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Su 4 Beta

Featured Replies

8 hours ago, Tuskin38 said:

and I've personally had no issues with aircraft brakes

Just for info the issue is actually with the hydraulics which of course affects the brakes (at least on certain aircraft). The SAAB 340 is where I first noticed it. Whether it breaks the brakes(!) depends on when the aircraft was last built as it is SDK dependent (newer ones aren’t affected) or whether the aircraft uses a custom hydraulic system.

 

*note the SAAB brakes work for a few presses of the pedals - then as if the hydraulic fluid leaks out they stop working 

Edited by boez
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Most Popular Posts

  • It. Is. A. BETA.

  • Hello @PlumCrazy, Developers do indeed have access to new builds before they're released to the public. They get this access by opting into the beta. These pre-release builds are not "early acces

  • The only constant is the whining hyperbole. 

1 hour ago, boez said:

*note the SAAB brakes work for a few presses of the pedals - then as if the hydraulic fluid leaks out they stop working 

This is not a bug, it is realistic for SAAB. :dry:

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

3 hours ago, jspilot said:

These betas seem to be coming out very quickly.  Practically one per month.  Seems pretty quick to me but I don’t participate in them.  For those that do, has these frequent beta releases been standard for ASOBO?

2024 came out in November of last year and we're currently testing the fourth sim update so no, it's nowhere near a beta per month.

5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX  9070XT.

19 minutes ago, Krakin said:

2024 came out in November of last year and we're currently testing the fourth sim update so no, it's nowhere near a beta per month.

Depends on how you count. If I am not mistaken, SU3 had over 20 individual beta builds. Do you consider all builds as one single SU3 beta, then yes, not a lot, if you consider all individual builds as betas, then we had a lot.

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

I've joined this beta (been a while since) and I can see Asobo has been optimizing multithreading, my flight from MMMX to KMFE was sooooo smooth, taxi, takeoff and landing, not a single stutter, butter smooth. Constant 120fps with DLSS x2, FreeSync enabled, got to say I'm on a 27" 1080p though. I just hope the final release is as good as this one.

 

 

Windows 11 - Samsung 990 Pro M.2 | Asus Prime Z690 | i7 12700KF HT | DeepCool LS520 SE | MSI 5070 Ti Ventus OC | 64GB G.Skill XMP II | Lian Li 216 LANCOOL RGB | TrackIr v5 | Honeycomb Alfa - Bravo - Charlie | MSFS 2024 - Samsung 990 Pro M.2 | Curved 27" MSI | JBL Quantum 810 

 

7 hours ago, MarcG said:

this is Asobo and they a have a very different approach to betas

And, strangely enough, this seems to work. Since every beta significantly improves the sim. 😉

18 minutes ago, CarlosF said:

I've joined this beta (been a while since) and I can see Asobo has been optimizing multithreading, …

 

 

That’s also my assessment of what’s changed: it explains why we’re not (or not all!) seeing huge increases in FPS across the board but, rather, less of a “hit” in the most demanding situations. The load has been distributed more evenly across available cores, like forcing traffic to use all the lanes on the motorway instead of travelling in single file: same speed limit + less congestion = higher throughput.

14900ks, RTX4090, 64Gb@6000-30-36-36-T2, Samsung 990Pro 2Tb , Dell G3223Q 32" 4k Gsync + 27" secondary monitor.
Thrustmaster Airbus Edition throttles etc, TPR pedals, MiniCockpit FCU, WinWings FCU, WinWings Orion 2 F15E, WinWings A320 sticks.

1 hour ago, tfm said:

load has been distributed more evenly across available cores

That would be awesome, something my AMD 9975WX can munch on … looks like I’ll have to run SU4 on a different account/purchase and take a closer look.

Extraordinary claims require extraordinary evidence. - Carl Sagan

just coming back from a 3 days business trip, updated SU4 beta and fired up 2024. now in the Fenix EDDM-EDDK, veeery smooth. no problems, will even try to dial some sliders up...

just one observation which is probably well known by now: the navigraph simbrief addon for the 2024 EFB is broken, isn't it? it does not show anymore in my EFB?

Phil Leaven

i5 10600KF, 32 GB 3200 RAM, ASUS 4070 12GB EVO, Asus ROG Z490-H, 2 WD Black NVME for each Win11 (500GB) and MSFS (1TB), Rolling Cache 16GB, Photogrammetry always OFF, Live Weather and Live Traffic always ON, Res 2560x1440 on 27"

40 minutes ago, DAD said:

the navigraph simbrief addon for the 2024 EFB is broken, isn't it? it does not show anymore in my EFB?

Yes, same here. Navigraph is usually pretty quick with updates so hopefully starts working soon.  

9800X3d, 4090, 64 GB DDR5 6000 RAM, 4 TB NVME (2x2), 4K Ultra + Framegen

Hopefully they release a fix for the brakes because it's kind of hard to test when you can't brake. 

 

On 9/10/2025 at 3:17 PM, rjack1282 said:

2.6 GB download for me.

RELEASE NOTES Sim Update 4 Beta - 1.6.5.0

If you are playing on PC, outdated packages in your community folder may have an unexpected impact on the title’s performance and behavior.

If you suffer from stability issues or long loading times, move your community package(s) to another folder before relaunching the title.

Known Issue

  • This build contains a known issue that can cause infinite loading times on certain flights. A fix is in development for a future build. Areas that can cause this issue include, but may not be limited to, the following:

    • Cardiff
    • Cliffs of Moher
    • Darwin
    • Dublin
    • Melbourne

Stability & Performance

  • Fixed an infinite loading when starting a flight with a scenery from a package, then stopping the flight and disabling the package, and restarting a flight at the same location.

General Bug Fixes

  • Fixed an issue where a stutter would appear after a short while in the ATC
  • Fixed an issue where the traffic was resetting when opening the weather panel
  • Fixed the multi-window delete button in the general advanced options
  • Fixed non-Latin characters not being rendered on the company name

Physics

  • Fixed OBJ_EA1_SURFACE calculation of airfoil surface normal (Z component)
  • Fixed initialization of “modifier_position_scalar” & “modifier_surface_relative_position_scalar” in “[OBJ_EA1_*]” sections of flight_model.cfg when not explicitely specified.

Aircraft Tech

  • Added checks for missing interaction file upon loading navigation graphs (this will help aircraft developers detect mistakes that may break these interactions)

Missions

  • Fixed cruise back on track in ferry flight, cargo transport, private charter and, commercial flight.

Search & Rescue

  • Fixed bush takeoff objective missing “Remove parking brakes” step
  • Fixed back on track happening when player is outside the aircraft

DevMode

Project Editor

  • Added INPUT_PROFILE content-type to the project editor which can be use as a filter in the Marketplace

SDK

Exporter Blender

  • Reworked material emissive scale to improve viewport visualization and make value ranges easier to interpret. See EMISSIVE_PREV.md for details on setting up the viewport for correct preview
  • Added automatic ‘make relative’ on save: external files (textures, links, libraries, etc.) are now saved with relative paths instead of absolute ones, preventing missing file issues when sharing .blend files. This behavior can be disabled in the add-onpreferences.

 

The first 2 are my favorites...  It appears they fixed a very obscure "infinite loading" bug that pretty much nobody would ever encounter - and in its place they introduced a new "infinite loading" bug that would undoubtably effect way more users. SMH

5 hours ago, Ricardo41 said:

And, strangely enough, this seems to work. Since every beta significantly improves the sim. 😉

If you weren't being facetious... 😉

I don't even think Asobo would claim every beta release has improved the sim...  I can certainly remember several that made the sim virtually unusable for a large percentage of participants.  If I include MSFS2020, I wouldn't even claim every sim update has improved the sim LOL.

 

I really hope they finally find the cause of the deterioating performance when approaching short final or rolling on ground. It doesn't happen always but when it does it ruins everything. I just had a stall on touch down on Vatsim because the framedrops where so bad that I lost all sense of control.

This really needs to be fixed!

Alpha, Beta, or Release … software will always have bugs/issues.  The objective is to move in a forward direction but sometimes things are missed.  MSFS 2024 is moving forward.

I don’t know if Asobo have dedicated internal testing resources (this type of project will typically rely on the developer to do the majority of testing and then let the customer do remaining testing).  

For the companies I’ve worked with on software development, fewer and fewer of them had any internal dedicated testing resources.  This path of cost saving and earlier delivery is unfortunately also making its way into more critical software (Boeing MAX for example) with very real consequences.

I personally feel software development needs to slow down and needs more resources (from my 40+ years in the business of software development).  This contradicts the sales/marketing/CEOs who keep demanding more for less and sooner … the fear of competition and losing market share and meeting budgets.

With that said, I’m still pretty impressed that MSFS 2024 is as functional as it currently is.  Other than the controller UI change, I really haven’t noticed any difference between SU2 and SU3.  The main issues I want resolved are probably not going to be in any 2024 build as no one has yet to figure out how to implement without a huge performance cost.

Extraordinary claims require extraordinary evidence. - Carl Sagan

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