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MSFS 2024 Global Preview Mega Thread

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6 hours ago, Lucky38i said:

The spec sheet makes no sense at all. There's no mention of what results these specs will produce and at what resolution which is particularly important. 

In what world is a GTX 970 equivelant to a 5700.

Why is the jump for Intel from a 6800k to 10700k, two whole generations whilst amd is just 2600X to 2700X.

64GB is the most ridiculous of all. Whilst simultaneously not recommending any X3D chips.

I really hope we get a updated spec sheet that makes sense with regards to PC components as well as defined what resolution and fps a defined spec would receive. 

I'm beginning to wonder if some new hire at Asobo or MS came up with this not realizing the teeth nashing it would cause. 

Eric 

 

 

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  • A lot of articles and videos to chew on and these are just the first batch based on this day event, hopefully just the start of more info and details to come, especially on the MS/Asobo livestreams an

  • I am not sure what I am thinking about the FS24. It is a FLIGHT Simulator, we need realistic weather, realistic clouds etc. not elephants on the ground. Sorry

  • New cirrus clouds 

2 hours ago, Sethos said:

Not really with DDR5 and the X3D chips. Can't necessarily just slap in another two sticks, because the memory controllers have a tougher time handling DDR5 and 4 sticks, especially at 64GB and beyond, plus AMD in general have a tougher time with that. So you might end up not being able to boot at all, thus you have to reduce speeds or loosen timings. So it's a bit of a crab shoot, for some it'll work, for others it won't. To be on the safe side, get the best experience, you need a specific 2x32GB kit. So that turns up the price a bit.

 

I'm glad I saw your message. I have 2x16GB G.Skill DDR5-6000 (3000MHz) sticks in there now with a 7800x3d. If I upgrade, will make sure to go with 2x32GB with same speed as it works best. 

Eric 

 

 

1 hour ago, Krakin said:

Well, 2024 has certainly turned XP72's opinion around. He's not a pilot but now he thinks 2024's flight model is great after consistently saying 2020's was inferior for years. Expect more of this since he hasn't been the only one.

 



Good interview with Seb there by XP72.. really waiting on hearing from 3rd party devs and how/when they'll update their aircraft, especially something like the new more detailed aircraft surfaces and geometry setup which Seb says they've added new SDK tooling for to make the transition easier. Did Seb also say there they've released the new SDK and docs now? (starts around here about 3rd party devs and making use of the new FDE features: https://youtu.be/VyNi-Ic9mXQ?t=389)
 

 

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

English is not my mother tongue and I find it difficult to understand... but the improvement of the flight model is to pay for sensors and put them on a real aircraft ? 

That I don't think is affordable for most I guess.

1 hour ago, Juliett Alfa Romeo said:

In other words, if I want the same ATR I have, I'll have to buy the more expensive 2024 version? no thanks. At least, not at that price. Sorry...

Any aircraft you bought in the marketplace will carry over to 2024, including the ATR. And any of the Microsoft published ones (which includes the ATR) will get free 2024 upgrades.

That edition is for people who haven't bought all of the FFs and LLs already.

Edited by Tuskin38

It looks like the decision to over spec my last PC build will come in handy. I think all I need to do is add more RAM (48 to 96 GB) and everything else is good. Will order that ASAP. 

7950X3D | RTX 4090 | 96GB DDR5 | 4K G-Sync | Win11 Pro

As a real life GA pilot, I am very happy to see the new way a sesion starts with the zoom down to the plane. With my fellow big tin simmers who start at a gate or stand, they have pushback services so their surroundings are a bit more uniformed of having just planes next to them but not necessarily behind or off to the side infront of them. IRL for GA flights the pilot walks up to the plane giving them time to see the environment around the plane. This is kinda better implemented with this new way of having the session zoom down to the apron instead of starting off in the pilot seat.

The tablet feature makes for a nice addition. Curious how addon makers like A2A and Black Square who have their own tablet feature will work with this new feature.

With all these addon developers who were brought on board to add to the sim instead of having in house developers create what already is offered via addons, its kinda a shame FSDreamTeams GSX wasnt part of it as I feel having GSX as native to the sim would of been a welcomed addition.

Gliders, helicopters and seaplanes used to be kinda the "adopted child" lets say of simming but I really love how all kinda of flight including lighter than air is not only present in the sim but all seem to be fully supported equally and in their own niche. After I earned my PPL and Seaplane rating I did some glider and helo lessons IRL and was hooked on how enjoyable those aspects of flying are. I can see how not only these additions can help flight school students practice with having better environments to fly in but also open up those markets to new users via this sim.

We simmers have been highly known for screenshots so it all make since now that I see it in practice to have jobs where the user has to capture a photo as a flying task giving us more reasons to fly in new places.  

Asobo has created the biggest sandbox for us to play in and yet all of it is well grounded in aviation roots. 

 i9-13900K O/C | ASUS ROG Maximus Z790 Hero | 32GB DDR5 6000MHz Kingston FURY | RTX 4090 24GB | 2x SSD M.2 (2TB Samsung 990 PRO) 1x SSD (4TB Samsung 870 EVO) | Windows 11 Home | H20: HydroLux PRO:HardLine Tubing| 1000w PSU | Starlink WiFi 

Just now, Ident said:

Gliders, helicopters and seaplanes used to be kinda the "adopted child" lets say of simming but I really love how all kinda of flight including lighter than air is not only present in the sim but all seem to be fully supported equally and in their own niche.

I'll be ballooning all over the place!

Cheers, Bert

AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS 2024

IMG-3718.jpg

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

You can see some upgraded ones in the various influencer videos.

Saba and St. Barths have proper ground markings and new ground textures.

Lake Tahoe has similar upgrades.

The new JFK can also be seen in the second trailer and in the event videos 

Edited by Tuskin38

1 hour ago, Aglos77 said:

English is not my mother tongue and I find it difficult to understand... but the improvement of the flight model is to pay for sensors and put them on a real aircraft ? 

That I don't think is affordable for most I guess.


No... the sensors, testing, and use of real aicraft is to *refine* the flight modelling for each aircraft, and IRL aircraft and test flying them are something MS can better access than most devs (and it's a more scientific approach as Seb says that they and team are following now for their own aircraft flight models). But of course top tier aircraft devs like PMDG, Fenix, etc also have resources to access IRL aircraft and Level D sims to help them with their development.

So yes Seb is talking about that stuff in this particular video, but some/most of the flight dynamics engine improvements (and improvements in associated SDK and tooling) for 3rd party aircraft devs is basically what I summarized here https://www.avsim.com/forums/topic/649230-msfs-2024-global-preview-mega-thread/?do=findComment&comment=5162256 , and what Seb talks about here https://www.youtube.com/watch?v=VyNi-Ic9mXQ&t=389s, and what Seb showed here https://youtu.be/a6riRXgRsCU?t=1233 at this year's FS Expo, and also what he showed last year here https://youtu.be/VPhScg_FINE?t=649

Hopefully we'll have a dedicated deep dive video on flight dynamics as part of their planned feature discovery videos that are coming.
 

 

Edited by lwt1971

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

4 hours ago, MarcG said:

No by my logic this could've been a DLC upgrade...

 

Oh sure the massive increase in multithreading (4000x more detail), massive change in streaming architecture, addition of seasons, changes to flight dynamics, massive development of career/role options oh yeah all EASILY as a "DLC upgrade"  😂🙃

And by your logic MS could have released MSFS 2020 as a "DLC upgrade" to FSX, right? 🤣

Thankfully MS/A doesn't subscribe to your logic.

5 hours ago, pmplayer said:

I belive 32GB RAM is still enough but with 64GB you in all cases on the save side - what ever that means..

cheers 😉

I have 24Gb of VRAM, 32Gb of SRAM and in 4y now have never seen more than ~18Gb of SRAM in use for the entire PC not just MSFS.  

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

That’s like saying FSX could have been DLC for century of flight 

(Had to make a new account because my old one "bonchie" wasn't working, couldn't recover password, didn't have any record of my email...)

Real-world career pilot that flies jets...my thoughts.

Just watched CptCanada's video. I'd recommend it over about 95% of the other videos out there because he goes into far more depth about a lot of the questions people are asking. He's also a legit simmer who does things properly.

He says the flight model is far better and the ground handling is night and day. His landing in the MAX seemed to show that. It was really cool to see how the plane stayed dead center in the touchdown until the nosewheel touched and then there was a little wobble to correct with the rudder. That's exactly how it is in real life and shows that the ground handling is far more detailed and multiple points of contact are being moddelled.

My biggest grip with 2020 (and why I haven't played it in years) was the twitchiness of the flight model. Even a C182 has weight when you maneuver it. CptCanada said the new flight model delivers that, that it's far smoother, and the planes feel substantial when you turn.

As to there being no difference with ground textures and photogrammetry, he says the draw distance is much further and the PG wasn't smearing in the distance for him like 2020. Take it for what it's worth.

He said the AI traffic is improved. Seemed to gloss over the ATC and said he didn't try it. I think that's the one thing we can just assume you'll need a 3rd party for. The ATC is probably not going to be much better.

I definitely see a huge difference in runway textures, ground quality (will be great for bush flyers), and basically everything you see when close to the ground. Not expecting perfection of course.

Lastly, don't forget that we are getting World Hub, so while the default airports are probably not updated much (except for the hand-crafted stuff), that should be fixed rather quickly by the community, especially with the more popular airports.

Color me happy with what I'm seeing. Maybe it'll draw me back in. The flight model improvements are what I'm most excited about.

P.S. I know that BluGames is the one guy who kind of poo-pooed the flight model. Keep in mind, he's not a real pilot, and there's a bias toward constantly comparing everything to X-Plane. The way he was flying the MAX in his preview didn't give me much confidence that he really has a solid, realistic basis for what flying a plane feels like. Again, we'll see, but it's definitely changed.

 

 

 

8 hours ago, MrBitstFlyer said:

How would Buildings and PG look any different, unless they base the data on a different planet?

Satellite photos have to be the same, unless they are also taken of a different planet.

Are you serious?

For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.

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