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Su 4 Beta

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1 hour ago, MarcG said:

...and it's also happening at non complex airports, explain that one...

It can happen anywhere, when the polygon count and other workload is too much for the hardware to handle.  It's just most likely to happen when landing at complex airports.

i5-12400, RTX 3060 Ti, 32 GB RAM

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  • It. Is. A. BETA.

  • Hello @PlumCrazy, Developers do indeed have access to new builds before they're released to the public. They get this access by opting into the beta. These pre-release builds are not "early acces

  • The only constant is the whining hyperbole. 

I rechecked the "Fauna off" solution:

As suspected: It does nothing. A pure placebo.

3 hours ago, Ojisan_alpha said:

The fix is to wait fur SU4 release - at the moment it's looking quite good.
The current betas (beta 1 and beta 2) completely got rid of micro stutters for me (on a very fast PC).

Good to hear we are heading in the right direction but let's be a little more specific.  Are the stutters that are significant enough to impact a landing gone ?  I can live with an occasional stutter but not the ones that dominate the last approximately 500' AGL of the landing.  This is the key question. 

zachlog

this is why I quit the beta for good after experiencing the same word not allowed ground stutter, stammer and glitch that prior to SU3 had... once SU3 became release it was GOLDEN SMOOTH. SU4 back again, here's my video showing the butter of 3 release...

 

 

26 minutes ago, JETPETER2 said:

this is why I quit the beta for good after experiencing the same word not allowed ground stutter, stammer and glitch that prior to SU3 had... once SU3 became release it was GOLDEN SMOOTH. SU4 back again, here's my video showing the butter of 3 release...

 

 

Yup 2 steps forward 8 steps back, it’s been this way since Fall 2020. 

1 minute ago, UAL4life said:

Yup 2 steps forward 8 steps back, it’s been this way since Fall 2020. 

The only constant is the whining hyperbole. 

2 hours ago, abrams_tank said:

It can happen anywhere, when the polygon count and other workload is too much for the hardware to handle.  It's just most likely to happen when landing at complex airports.

Yes, but why is the polygon count too high to handle? Why do some users with very powerful PCs suffer from it? Is it something to do with all of that procedural stuff being displayed when you get close to the ground in MSFS 2024? If so, why does it not happen for everyone?

It is too easy to say that it is all down to "polygon count" and "workload".

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

51 minutes ago, Christopher Low said:

Yes, but why is the polygon count too high to handle? Why do some users with very powerful PCs suffer from it? Is it something to do with all of that procedural stuff being displayed when you get close to the ground in MSFS 2024? If so, why does it not happen for everyone?

It is too easy to say that it is all down to "polygon count" and "workload".

You can take your existing computer and run FSX without any add-ons with a modern computer from 2025.  FSX was notorious for being extremely inefficient back in the day for the hardware available at the time, even without any add-ons being used. But FSX without add-ons, should run pretty good on modern computers from 2025, and there are probably very few stutters unless you configured something wrong or you are using some inefficient add-ons (even though from my understanding, the final version of FSX was never really very multi threaded friendly).

It's not rocket science. I play Age of Empires 4 sometimes, and up to 8 players can play (4vs4), with each player having up to 200 units to control.  In 1vs1 games in Age of Empires 4, it almost never stutters. However, when it gets up to 4vs4 (8 players), my laptop may start to stutter.

 

 

Edited by abrams_tank

i5-12400, RTX 3060 Ti, 32 GB RAM

  • Commercial Member

I'm having an excellent time in MSFS 2024 of late, running the SU4 beta is even better than SU3.

Then again, I have my settings dialed back to an appropriate level and I'm not trying to rinse every last drop of performance out of my PC. What I have is a decent looking, fluid (that's the key) experience I'm pretty happy with.

I'm only on a 3060ti 8Gb card too - the gamechanger for me was setting Texture Resolution to Medium instead of High or Ultra. I only ever really notice anything major if I'm "up close" to something but for general flying and enjoying? Absolutely fine.

Edited by FPVSteve

Developer of Self-Loading Cargo - The Cabin Crew and Passenger Simulation Addon for MSFS, X-Plane, P3D and FSX

55 minutes ago, abrams_tank said:

It's not rocket science.

it's also not rocket science to understand that this is an issue with the game.....! Its a bug, a game affecting bug, simple to understand.

Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

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1 hour ago, Christopher Low said:

Yes, but why is the polygon count too high to handle? Why do some users with very powerful PCs suffer from it? Is it something to do with all of that procedural stuff being displayed when you get close to the ground in MSFS 2024? If so, why does it not happen for everyone?

It is too easy to say that it is all down to "polygon count" and "workload".

The industries (Soft and Hardware) is feeding themselves:

The hardware companies need better looking and therefore more demanding games, to create better hardware and have good sales 

And

They game cheaters companies need better hardware, to handle better looking (and therefore more demanding) games

That's why you always suffer for a huge amount of time from not being able to run FULL sliders right ..

Or....when you have hardware capable of that above....it's not long....till games get updated to next level (more polygons....raytracing....etc....)

So the industries feed themselves....with sales ..

Think about it...

For 20 years......a PC simulator costs....250 dollars? Nope....

A cpu costs 600 Dollars? Nope

A gpu costs 2600 | 3000 Dollars? Nope....

Not even with 2,5% inflation per year on average. 

Regards,

Marcus P.

xaP1VAU.png

Well, it could be a combination of things that vary from system to system. Maybe a bug, but also maybe with or without other factors.

  • Are you using a Mechanical drive, or an SSD or NVME?
  • Any Drive errors?
  • Programs in the background? 3rd party ATC and etc?
  • DDR 3 Ram? Four? Five?
  • Bottlenecks?
  • Over/underclocked?
  • Resizable bar on or off?
  • ALL Software and hardware drivers up to date?
  • Operating system at 100%? (Chkdsk/Dism) ?
  • Voltage fluctuations? (Power supply?)
  • Unknown Etc's?

Combinations of all of the above?

Stuff I would never have known had newer versions released without having a handy dandy update checking thingy:

oLd5is.png

Edited by HiFlyer

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
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Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
6 hours ago, Farlis said:

I rechecked the "Fauna off" solution:

As suspected: It does nothing. A pure placebo.

A big depends on where you are thing.

dd

Anyone else's Flying Hours frozen in the SU4 beta?

Im aware of the long running bug which makes flights vanish from the log  book however my flying hours used to still increase. I have however noticed they have stopped increasing. Tonight I completed a w hr flight in the Fenix and shut down at the date, deboarded then ended flight. Flight shows in the log but flying hrs did not go up at all. Dev Mods is NOT running

Anyone else getting this?

Edited by cj-ibbotson

Chris Ibbotson

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8 hours ago, FPVSteve said:

I'm having an excellent time in MSFS 2024 of late, running the SU4 beta is even better than SU3.

Then again, I have my settings dialed back to an appropriate level and I'm not trying to rinse every last drop of performance out of my PC. What I have is a decent looking, fluid (that's the key) experience I'm pretty happy with.

I'm only on a 3060ti 8Gb card too - the gamechanger for me was setting Texture Resolution to Medium instead of High or Ultra. I only ever really notice anything major if I'm "up close" to something but for general flying and enjoying? Absolutely fine.

Please, someone sticky this post. 

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