI21S Max Cooling / 32G Patriot RAM / 1TB NVME / 450G SSD / Thrustmaster TCA & Throttle Quadrant / Xiaomi 32" Wide Curved Monitor 1440p 144hz

MSFS2020 have very good looking water and planes, but no water phycis. It seems that MSFS2024 do not have either? Water is allways calm flat. Waves have absolute not effect to the planes or boats.

  • Commercial Member
8 hours ago, rjquick said:

Well, it looks like it is a victory for those that wanted Flight Simulator to be turned into an arcade game. Congratulations. I hope you score high points for rescuing little Johnny from the cliff, perhaps even get 'high score'. In real life, you have to seriously learn how to operate an aircraft before you go off and fly any missions. I notice they show a lot of fancy arcade game graphics of 'missions', but don't say much about actually learning how to operate an aircraft. I'm guessing you'll be able to hop in that helicopter and be out scoring rescue points in an hour or less. Just like the real world.

I am absolutely hoping for this.. imagine a flight sim where you could hop in and out of any vehicle without having to go to the main menu.. you could fly a heli, land on a field explore the world, then fly again to a heliport, switch to a private jet, fly to an airport switch to a 737, explore the airport walking or perhaps jumping into the airport bus and drive around. It would be a world of flight simulation to no end and most users would feel immersed into a place where many dreams can be true.

I specifically asked Sebastian from Asobo face to face last year at FSExpo Houston to enable this feature, and the words I used and he used were "like GTA?".. and I said yes, like GTA. now you might think immediately into arcade, you might think this is gamish.. but that is just because you are failing to see the bigger picture, having the opportunity to switch vehicles like GTA does, open the gates of MSFS to a world full of features, with the SDK expanding its capabilities beyond it current limits.

I am supper exited for MSFS 2024, but I love thinking outside the box, the old fashion way of flight simulators like FS95 / FSX needs to become a thing of the past, buried deeper than dinosaurs are.. the future of simulators are worlds where you can explore and enjoy "as you wish to do so", what does this mean? of you want to just fly point A to B on airports and nothing else.. fine.. oh you want to simulate bush flying and enjoy the world? sure you can.. oh you want to explore the thrill of pilots firefighting? no problem.. oh you want to explore the thrill of sensitive cargo missions? sure go ahead.. everyone can do as they like without limits.

Anyone failing to see this future, and complaining about why MSFS is doing this is just not willing to understand Microsoft if not narrowing you into an arcade game, it is expanding your horizon into something "more"..  however if anyone is really bothered about it, they can simply put stay behind, install FSX, P3D, etc. and enjoy the old ways.. I will be on MSFS 2024 embracing the future and the change because what is coming is just fantastic and it is only the beginning, I can see already the crazy stuff I will be able to put into my products.. what a wonderful time to be a 3rd party developers for MSFS.

My 2 cents,
Raul

Signature3.png

Oficial Website: https://www.FSReborn.com
Discord Channel: https://discord.gg/XC82TqvKQ3

14 minutes ago, El Diablito said:

It remains to be seen how all these scenarios you've listed will play out once in the sim and how well they'll be done. I only say so because we're 4 years into this sim and well, you know, not everything was good to go out of the box.

That’s true, but I’m happy to see them even try, one thing wee can’t accuse Asosbo of is, not working as hard as they can to improve the many flaws the sim had when it first released. So we will see how it goes, but dismissing any attempt at implementing thing is not the right way to go in my opinion 

4 minutes ago, simbol said:

I am absolutely hoping for this.. imagine a flight sim where you could hop in and out of any vehicle without having to go to the main menu.. you could fly a heli, land on a field explore the world, then fly again to a heliport, switch to a private jet, fly to an airport switch to a 737, explore the airport walking or perhaps jumping into the airport bus and drive around. It would be a world of flight simulation to no end and most users would feel immersed into a place where many dreams can be true.

I specifically asked Sebastian from Asobo face to face last year at FSExpo Houston to enable this feature, and the words I used and he used were "like GTA?".. and I said yes, like GTA. now you might think immediately into arcade, you might think this is gamish.. but that is just because you are failing to see the bigger picture, having the opportunity to switch vehicles like GTA does, open the gates of MSFS to a world full of features, with the SDK expanding its capabilities beyond it current limits.

I am supper exited for MSFS 2024, but I love thinking outside the box, the old fashion way of flight simulators like FS95 / FSX needs to become a thing of the past, buried deeper than dinosaurs are.. the future of simulators are worlds where you can explore and enjoy "as you wish to do so", what does this mean? of you want to just fly point A to B on airports and nothing else.. fine.. oh you want to simulate bush flying and enjoy the world? sure you can.. oh you want to explore the thrill of pilots firefighting? no problem.. oh you want to explore the thrill of sensitive cargo missions? sure go ahead.. everyone can do as they like without limits.

Anyone failing to see this future, and complaining about why MSFS is doing this is just not willing to understand Microsoft if not narrowing you into an arcade game, it is expanding your horizon into something "more"..  however if anyone is really bothered about it, they can simply put stay behind, install FSX, P3D, etc. and enjoy the old ways.. I will be on MSFS 2024 embracing the future and the change because what is coming is just fantastic and it is only the beginning, I can see already the crazy stuff I will be able to put into my products.. what a wonderful time to be a 3rd party developers for MSFS.

My 2 cents,
Raul

Long live the CTRL + E!!

Shame on those fancy 3rd party  developers for not incorporating it. 

I also suggest adding a "vroom vroom" sound effect to go with it....

  • Commercial Member
1 minute ago, ha5mvo said:

Long live the CTRL + E!!

Shame on those fancy 3rd party  developers for not incorporating it. 

I also suggest adding a "vroom vroom" sound effect to go with it....

You can use CTRL + E on any of my MSFS aircraft products lamao.. but this means you must set all their realism to dumb level 😛

R.

Signature3.png

Oficial Website: https://www.FSReborn.com
Discord Channel: https://discord.gg/XC82TqvKQ3

I really like the level of detail that is added on the ground. That screenshot of Yosemite Valley looks really nice, but I am very surprised by how it looks in MSFS 2020. What on Earth has happened to the trees and water in that shot?? :huh:

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

10 hours ago, Tuskin38 said:

There's no way the current sim could re-create these skies

EUUc9R9.png

fKTq4cA.png

Presets can create those clouds.  Using humidity, you can get the sun glow.  Colors and saturation are different from the current sim in the second shot, but after all the color settings tweaking users were doing a while back, I feel like someone could probably re-create this. 

I've been using Active Sky some lately, and these skies look similar to what I've seen.  That's just using the current presets.

None of this is to say that I don't think the new sim looks good.  Even if it were exactly the same, it would be worth it to me just for the performance improvements (assuming they turn out to be as significant as suggested), but the extra ground detail is awesome. 

And - gasp horror! - some of the missions look fun too.

Imagine, being angry that folks want to use a video game to *have fun*!  😁

Edited by Stearmandriver

Andrew Crowley

35 minutes ago, Christopher Low said:

I really like the level of detail that is added on the ground. That screenshot of Yosemite Valley looks really nice, but I am very surprised by how it looks in MSFS 2020. What on Earth has happened to the trees and water in that shot?? :huh:

I think that is a custom scenery showing what is possible, I do not expect to see any of that in the remote areas like Southern Africa and PNG where I like to fly. 🙄

Johan Pienaar

 

1 hour ago, simbol said:

I am supper exited for MSFS 2024, but I love thinking outside the box, the old fashion way of flight simulators like FS95 / FSX needs to become a thing of the past, buried deeper than dinosaurs are.. the future of simulators are worlds where you can explore and enjoy "as you wish to do so", what does this mean? of you want to just fly point A to B on airports and nothing else.. fine.. oh you want to simulate bush flying and enjoy the world? sure you can.. oh you want to explore the thrill of pilots firefighting? no problem.. oh you want to explore the thrill of sensitive cargo missions? sure go ahead.. everyone can do as they like without limits.

Anyone failing to see this future, and complaining about why MSFS is doing this is just not willing to understand Microsoft if not narrowing you into an arcade game, it is expanding your horizon into something "more"..  however if anyone is really bothered about it, they can simply put stay behind, install FSX, P3D, etc. and enjoy the old ways.. I will be on MSFS 2024 embracing the future and the change because what is coming is just fantastic and it is only the beginning, I can see already the crazy stuff I will be able to put into my products.. what a wonderful time to be a 3rd party developers for MSFS.


Well said Raul, and coming from a respected aircraft developer like you who strives to make aircraft as realistic as possible that is great to hear. Indeed MS/Asobo are now expanding this sandbox we already have for flight simulation to further enhance the digital twin earth it's all set in (to frankly levels I never thought would be possible) while also expanding to cover simulation of other aviation areas, all the while improving the core aspects of flight simulation too. The current sandbox is being enhanced further while also being widened in scope while giving the user complete control to use it as they want, and that's the key for any simulator.

There are those who still seem to be suffering from reading comprehension issues or basic abilities to grasp what is being clearly stated to them, and shown, by MS/Asobo about all what is being improved in this sim (and others of course are the usual suspects who desperately try to cling to any sort of misinformation/disinformation tactics to denigrate MSFS). The key point here is that if MS/Asobo were a small team, yes then they obviously should *only* focus on the core/traditional aspects of flight simulation.. but as luck would have it for us, MS seems quite determined to pour tonnes of investment into this franchise (thanks of course to MSFS 2020's success and uptake with the 3rd party devs). So with a team that is multiple times the size of previous sim development teams, it is quite possible that they can focus on all the numerous areas they are focusing on.. those who still cling to the old way of doing flight simulators can cry or shout or feign concern all they want (whether due to genuinely not understanding, or being deliberately obtuse, or being laughably insecure given their attachment to some other sim), but the old way is going/gone the way of the dodo.

MSFS 2020 in its current state already allows for deeply simulated aircraft (whether it's when paired with the right 3rd party high fidelity add-on birds, or the AAU/SU enhanced or 3rd-party-contracted default birds). Now if MSFS 2024 comes along to further improve aerodynamics/physics, systems, avionics, performance, weather, etc in the core sim ... *and* make it easier and more flexible for aircraft devs to make aircraft ... *and* allow for simming of various aviation activities ... *and* improve the fidelity of its digital twin earth even more ... well that's a no brainer, I'll take it 🙂
 

Edited by lwt1971

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

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