July 11, 2025Jul 11 Stability & Performance Fixed a crash in the path following. Virtual Reality Stability & Performance Fixed a crash in the path following. Virtual Reality Fixed an issue causing the VR yoke controller not to be interceptable through the masking system. SDK Tools Added gltf renormalization in VFS Projector - Gltf and bin are now transformed in gltf projector to be usable Fixed an issue causing the VR yoke controller not to be interceptable through the masking system. SDK Tools Added gltf renormalization in VFS Projector - Gltf and bin are now transformed in gltf projector to be usable
July 11, 2025Jul 11 Can someone who knows how to use the SDK put that last part in layman's terms for us? Lol 5800X3D. 32 GB RAM. 1TB SATA SSD. 3TB HDD. RX 9070XT.
July 11, 2025Jul 11 As a retired dev of many years, now I get to ask the question - is it soup yet? 😬 dd
July 11, 2025Jul 11 2 minutes ago, Sky_Pilot071 said: As a retired dev of many years, now I get to ask the question - is it soup yet? 😬 dd I think it’s on low simmer now so yes. -B
July 11, 2025Jul 11 Must be cooking the sim good with an air flyer.... or is it an air fryer Edited July 11, 2025Jul 11 by John-Allen i9-14900K, 64G DDR5, 24G VRAM RTX4090 Velocity One Yoke and Quadrant LG rudder pedals Bluetooth earbuds
July 11, 2025Jul 11 Still hearing of many issues with 2024 yet this update seems such a meagre fix list at this late stage. Cheers Steve Hall
July 11, 2025Jul 11 59 minutes ago, cowpatz said: Still hearing of many issues with 2024 yet this update seems such a meagre fix list at this late stage. That usually means its close to release. Rhett 7800X3D ♣ 96 GB G.Skill Flare ♣ Gigabyte 4090 ♣ Crucial P5 Plus 2TB
July 12, 2025Jul 12 Absolutely a nose dive in performance. Ugh. Anyone have a good nvidia driver that works with this? 4090 and now I’m getting colored squares with spikes all over the ground….
July 12, 2025Jul 12 13 minutes ago, UAL4life said: Absolutely a nose dive in performance. Not here. Performance is better than SU2. 13 minutes ago, UAL4life said: 4090 and now I’m getting colored squares with spikes all over the ground…. That usually indicates overheating or some other hardware issue. 13 minutes ago, UAL4life said: Anyone have a good nvidia driver that works with this? I'm on the latest one, no issues. Edited July 12, 2025Jul 12 by Tuskin38
July 12, 2025Jul 12 9 hours ago, Krakin said: Can someone who knows how to use the SDK put that last part in layman's terms for us? pretty self explaining even for a non-developer, something we have been waiting for since FS2. what it means is: the KHR_interactivity uses a behavior graph to define an asset’s response to events, including changes in its appearance and behavior. Behavior graphs define a series of interconnected nodes that represent interactions and behaviors and are widely used by the world’s leading gaming and metaverse engines. The glTF KHR_interactivity extension carefully balances the high levels of interactivity and expressive power that is possible with these engines, together with the limited execution model of a wide range of viewers, e.g. web-based 3D experiences and eCommerce, that require the set of possible outcomes to be sandboxed. AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090, Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler. 60-130 fps. no CPU overclocking. very nice.
July 12, 2025Jul 12 32 minutes ago, turbomax said: pretty self explaining even for a non-developer, something we have been waiting for since FS2. what it means is: the KHR_interactivity uses a behavior graph to define an asset’s response to events, including changes in its appearance and behavior. Behavior graphs define a series of interconnected nodes that represent interactions and behaviors and are widely used by the world’s leading gaming and metaverse engines. The glTF KHR_interactivity extension carefully balances the high levels of interactivity and expressive power that is possible with these engines, together with the limited execution model of a wide range of viewers, e.g. web-based 3D experiences and eCommerce, that require the set of possible outcomes to be sandboxed. Got it 👍 David Porrett
July 12, 2025Jul 12 4 hours ago, UAL4life said: Absolutely a nose dive in performance. Ugh. Anyone have a good nvidia driver that works with this? 4090 and now I’m getting colored squares with spikes all over the ground…. Yep same here, this SU3 beta has been a monster of a mess with performance and that's after they stopped the logging nonsense. Loads of posts across the official forum and discord from users suffering the same, looks like we're stuck with it 🙄 Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
July 12, 2025Jul 12 5 hours ago, Tuskin38 said: That usually indicates overheating or some other hardware issue I think some addons can trigger it as well. I regularly see these at BMW airports in 2024, but only BMW ones. i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea
July 12, 2025Jul 12 IT IS SO FRUSTRATING!!! 😤 Started a flight, butter smooth, even a lot smoother then with former versions. No stutters when looking around, 100% my max frames all the time. Then, arrival: at about 3000ft or even a little above it started to get worse. heavy framedrop, stutters, no recovering Restarted the complete sim and everything and started a new flight at the same arrival airport with exact the same conditions: same addon(s), same tools (BATC, Volanta, Navigraph Charts etc) and got my butter smooth frames back. I know they will release it again with this bug. no communication is what frustrates me as most. someone from Asobo/Microsoft could make a post that they are aware, that they work on it, what difficulties they face, why it is difficult to fix. What they need to track it down. Guenter Steiner -------------------------------------------------------------------------------------- Betatester for: A2A, LORBY, FSR-Pillow Tester --------------------------------------------------------------------------------------
July 12, 2025Jul 12 Is the default TBM working for someone? I tried to fly it today, it seems to be less stuttering, but I got a CTD in external view. Edited July 12, 2025Jul 12 by Claudius_ Missing the PMDG DC6 in MSFS 2024 (she's here, but...).
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