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What are the little things that annoy you at addon airports?

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  • Commercial Member

Bumps, slopes, terrain issues

Static aircraft that can’t be removed (or cars/objects, etc. I Iike options and don’t really care about the blue car parked on the 4th floor of the parking garage when I’m taxiing).

Terminals/ramps that are not properly lit at night

Misaligned jetways

Misaligned runway markings and subsequently night lighting (edge lights in one location, light effects in another)

Default and/or wrong taxiway signs

Inefficient/excessive VRAM usage

Kyle Weber (Private Pilot, ASEL; Flight Test Engineer)
Check out my repaints and downloads, all right here on AVSIM

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  • outermarker
    outermarker

    To me the single most infuriating “little thing” is elevated runway edge lights in the middle of the taxiway....

  • Static aircraft that cannot be turned off are the worst. Gates that still remain unavailable when statics are turned off comes second (looking at you iniBuilds...)

  • micstatic
    micstatic

    single most annoying thing to me are the generic fake looking taxiway/runway signs.  Even most payware keep the default ones.  But the devs who do custom signs are the ones I appreciate the most. 

Elevated taxiway lights, displaced runway markers, object popping - and probably a lot more that I can't remember right now. 

At some airports I get visual glitches like shimmering on fences and other structures. 

The object popping is significantly better if I set OLOD to 1000 (it doesn't affect performance that much). As for objects, I try to disable as much as possible e.g. with the iniBuilds airports. E.g. with parked cars I don't see the point of having these when they "suddenly" pop into view as I'm taxing past or on final approach. 

7950X3D | RTX 4090 | 64GB DDR5

5 hours ago, jcomm said:

That's probably why I don't even consider buying addon airports 🙂

But you could buy them so that you could uninstall them.  👻 🤩

Actually what I find disconcerting is that for some airport devs, they spend all of this time on the buildings, and even interiors, and they look great -- but then the parking is all wrong, taxiway links aren't correct, and as Christopher says the markings are incorrect...   I just don't understand.  I guess the building visuals sell.   Parking etc. doesn't.   That last 10% of work takes 90% of the time.

Rhett

7800X3D 96 GB G.Skill Flare  Gigabyte 4090  Crucial P5 Plus 2TB

10 minutes ago, Mace said:

Actually what I find disconcerting is that for some airport devs, they spend all of this time on the buildings, and even interiors, and they look great -- but then the parking is all wrong, taxiway links aren't correct, and as Christopher says the markings are incorrect...   I just don't understand.  I guess the building visuals sell.   Parking etc. doesn't.   That last 10% of work takes 90% of the time.

With you 100%. I have no issue with devs including terminal interiors, etc. as long as they don't kill performance, but they really need to get the basics right first...

Aside from misplaced taxi lights, shimmering objects or buildings. Hard to understand how a devs can miss this during testing.

MSFS

On the other hand:
Who would be a developer?
I guess that the customer has unlimited time to ferret about looking for the slightest blemish or inaccuracy.
Sometimes, it takes years before something is spotted, like misaligned skid marks, recently reported, that
have been there since October 2020.
Sometimes, the developer has done their best and the simulator is changed, particularly with the two in the MSFS.
Sometimes the developer does something because to do something else would cause performance problems.
Etc, Etc.
It's easy to post on a forum that a great many developers don't read, whereas a more useful path might be to
approach the developers themselves and seek an explanation or a cure.
If doing that, it is best to remember that you might be one of hundreds, or even thousands and most likely not
the only one.
 

I'm annoyed at the lack of Easter eggs. There should be one in each!

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

  • Author
24 minutes ago, Reader said:

Sometimes, it takes years before something is spotted, like misaligned skid marks, recently reported, that
have been there since October 2020.

I did not purchase EGPN Dundee until last year, so I was not in a position to report them for the first four years.

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

5 minutes ago, Christopher Low said:

I did not purchase EGPN Dundee until last year, so I was not in a position to report them for the first four years.

Indeed, but lots of others did and no one reported them.

the same airport being made by 4 different devs to chase crumbs 

 
 
 
 
 
  913456

Poor optimization, stutters, and developers feeling like they need to model the Toblerones in the duty free shop.

It's funny, I've gone from a smooth as silk LSGG with light rail, vehicles moving around, and an insane level of detail, to a slightly stuttery and less detailed GMMX in one flight, so there are clearly more things at play.

Misaligned ILS/PAPI, raised runway lighting in the middle of taxiways is incredibly common, poorly designed gate areas where parking becomes problematic and poor optimisation. Airports in the Middle East/North Africa region seem particularly poor quality and overpriced! 

11 hours ago, micstatic said:

single most annoying thing to me are the generic fake looking taxiway/runway signs.  Even most payware keep the default ones.  But the devs who do custom signs are the ones I appreciate the most. 

Same same.  There is a pretty decent addon though in the marketplace for both 2020 and 24 (different developer name I believe) that fixes this though.

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| Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |

 

 

Misaligned parking positions (as set in AFCAD) and the lines painted on apron. This also happens with default airports.

Edited by Luis Hernandez

Best regards,
Luis Hernández 20px-Flag_of_Colombia.svg.png20px-Flag_of_Argentina.svg.png

Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...

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14 hours ago, Christopher Low said:

I decided to start this thread primarily because of an issue that I have noticed at quite a few of my purchased addon airports (including the one that I have just tested this morning)....

  • Misaligned runway centreline markings

As a beta tester, alignment of runway markings and lighting is the first thing that I check whenever I am given a new airport to test. It is (IMO) the single most important aspect of an airport to get right, and yet I am constantly amazed at how many addon airports are affected by it. I simply do not understand how a set of markings that should be perfectly aligned with each other can look like they have been slapped down by a blind man doing a Michael Jackson dance routine.

Other issues that I noticed.....

  • Badly misaligned displaced runway threshold arrow
  • Terrain elevation issue on the apron

To be fair, the latter is almost certainly due to me not using PG (and this should give you an idea of the developer/publisher of the airport that I tested)), but that is no excuse. All addon airports should be designed to work properly with PG enabled or disabled. No exceptions.

 

more or less the same for me - basically the 'functionality' side of things like that, including AI taxi paths, parking spot configurations (is it the right 'size'? is it the correct type? does it have appropriately assigned airline codes?) etc are my main pet peeve. honestly i'd happily pay for an addon that is little more than all those things correctly and reliably configured, matching current real-world ops to the extent that it's humanly possible, along with night lighting and reasonably accurate terminals and jetways. i find exquisitely modeled terminal interiors or the McDonald's two blocks away utterly useless, both in terms of developer resources and the resources they consume on my PC.

this is all precisely why i was excited for the 'Gateway' scenery system Asobo announced many moons ago that's supposed to operate similarly to the XP Scenery Gateway, which IMO is exactly what is needed for baseline sim operations.

Edited by molleh

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