August 1, 2025Aug 1 9 hours ago, Wolf0 said: Is there any further information on this topic of the changelog? Improved livery specific setting loading. Now some settings are always loaded from the livery, and some settings are persistent (work will continue in this area) Persistency adds a lot of fun, just like the A2A planes, where the switches, fluids and maintenance are logged between simulator sessions. It helps develop a sense of a "real" aircraft when after a few sessions we need to top up the oil, or the oxygen levels, or the chances for a random failure add up to an event... Congratulations on the release, Fenix Team!!! I'm ready for the NEO! It's about settings (like: Does the airplane have this or that feature, e.g. TCAP), not about panel states. Custom panel states (-> saving switches status) is on the list according to Aamir, but it's not in this update For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.
August 1, 2025Aug 1 Couple of comments - I figured out why I wasn't getting the WX radar display - apparently you need to have terrain (the button next to each display) turned off. Regarding the radar, I assume that it is strictly limited to weather and the "Map" and "WX+T" functions are useless? Noted when in VNAV on the descent and I have a specific altitude constraint (ie - be at 9000 at waypoint X) that the jet seems to level at out 9000 a good 5-10 miles before waypoint X. I assumed that the VNAV would simply adjust the descent rate so it hits 9,000 just before or exactly at the waypoint. Also, it seems that it's struggling to hit the exact altitude. More often than not, it dips under the prescribed altitude and then climbs a bit, overshooting again by a few hundred feet before gradually descending to the required altitude. Anyone else seeing this behavior?
August 1, 2025Aug 1 Maybe one hint for the users who are affected - since the BFU, my MSFS2024 was freezing (no CTD) completely with remaining sound after ca. 40 minutes in every flight. No entry in Windows event manager. After switching "Sync Displays" off in the Fenix launcher, the problem does not longer exist. (14700k, RTX 5060ti 16GB with FG on, 4k, newest driver).
August 1, 2025Aug 1 I’ve had the same issue on every flight I’ve done so far (4 total, A319 and A320). At some point mid-flight (cockpit view), my screen goes completely black - only the FPS counter overlay in the top right stays visible. If I switch to an outside view and then back to the cockpit, it renders again like normal. Not sure if this is a bug with the aircraft or FG-related. Only happens on the Fenix though. Anyone else seen this?
August 2, 2025Aug 2 On 7/30/2025 at 1:24 PM, Aamir said: It is an interesting and infinite topic, really. I will share from my context about our work, but I am obviously a biased entity, so please take that into account with what I say and consider it on that basis - hence why I will also not draw any direct comparisons amongst the other products you mention. I will be clear to say also that I'm not entirely familiar with how those products handle, I used FSL back in the P3D heydays, years ago and remember a fairly minimal amount. These days I keep my window of reference outside of any other products to remove any bias - ultimately our goal is to build an Airbus A320 - the ground source truth for us lies in the real aircraft and actual data in that sense, but there is more to just the data, of course. To start with, the math on these aircraft is actually both reasonably well defined, and fairly easily available to view. Yes, the actual inherent specifics are not - but as a generalisation, looking into various research papers you can find on google, you'll find the authors of Airbus' fly by wire systems, and other researchers, describing down to the math how these things function. With that in mind, as far as the roll axis goes, imo, in the real world a roll axis that continues rolling after the sidestick is neutralized to the point that you can actually perceive it is not ideal at all. This is imprecise - in this case the airplane isn't going where you ask it, it's going near where you asked it and continuing to roll after you've asked it to stop. This imprecision is not something I can say I have noticed in the data when directly comparing roll rate to sidestick deflection - the airplane's commanded roll and the sidestick is actually quite remarkably overlapped - yes there are certainly damping factors, but it still overlaps tightly. This makes sense to me given the entire loop, that is, input to output - and it makes sense to me BECAUSE of the input. Look at it closely and study it a bit and you sort of begin to understand where the problem is - the absolute most fundamental part of the entire control loop _is_ the control input, to me at least, and in light of that the sidestick on the A320 is really quite impressively mechanically engineered. https://youtu.be/rHzl34Kjj9o?t=123 < check that out - it's a real sidestick - and note how it recenters. Gives you a gist of the damping on this thing. There are also some interesting tidbits that will lend you an idea of quite how thought through the design of the sidestick damping mechanicals actually are - for example, even roll is asymmetric on a hardware level, forget about pitch vs. roll - the roll tension springs for inboard deflection vs. outboard deflection are different because your arm is naturally stronger in one direction vs. the other, so the resistance is slightly stronger in one direction. So, there is your weight and inertia that pilots are talking about - it's not in the fly by wire - it's here. That smooth return to center, the weight off center, all that good stuff. The fly by wire is just doing as it's told. Now, how each maker chooses to transpose this to desktop joysticks is a different story. I have my reservations about imprecision when attempting to build this into the fly by wire layer as mentioned above - I find it critical to be precise in the application of flight controls. Our approach is charted out in a section that ultimately was cut from the main BFU video, but if you're still interested in this topic after reading my rambling - take a look at this, it's the unlisted cut section - it describes our approach to this: https://www.youtube.com/watch?v=LkgpqFZL5Bc Great explanation and insights on simulation of fly-by-wire aircraft, inertia, and control inputs feedback Aamir. That extra video deserves a full mention so sharing again below. The flight dynamics after the BFU is just absolutely stellar and it was already great before that (of course as always with proper controls setup). Hand flying this thing is pure joy. Edited August 2, 2025Aug 2 by lwt1971 Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
August 2, 2025Aug 2 Anyone having issues with click spots on the FCU for selected and managed modes while in VR? Ryan Kelly
August 4, 2025Aug 4 something the makes me wonder: Engines rounning and opening the cockpit window you can hear the IAE engine nicely running and if you give power to them nicely spooing up, love this. But with the CFM you have to use nearly takeoff power to hear something.... Not sure if this is like it is in the real world, but i don't think so. Anyone of you with a solution ? Thank you ! Carsten U
August 4, 2025Aug 4 17 minutes ago, RTK1972 said: something the makes me wonder: Engines rounning and opening the cockpit window you can hear the IAE engine nicely running and if you give power to them nicely spooing up, love this. But with the CFM you have to use nearly takeoff power to hear something.... Not sure if this is like it is in the real world, but i don't think so. Anyone of you with a solution ? Thank you ! I am pretty sure i was reading the CFM are messed up. Probably will be fixed next update MSFS2020, 24, Fenix A320, Ryzen 9 9950X3D, ASUS TUF RTX 5090 ,G.SKILL 64GB 6000MHz CL28
August 4, 2025Aug 4 BFU 1 patch out, check your installer. https://fenixsim.com/blog/entries/2025-08-04_bfu_patch1/ AMD Ryzen 9 9950X3D, MSI RTX 5090, 64GB RAM 6000MHz DDR5, Tuf Gaming X870Plus, 1200W PSU English is not my first language.
August 4, 2025Aug 4 Hold up a Minute... BeyondATC CPDLC service? Something is going on behind the scenes and I really like the sound of that.
August 4, 2025Aug 4 2.4.0.2070 Avionics and Systems Added support for BeyondATC CPDLC service Improved differential braking Improved rendering pipeline and stability fixes Fixed offsets entry/exits, general offsets overhaul Fixed MCDU input error messages clearing the scratchpad Fixed intercell transfer valves not closed when refuelling after they have been opened Fixed power refuel bus when not on ground Possible fix to direct law after takeoff Art and Sound [2024] VRAM reduction by up to 1.5GB (especially on medium or low graphics settings) [2024] Added microscratches to cabin windows General rework of all volume levels across BFU to boost combined output levels back to .553 (more sound improvements to come in later patches) Adjusted IAEs based on recordings & feedback Adjusted cabin and cockpit wind [2024] Fixed double flight recorder decal on A319 Fenix livery [2024] Fixed ACP knob toggle in Lock mode with certain mouse bindings [2024] Fixed missing refuel panel and ACP tooltips [2024] Fixed extended collision out further from top of stairs [2024] Fixed 319 forward cabin seats not hiding when cabin hidden [2024] Fixed pilots not visible in interior and exterior views [2024] Fixed LED Runway Turnoff lights flickering [2024] Fixed cabin not visible in avatar mode when hidden via EFB [2024] Fixed rear door frame collisions [2024] Fixed missing flap sounds on 320WF [2024] Fixed refuelling panel door interaction not disabling when fuelling with GSX [2024] Fixed various cockpit clickspot precision issues Fixed A319 rear cargo bay texture issue Fixed A321 CFM cockpit bass too strong Fixed CFM N2 too loud in certain conditions Fixed CFM buzzsaw high-pass/wrong tonality Fixed missing sounds under some conditions (if the soundbuffer is overwhelmed there will still be a chance of missing audio) Fixed A319 custom cabins not working Fixed right side engine exhaust effect placed incorrectly EFB Fixed potential errors when processing PDFs Fixed potential issue with EFB brightness being saved with very low values Launcher Display options are renamed to reflect their appropriate use. USE ALTERNATIVE DISPLAY RENDERER → USE DISPLAY SAFE MODE. PREFER CPU RENDERING → FORCE SAFE MODE CPU RENDERING One time reset of display options to recommended defaults 9950X3D - X870E Aorus Master- TUF 5090 OC - 64GB DDR5 - 1500W HXi - Titan 360 RX LCD - 9100 Pro x 2 - LG 45GX950A - HOTAS Warthog with Ava Base
August 4, 2025Aug 4 27 minutes ago, Farlis said: Hold up a Minute... BeyondATC CPDLC service? Something is going on behind the scenes and I really like the sound of that. First stage already seems to be out - from BATC Discord today: Quote As some of you have seen in recent experimental logs, CPDLC is now out in the wild on the experimental branch in BeyondATC. Because of the nature of the system and the fact aircraft need to some how talk to BATC, it's not like our other updates where once it's out, it works everywhere. This post will explain what to expect, how you can soon use it and what aircraft developers can do if they'd like to integrate with our system. What to expect? As we said in our post above, we're releasing CPDLC in 3 stages. The first stage, which is out now, is to allow BeyondATC to handle PDC (Pre Departure Clearance) - currently this will work at every airport in BeyondATC and does not accurately represent DCL in the US, the process is as follows, you fill in a pre departure clearance request in your aircraft with the airport you are departing from and the controller will issue you PDC, once you accept that you're IFR cleared and good to go. Please note as this is V1 of CPDLC implementation, you cannot login to a station, any login will be met with a 'Logon Rejected... Not yet supported' message Over time, we aim to add more rules and features into CPDLC (and hopefully some wider features outside of CPDLC, Digital ATIS for example), ensuring it's available in the correct places and the system is in line with real life as much as possible. V2 focuses on logging into CPDLC stations, and handling of appropriate ATC instructions being sent to the player through CPDLC. V3 will be focused on player request handling, where you can request things from ATC through CPDLC, for example altitude changes and directs. How can you use it? The nature of the system requires a bit of thinking with implementation, existing solutions work well for networks but as we're not a network we've had to work directly with aircraft devs to get the plane and BeyondATC talking to each other - which also means a dedicated CPDLC connection option that you have to select in your supported plane. We've been working with a couple of aircraft devs to try to get CPDLC to you as soon as possible, our whole aim is to keep the integration to our system as simple as possible for aircraft developers, any aircraft developers that do want to integrate with our CPDLC system we'd love for them to reach out to us through [email protected] - with that all being said; We're pleased to announce the Fenix A319, A320 and A321 will have BeyondATC CPDLC integration in their next update. We've also been working with IniBuilds to get CPDLC into their A350, unfortunately we're still dealing with some technical issues on our end that means there will be a delay in launching this, but once we've conquered that, you'll be able to use CPDLC with their A350. Massive thanks to both Fenix and IniBuilds for their help and resources! -- A reminder that as this is on the experimental branch, CPDLC is a feature in active development, there will be bugs and incomplete features and the system is subject to change. We've made a dedicated thread for bugs and feedback here CPDLC feedback, I would make some awesome video montage to show off CPDLC but as it's a naturally delayed system, it's hard to keep the momentum going while waiting for a response, so here is a simple picture showing PDC from the A319 instead.
August 4, 2025Aug 4 So only PDC's first, but the rest to come. And it is dependant on aircraft developers for the integration. Sounds good, but I hope the various developers really get on board latest as the V2 version comes out and actual CPDLC communication starts.
August 4, 2025Aug 4 I just installed the update Anybody experiencing the wind noise too loud in the cabin ? seemed better the initial version.
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