February 15Feb 15 6 hours ago, MrBitstFlyer said: I haven't changed colour saturation or vibrance, but the Reshade images look more saturated because the preset has cleared this 'veil' I am referring to. That's encouraging because it suggests it's something MS/A could do. I just wonder what the variable(s) are that create what you refer to as veil, and I think that is what I am referring to when I talk about near field haze. Perhaps there are image/screen editors that target whatever those variables are if it isn't gamma, brightness, contrast etc. You have an OLED screen but still show this haze/veil so I won't look to that to address this issue. TBH it always seemed to me something that could be removed/fixed but for some reason hasn't. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
February 15Feb 15 Under Cessna 208 Caravan: "Tuned gear spring constant + wheels new contact model to fix ground control instability." At friggin' last!!! I'd given up on flying this aircraft in career missions because I got sick of it going haywire on landing after three hour lights and writing the mission off.
February 15Feb 15 18 hours ago, scotchegg said: Dijiste que no podías ver un comentario. Te proporcioné uno. Hay varios que hacen referencia a la atmósfera/clima, lo cual podemos entender como que incluye la humedad. Entiendo que la humedad en sí no es un gran cambio, pero a muchos nos decepciona que el clima y la atmósfera (incluida la humedad) sigan siendo ignorados a pesar de los muchos años de publicaciones de errores, listas de deseos en los foros oficiales y preguntas en las reuniones de desarrollo. Y aquí estamos con otra SU sin avances. No me sorprende que sigas defendiendo todo lo que hacen los desarrolladores. Que pienses que la falta de publicaciones sobre la humedad, específicamente en los foros oficiales, significa que no es importante es una tontería, francamente. No entiendo cómo alguien puede pensar que la humedad o cualquier otra característica del clima o la atmósfera es irrelevante en un simulador de vuelo. Pero tengo la sensación de que si los desarrolladores decidieran que la sustentación ya no es una variable necesaria, encontrarías la manera de aceptarla. Because simulation is not important to them, I realized this a long time ago and shifted my interests and goals elsewhere, where the word “simulator” is taken more seriously.
February 15Feb 15 10 hours ago, Krakin said: Was that the case with SU4? Impossible to say, considering that SU4 is the only version of MSFS 2024 that I have used. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
February 15Feb 15 13 hours ago, BaronKen said: Usually options removed during a beta process are not put back because some users complain or are unhappy that said option has been done away with. I have no idea why the humidity slider has been removed, I'm simply stating I'm disappointed it's gone and the option to adjust it in the weather presets is no longer there. It's not likely to be put back in, and whether it's been taken out during a beta or a final release has nothing to do with it. Your rather strong reaction to my comment over this is a little surprising, you don't usually respond to posts with such vitriol. Sorry I seem to have upset you over this for some reason. I don't "wallow" over anything, just surprised and yes disappointed this is no longer a user option. No more comments from me over this... You comment away all you want Ken. Don't let people shut you down. They just want to live in their own echo chamber and constantly use straw man arguments and insults to try to make you feel ashamed, hoping you go away. There are a few of them here unfortunately. Anyway, I agree with your comment. In the last BETA (capitals because it is what 'they' do ) the delayed cockpit rendering was introduced in SU4 beta and it wasn't fixed before release, and is still present with this BETA. They have spent a long time on this beta before release, and it is as they want, so basically, apart from fixing a odd bug (which they normally induce anyway), what you see is basically what you are going to get. That is the way it always is - SU4 was no different. It is hard to get something for nothing, and most of the performance improvement gains are due to something else being affected unfortunately. They are not magicians, just technicians trying to shuffle things around to get the right mix, simple as that. Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
February 15Feb 15 7 hours ago, Noel said: That's encouraging because it suggests it's something MS/A could do. I just wonder what the variable(s) are that create what you refer to as veil, and I think that is what I am referring to when I talk about near field haze. Perhaps there are image/screen editors that target whatever those variables are if it isn't gamma, brightness, contrast etc. You have an OLED screen but still show this haze/veil so I won't look to that to address this issue. TBH it always seemed to me something that could be removed/fixed but for some reason hasn't. Ah, change to that - I no longer have the OLED screen (forgot to change my profile). My son had a 35inch wide-screen display so we swapped. The extra FOV was more useful to me than 4K. CPU Ryzen 7800X 3D RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090 Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440 Internal Storage 1TB NVMe PCIe SSD External Storage Three 4Tb HDs
February 15Feb 15 1 hour ago, bobcat999 said: They are not magicians, just technicians trying to shuffle things around to get the right mix, simple as that. objection your honor! over the last 6 years, ever since the first MSFS 2020, the experience, visual quality, avionics, flight model, smoothness, DLSS, fps etc. all that has improved tremendously without improving my hardware, I would never ever want to go back to that first version. so obviously something must have been optimised, magically or technically. up to 75 fps in VR, I thought impossible back then, but that's only me. 😆 AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090, Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler. 60-130 fps. no CPU overclocking. very nice.
February 15Feb 15 4 minutes ago, turbomax said: ¡Objeción, señoría! En los últimos 6 años, desde el primer MSFS 2020, la experiencia, la calidad visual, la aviónica, el modelo de vuelo, la fluidez, el DLSS, los fps, etc., todo eso ha mejorado enormemente sin mejorar mi hardware. Nunca querría volver a esa primera versión. Así que, obviamente, algo debe haber sido optimizado, mágica o técnicamente. Hasta 75 fps en VR, pensé que era imposible en ese entonces, pero esa es solo mi opinión. 😆 It's not magic either if objects disappear at medium distance because the LOD is terrible; fewer objects means more FPS.
February 15Feb 15 58 minutes ago, turbomax said: objection your honor! over the last 6 years, ever since the first MSFS 2020, the experience, visual quality, avionics, flight model, smoothness, DLSS, fps etc. all that has improved tremendously without improving my hardware, I would never ever want to go back to that first version. so obviously something must have been optimised, magically or technically. up to 75 fps in VR, I thought impossible back then, but that's only me. 😆 Yep, and just like MSFS2020 SU5 when they dumbed down clouds to host x-boxers, they keep dumbing things down using slight of hand, look at their latest Houdini trick - remove windows from all the autogen houses (a lot less to process!) Maybe in preparation of bringing on nintendo switch next?
February 15Feb 15 Well after a few flights, I'm not seeing any performance improvements. If anything, for the same settings as I used in SU4, I have longer frame times and higher VRAM usage. Panning stutters are still there. I'm going to a full re-install and test with just Fenix and Fsltl and see where I am. I'm thinking the performance of this sim for ME is worse than FS2020 and I have tried many different settings. Maybe a 12700K just isn't up to main thread work. i7 12700K , DDR4 64GB RAM @3600MHz, Asus Z690-Plus D4 MB, Gainward 4090 RTX Graphics, 850W Corsair PSU, Kraken AIO watercooler, Nvme 1TB ssd, 1TB ssd, 500GB ssd.
February 15Feb 15 1 hour ago, Bunchy said: I'm thinking the performance of this sim for ME is worse than FS2020 so why then use FS2024 and torture YOURSELF? Edited February 15Feb 15 by turbomax AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090, Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler. 60-130 fps. no CPU overclocking. very nice.
February 15Feb 15 2 hours ago, MrBitstFlyer said: Ah, change to that - I no longer have the OLED screen (forgot to change my profile). Well that flies in the face of what SayAgain Rob had to say about OLED screens, simply that once you've used on you won't want to go back. So...what did this veil look like on your old OLED screen, about the same as w/ standard backlit LCD? Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
February 15Feb 15 1 hour ago, KERNEL32 said: Maybe in preparation of bringing on nintendo switch next? 😂🤣🤪 cheers 😉 08.2024 new PC is online : ASUS ROG STRIX X670E-F GAMING WIFI Mainboard, AMD Ryzen™ 9 7950X3D Prozessor, G.Skill DIMM 64 GB DDR5-6000 (2x 32 GB) Dual-Kit, MSI GeForce RTX 4090 VENTUS 3X E 24G OC Grafikkarte, 2x WD Black SN850X NVMe SSD 4 TB - Drive C+D, WD Gold Enterprise Class 12 TB for storage HDD, Thermaltake Toughpower GF3 1000W PC - Power supply, Thermalright Phantom Spirit 120 EVO CPU Aircooler with 7 Heatpipes, Design Meshify 2 White TG Clear Tint Tower-Case, 3x 4K monitors 2x32 Samsung 1x27 LG 3840x2160, Windows11 Prof. 23H2 - now Windows11 Prof. 25H2 Flightsimulator Hardware: Honeycomb Throttle Bravo, Logitech Extreme 3D Pro, Logitech Flight Joke System, XBox Controller, some Thrustmaster stuff, Winwing CDU Panels.
February 15Feb 15 1 hour ago, Bunchy said: I'm thinking the performance of this sim for ME is worse than FS2020 and I have tried many different settings. All Ultra in 2024, Render Scale 130: the last few thousand feet on approach then landing and taxi to the arrival gate in the Fenix 320 at LFPO, exquisite smoothness and freedom from stuttering. This is NV DLSS FG Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
February 15Feb 15 14 hours ago, Tuskin38 said: mine stayed the same. yes, for the 2D settings mine stay the same as well, only the VR settings get reset to MEDIUM each and every time. will have to report that as a VR specific bug. AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090, Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler. 60-130 fps. no CPU overclocking. very nice.
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