September 12, 2025Sep 12 8 hours ago, zachlog said: Thanks, I will give it a try but I need some additional direction. Currently, Frame Generation is enabled (2X) and Max Rate is set to 40. These settings had a major, positive effect on performance. Before enabling these settings, MSFS 2024 was pretty much unusable. Two questions: Is there a conflict between Frame Generation and Dynamic Settings ? Given the Frame Generation numbers, what Frame Rate Target do I use in Dynamic Settings ? FYI, enabling Dynamic Settings can make it smoother in MSFS 2024, but at the same time, your graphics may deteriorate. In a nutshell, Dynamic Settings enabled in MSFS 2024, means that MSFS 2024 will try to keep whatever target FPS you have set for Dynamic Settings, and MSFS 2024 will lower the graphics and visuals, to keep to the target FPS you have set. For me, MSFS 2024 will reduce the terrain textures, to meet the target FPS that I have set, when I enable Dynamic Settings. So Dynamic Settings is a good way to keep things smooth, and to keep to the target FPS you have set. But be aware that your graphics and visuals will tank, as MSFS 2024 tries to maintain the target FPS you have set in Dynamic Settings. i5-12400, RTX 3060 Ti, 32 GB RAM
September 12, 2025Sep 12 24 minutes ago, Christopher Low said: With all due respect, guys.....you should not have to activate Dynamic Settings to maintain a smooth framerate through final approach and touchdown. I do not have that problem in MSFS 2020, and I certainly would not want to reduce image quality/level of detail to solve it. You will get stutters in MSFS 2020 as well when you land at an airport, if the graphics settings you have set in MSFS 2020 are beyond what your hardware is capable of rendering smoothly for that airport, and the add-ons you have used for that airport. It's just that with MSFS 2020, the hardware requirements are lower than MSFS 2024, so more computers in 2025, are capable of handling the graphics requirements of MSFS 2020. For people that think MSFS 2020 has the same hardware requirements as MSFS 2024, it's not true. Go check the hardware requirements of MSFS 2024, it's higher than MSFS 2020. Edited September 12, 2025Sep 12 by abrams_tank i5-12400, RTX 3060 Ti, 32 GB RAM
September 12, 2025Sep 12 1 hour ago, MarcG said: CPU optimisations are definitely working, visually it's much smoother in VR and FPS seemingly has increased. But the take off/landing issues with tanking performance are still there, not as bad as SU3 but still bad enough to be a major issue. I have no stutters at all in SU4 beta. I am using the test version of AutoFPS that works with Dynamic settings (set at 30 fps). With 30 fps limit and DLSS FG x2 it's very smooth in any condition. Consider also that you have a mid-range system from 2020, some compromise is inevitable. 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
September 12, 2025Sep 12 45 minutes ago, abrams_tank said: You will get stutters in MSFS 2020 as well when you land at an airport, if the graphics settings you have set in MSFS 2020 are beyond what your hardware is capable of rendering smoothly for that airport, and the add-ons you have used for that airport. It's just that with MSFS 2020, the hardware requirements are lower than MSFS 2024, so more computers in 2025, are capable of handling the graphics requirements of MSFS 2020. Yes, but my point is that I do not get this in MSFS 2020 even when landing at large and complex airports. The fact that I am seeing this on a 2015 specification PC with HIGH detail settings does not convince me that the vast majority of MSFS 2024 users (some of them with very powerful PCs) should be experiencing this problem. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
September 12, 2025Sep 12 8 minutes ago, Christopher Low said: Yes, but my point is that I do not get this in MSFS 2020 even when landing at large and complex airports. The fact that I am seeing this on a 2015 specification PC with HIGH detail settings does not convince me that the vast majority of MSFS 2024 users (some of them with very powerful PCs) should be experiencing this problem In the interest of, well, fact - the 'vast majority' of MSFS2024 users are not seeing this - some are, some aren't. I'm not seeing it at all on a 2021 PC. 9950X3D - X870E Aorus Master- TUF 5090 OC - 64GB DDR5 - 1500W HXi - Titan 360 RX LCD - 9100 Pro x 2 - LG 45GX950A - HOTAS Warthog with Ava Base
September 12, 2025Sep 12 1 hour ago, MrFuzzy said: I have no stutters at all in SU4 beta. I am using the test version of AutoFPS that works with Dynamic settings (set at 30 fps). With 30 fps limit and DLSS FG x2 it's very smooth in any condition. Consider also that you have a mid-range system from 2020, some compromise is inevitable. The stutters are nothing to do with my system, they are new to SU3 as reported by many many people. I never got them before that update. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
September 12, 2025Sep 12 45 minutes ago, Christopher Low said: Yes, but my point is that I do not get this in MSFS 2020 even when landing at large and complex airports. The fact that I am seeing this on a 2015 specification PC with HIGH detail settings does not convince me that the vast majority of MSFS 2024 users (some of them with very powerful PCs) should be experiencing this problem. The stutters and low FPS on take off/landing are affecting some people, reasons unknown and no amount of lowering or tweaking of settings helps. As I've explained above it's not as bad in the latest beta update (better than SU3) but it's still far from good enough. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
September 12, 2025Sep 12 That was the point of my response. This issue is more than just a case of some people trying to run MSFS 2024 with detail settings that are too high. There is some other factor in play. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
September 12, 2025Sep 12 This has nothing to do with details being too high. E.g. when I take off from Aerosoft EDDF in the Fenix, the takeoff roll (even in VR with SU4) is smooth. No problem. However, on landing there are often some severe stutters, when getting within 500 AGL. To me it appears that the system is loading certain items when you get closer to the ground. And that creates stutters. Could also be something else. But these stutters are a pain when you are on final as it can completely mess up the approach. It is a little better in SU4 bit still exists. By the way: I do run AutoFPS and also tried Dynamic settings to no avail. [email protected] ∣ Asus ROG Strix B650E-E ∣ 64Gb@6000MT ∣ NVidia 5090 FE
September 12, 2025Sep 12 9 minutes ago, carlito777 said: This has nothing to do with details being too high. E.g. when I take off from Aerosoft EDDF in the Fenix, the takeoff roll (even in VR with SU4) is smooth. No problem. However, on landing there are often some severe stutters, when getting within 500 AGL. To me it appears that the system is loading certain items when you get closer to the ground. And that creates stutters. Could also be something else. But these stutters are a pain when you are on final as it can completely mess up the approach. It is a little better in SU4 bit still exists. By the way: I do run AutoFPS and also tried Dynamic settings to no avail. Christopher didn't say that it is because of high settings, but "...There is some other factor in play..." Hopefully they get it sorted because it is super annoying... Carsten U
September 12, 2025Sep 12 2 hours ago, MarcG said: The stutters are nothing to do with my system, they are new to SU3 as reported by many many people. I never got them before that update. Yes but we are talking about SU4. You wrote you have stutters in SU4 too. For me, SU4 is much better than SU2 as well, it has the same performance as MSFS on my PC. If things remain like this at release, now that also FSLTL works, I will uninstall MSFS. 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
September 12, 2025Sep 12 2 hours ago, Christopher Low said: This issue is more than just a case of some people trying to run MSFS 2024 with detail settings that are too high. seem to be the happy one here, just dialed my settings UP with the gift of SU4 beta. This is so incredibly smooth, amazing. currently on my way from EGNM into EGLL. both ini, so this is the proof of the pudding 🙂 EDIT: landed just fine. no stutters whatsoever. have to say that my settings are still moderate, TLOD now 120 and OLOD 100 or so, dialed up 20 each... maybe gonna add some more even? getting greedy 😉 Edited September 12, 2025Sep 12 by DAD Phil Leaven i5 10600KF, 32 GB 3200 RAM, ASUS 4070 12GB EVO, Asus ROG Z490-H, 2 WD Black NVME for each Win11 (500GB) and MSFS (1TB), Rolling Cache 16GB, Photogrammetry always OFF, Live Weather and Live Traffic always ON, Res 2560x1440 on 27"
September 12, 2025Sep 12 35 minutes ago, MrFuzzy said: Yes but we are talking about SU4. You wrote you have stutters in SU4 too. For me, SU4 is much better than SU2 as well, it has the same performance as MSFS on my PC. If things remain like this at release, now that also FSLTL works, I will uninstall MSFS. Yes but they are not as bad as SU3 as I've already said twice now, which again proves "it's not my system" especially as - again - I and others never suffered from this issue prior to SU3 🙂 Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
September 12, 2025Sep 12 13 hours ago, Sky_Pilot071 said: Turn on Dynamic Settings for butter smooth landings. dd Nope. I already run AutoFPS. No amount of reducing settings will recover performance dropping to 3FPS. 😉 And it's not even VRAM running out, something is hammering the mainthread so that not even a 7800X3D can keep up. I also use the mod that disables all the ground vehicles as I was suspecting them loading in will cause this. But that is not the case. Edited September 12, 2025Sep 12 by Farlis
September 12, 2025Sep 12 Commercial Member I'm still getting lights always on in the Fenix even after the latest update, anyone else?
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