August 22, 2025Aug 22 I just uninstalled it, I just couldn't bear it anymore. Off to the X-plane camp.
August 22, 2025Aug 22 1 hour ago, SayAgain said: What I suspect is really happening here is my MSFS scenery cache is 32GB and it's being loaded into memory (this is a good thing for performance as RAM is considerably faster than any I/O, even my Samsung 9100 nVME). Are you sure that's a 2024-native, or at least 2024-compliant scenery? I don't own it, and I wouldn't EXPECT MK Studios to have a poorly-optimized scenery, but it's possible. I have one that I own (FeelThere KSTL) that will absolutely destroy vram in '24. But your issue was actual system memory, not vram...that's very interesting what you're seeing there. Rhett 7800X3D ♣ 96 GB G.Skill Flare ♣ Gigabyte 4090 ♣ Crucial P5 Plus 2TB
August 22, 2025Aug 22 1 hour ago, Funky D said: My point was this test doesn't mean much unless you perform the same test with less memory and can actually record a performance benefit with more memory installed. That depends on how Asobo scenery caching is working ... I see MANY threads of users with unexplained long pauses which is likely the loading from I/O rather than having the scenery cached in RAM. I thought one of the changes Asobo made was to preloading scenery into memory ... this is a good thing if you have lots of RAM. Specifically these items from their release notes: Improved performance in airports during fast camera movements Avoid freezes due to airport rendering Activated the new LOD curve as the default one RAM disk is an entirely different process and comes with the overhead of a file system, they are NOT the same as cache scenery in memory via MSFS processing. "Performance benefit" will not surface in terms of higher FPS, it would surface in terms of less long frames (very long frames) which would impact an average FPS but not indicative on long term performance. Saving flight data will not consume 1GB of RAM. I've never seen any application allocate so much RAM and then not use it to aid performance in some capacity, this would be a first in the 40+ years of my software development experience. Heck even Adobe Pr/Ae, DaVinci Resolve/Fusion, 3DSMax don't pre-allocate memory with their memory cap setting ... they use it as they need it upto the cap amount designated by user settings. Extraordinary claims require extraordinary evidence. - Carl Sagan
August 22, 2025Aug 22 37 minutes ago, Mace said: But your issue was actual system memory, not vram...that's very interesting what you're seeing there. To be clear, I'm not having an issue, just reporting the system RAM usage. I've seen similar system RAM values at other airports listed as native 2024, like I suggested, I don't "think" it's the airport and I know it's not the aircraft. I could flush my rolling cache and/or reduce it to 16GB rather than 32GB and see if that makes a difference in the reported memory usage. To be honest, this is what I would expect considering how much MSFS 2024 tries to accomplish and how good it looks. Even with it's issues, I did a flight from ENRM (new native MSFS 2024 airport) to ENBN and the scenery and weather depiction was amazing ... RAM usage was about 48-50GB during flight and these are two small airports ... but wow, the scenery was really really impressive (I recorded the flight). Extraordinary claims require extraordinary evidence. - Carl Sagan
August 22, 2025Aug 22 Oh nice, the 787 (and max, but I have the ifly now, so not relevant to me) support wind uplink now. Edited August 22, 2025Aug 22 by Tuskin38
August 23, 2025Aug 23 16 hours ago, MrFuzzy said: This people continue to say that FS2024 performance is OK... it's not! With such low settings it looks far worse than MSFS at Ultra settings with PG and it's not stutter free anyway. Even people with 5090 and very high-end PCs have stutters: https://forums.flightsimulator.com/t/fps-drops-after-flights-and-doesn-t-recover-even-in-menu/734774 https://www.youtube.com/watch?v=Qfc-bWZao8g I have no stutters at all.- Using TAA, FG DLSS, dynamic settings at 35 fps and max fps capped also at 35.- TLOD and OLOD both at 200.- all else set at ultra.- Moves smooth as silk.- I5 13.600, 64 RAM, 5070TI
August 23, 2025Aug 23 Has AI been messed with in SU3 ? There's new settings for it by the looks, and it's not playing with BATC. Seems to work with FSLTL but I get generic aircraft coming in again now as well. Talk about making what was already a massive cluster even worse. Overall sim performance still seems to be very good for me. Edited August 23, 2025Aug 23 by Max Kraus Regards, Max (YSSY) i7-12700K | Corsair Vengeance LPX 64GB 3600MHz DDR4 | Gigabyte RTX4090 24Gb | Gigabyte Z690 AORUS ELITE DDR4 | Corsair HX1200 PSU
August 23, 2025Aug 23 Just fired SU3 and took a ride in VR in the Optica. Was admiring the great views when I realized, the annoying passenger is gone! No more passenger blocking much of the right hand view. Update: Loaded another flight and the dreaded passenger is back. After additional fiddling around discovered the passenger can be eliminated via the EFB by excluding them from the load. Odd that the first flight didn't include the passenger but then defaulted back to old behaviour. Edited August 23, 2025Aug 23 by ctalpas update
August 23, 2025Aug 23 4 hours ago, solito said: I have no stutters at all.- Using TAA, FG DLSS, dynamic settings at 35 fps and max fps capped also at 35.- TLOD and OLOD both at 200.- all else set at ultra.- Moves smooth as silk.- I5 13.600, 64 RAM, 5070TI Try to taxi and takeoff from EGLL with online traffic enabled and the A320v2 or the 737 Max, then you will change your mind. We use the sim in different ways. 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
August 23, 2025Aug 23 8 hours ago, SayAgain said: even Adobe Pr/Ae, DaVinci Resolve/Fusion, 3DSMax don't pre-allocate memory with their memory cap setting are they frame rate limited or support FrameGeneration? 🤣 AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090, Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler. 60-130 fps. no CPU overclocking. very nice.
August 23, 2025Aug 23 7 hours ago, Max Kraus said: Has AI been messed with in SU3 ? There's new settings for it by the looks, and it's not playing with BATC. Seems to work with FSLTL but I get generic aircraft coming in again now as well. Then switch them off. You have to do that in the main menu, when you are already in flight the setting will reset.
August 23, 2025Aug 23 On 8/22/2025 at 4:56 AM, 11bee said: Is it me or is SU 3 somewhat of a disappointment? It's just you.
August 23, 2025Aug 23 On 8/22/2025 at 10:48 AM, Max Kraus said: Waiting and reading before I launch it and therefore catch the update. Seriously though you are ALWAYS going to see a FPS drop between cruise and landing at a payware airport. No amount of SU's will change the fn obvious. Absolutely correct. I see the same FPS drop at ini builds Heathrow with FS2020 but the difference is, no bad stuttering. This stuttering has always been my problem. I can maintain FPS at 60 99% of the time in FS2024 but the stutters are still present. My specs below are high end, so my system should be able to handle high settings. i7 12700K , DDR4 64GB RAM @3600MHz, Asus Z690-Plus D4 MB, Gainward 4090 RTX Graphics, 850W Corsair PSU, Kraken AIO watercooler, Nvme 1TB ssd, 1TB ssd, 500GB ssd.
August 23, 2025Aug 23 16 hours ago, MrFuzzy said: 45 fps and stuttering with a 5090? Also: They should have made that hangar taller......... Let me talk to the architect. i7 12700K , DDR4 64GB RAM @3600MHz, Asus Z690-Plus D4 MB, Gainward 4090 RTX Graphics, 850W Corsair PSU, Kraken AIO watercooler, Nvme 1TB ssd, 1TB ssd, 500GB ssd.
August 23, 2025Aug 23 Hi, MSFS 2024 does not keep my Frame Generation settings. I have to set x4 (or x3) on every flight, because it always reverts to x2. I'm having this issue from SU2, and I thought that it was going to be solved in SU3, but the issue persists. Furthermore, I was wondering if there's a way to set outside the game (in UserCgf, for instance), but I can't find anything. Any hint? Regards
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