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What is still lacking for you in FS2024 since SU3?

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  • Moderator
53 minutes ago, jarmstro said:

Not for most people The sim is incredibly smooth for me on landing and just about everywhere. Must be your system? 

It might help if you listed your kit so the other user can judge if the problem lies in his system..

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

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  • But that's the problem. This user is indeed mostly misinformed (deliberately or not). Thunderstorms are at least as (and at most as) dangerous as any other sim past and present. Icing has a

  • Being an airline pilot ceased to have fame and glory in the 1960s. There is little fame and glory in a 4 day trip with 5 legs a day, with a 5:30 am check in each morning. None.  Second, yes, you

  • Stearmandriver
    Stearmandriver

    Would it surprise you to learn that in the newest multimillion dollar level D simulators, icing is not a thing that "causes airplanes to fall from the sky" unless the instructor grabs the icing tab an

3 hours ago, MarcG said:

Well he's not wrong, he's pointing out factual issues with the simulation like everyone else in this thread.

But that's the problem. This user is indeed mostly misinformed (deliberately or not).

Thunderstorms are at least as (and at most as) dangerous as any other sim past and present.

Icing has a measurable aerodynamic effect, which can be easily seen through the dev mode debug, has tuning parameters in the flight model for developers to use, and can absolutely make you fall out of the sky, cause pitot failures, etc.

The latest ground handling model has an extensive physical simulation with numerous tuning parameters in the CFG files that put it on par with the competitors when used.

2024 has the failures the user describes as default systems, and many addon aircraft also have even more thorough failure systems. XBox users (who are certainly not all casual users by any means either, despite the silly implication) didn't riot.

And so forth.

53 minutes ago, Ray Proudfoot said:

It might help if you listed your kit so the other user can judge if the problem lies in his system..

Sure. Intel 13700. RTX 4070. 32GB Ram. Monitor Is an IIyama 70hz @ 2560 x 1440. I have most settings at Ultra but I haven't fiddled with the various shadow settings. I have Texture Resolution turned down to High. Cockpit refresh rate on medium. The look about preload thingy on medium, and most importantly for me, Ray traced shadows off. EDIT> I use TAA with Frame Generation.

 

Edited by jarmstro

Just providing my specs as well.  The one thing I noticed is when 2024 first launched, by old PC (only a 3080 card) really struggled with 2024, while it ran 2020 just fine.  I think that 2024 just needs more power.  Once I upgraded, the sim runs great.

i9-14900, 32gb of ram (not the 64 everyone says is needed), Nvidia 4080 super 16mb (a good card, but nothing crazy)

Windows 11 without any "AI fixes" or tweaks, pretty much default.  No registry hacks or magic fixes from some guy on Youtube called "FlyBoy123".  

I run on ultra, but with a few things turned down, ray traced shadows especially.  Those seem to come at a high cost and just aren't worth it to be honest.  Still very little changed from default.  I don't crank the LOD up any higher than it is set by default (it can crank up way farther even on ultra).  

I fly addons like the A2A Comanche and Aerostar, the FX Citation and a few others.  The big thing is I don't fly airliners anymore.  For traffic I just use FS Traffic (which hasn't been quite working since SU3).  

The biggest FPS hit I get is flying into the KLAX addon (Is it inibuilds? forget who makes it) with traffic.  My fps can drop into the 50s and even the occasional 40s, but it is still relatively smooth.

I get the occasional stutter, but not the consistent ones others seem to get.  Every now and then the sim will stutter for a moment, presumably while it is loading something, then I am back to smooth flight.  It is annoying, but it isn't consistent and doesn't happen on landing really.  I typically get a tiny pause when I get in range to load traffic, but it is barely noticeable.  

I'm just running whatever default nvidia framegen is in the sim.  I turn off the debug window with all that information and just fly.  I don't spend time tweaking.  

Mostly my FPS is well over 60, which is pretty amazing.  I remember being lucky to hit 20 in FSX back in the day (with tons of stutters).  

I'm also not running any addons other than airports and planes and a few small utilities.  I don't mess around with map replacements or anything else like that.  My sim is pretty "vanilla" other than regular addons and FS Traffic.  

Edited by kerosene31

-------------------------

Craig from KBUF

Mostly (95% of the time) smooth here too:

AMD Ryzen 5600x

Geeforce 3060 Ti (8GB)

32 GB RAM

1 x nvme2 SSD 1T ( simulators )+ 1 x nvme2 SSD 500GB ( system )

FPS capped at 30, through RTSS.

Settings mostly at mid / low.

Default scenery only.

Default weather + RealTurb.

Default ATC and AI Traffic alternating with BATC + FSLTL @ 1024 textures, and soon will try FSHUD again since it can now accept an AIRAC file that doesn't have to be the latest.

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

All working perfectly here too. Details in my signature. MSFS2024 loves my 3090 🙂

 9950X3D - X870E Aorus Master- TUF 5090 OC - 64GB DDR5 - 1500W HXi - Titan 360 RX LCD - 9100 Pro x 2  - LG 45GX950A - HOTAS Warthog with Ava Base

The silent majority?

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
Just now, HiFlyer said:

The silent majority?

I guess we would be. Nothing to complain about except those complaining 😉

 9950X3D - X870E Aorus Master- TUF 5090 OC - 64GB DDR5 - 1500W HXi - Titan 360 RX LCD - 9100 Pro x 2  - LG 45GX950A - HOTAS Warthog with Ava Base

1 hour ago, MattNischan said:

But that's the problem. This user is indeed mostly misinformed (deliberately or not).

Thunderstorms are at least as (and at most as) dangerous as any other sim past and present.

Icing has a measurable aerodynamic effect, which can be easily seen through the dev mode debug, has tuning parameters in the flight model for developers to use, and can absolutely make you fall out of the sky, cause pitot failures, etc.

The latest ground handling model has an extensive physical simulation with numerous tuning parameters in the CFG files that put it on par with the competitors when used.

2024 has the failures the user describes as default systems, and many addon aircraft also have even more thorough failure systems. XBox users (who are certainly not all casual users by any means either, despite the silly implication) didn't riot.

And so forth.


Thanks Matt as always for cutting thru all the FUD and misinformation that was sure to come into this thread from the usual suspects.

The key here is what the capabilities the core sim platform, SDK, flight/ground dynamics engine, weather engine, etc enables for aircraft developers and other add-ons to use and take advantage of. In that respect, 2024 has definitely advanced the ball, especially fight dynamics and ground handling and other core aircraft/simming aspects (all the numerous folks who chimed in for example in https://www.avsim.com/forums/topic/654326-msfs-2024-flight-dynamics-and-groundwater-handling-thread/ can't be making stuff up).

Yes, not *all* the default aircraft are fully fleshed out or as capable or make use of the new capabilities/features/tunings/etc as some (i.e. like the ones that have received Working Title treatment)... And of course there are numerous examples of quality 3rd party aircraft that exhibit very realistic behaviour.  But to take the lesser/worst default aircraft and to use those as a measuring stick and way to denigrate the MSFS 2024 platform is rather silly and trying too hard (but the usual suspects persist). The best of the default aircraft fleet in 2020/2024 have unprecedented fidelity for being default, and no other sim can even come close to that level with their default birds.

No amount of spouting the usual nonsense talking points or blabbering "XBox!" is going to take away from what MSFS 2020 and now 2024 are capable of 🙂 Of course there are various areas still remaining that need to be fixed, and/or could be improved upon. SU3 like many have said should've been the minimum initial release level quality (yes they released it too early and buggy). But as of now, MSFS 2024 wholistically as a sim platform has no equal IMO.

As to the OP's question, the topmost on my list:

  • keep up on the path to get back to pre-SU5 MSFS live weather depiction (I think with SU3 it has gotten further on that path than ever before)
  • enhance other default aircraft to take better advantage of MSFS 2024's core new capabilities (i.e. more AAU like enhancements)

 

Edited by lwt1971

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

1 hour ago, MattNischan said:

But that's the problem. This user is indeed mostly misinformed (deliberately or not). 

Thunderstorms are at least as (and at most as) dangerous as any other sim past and present.

Icing has a measurable aerodynamic effect, which can be easily seen through the dev mode debug, has tuning parameters in the flight model for developers to use, and can absolutely make you fall out of the sky, cause pitot failures, etc.

The latest ground handling model has an extensive physical simulation with numerous tuning parameters in the CFG files that put it on par with the competitors when used.

2024 has the failures the user describes as default systems, and many addon aircraft also have even more thorough failure systems. XBox users (who are certainly not all casual users by any means either, despite the silly implication) didn't riot.

And so forth.

Thank you for explaining Matt. By the look of it @flying_carpet is not really a fan, lol

Personally I am extremely happy with SU3; it's smooth as butter. I feel for everyone experiencing stutters and bad frames. I hope future updates will make this sim the best for all.

Cheers, Bert

AMD Ryzen 5900X, 32 GB RAM, RTX 3080 Ti, Windows 11 Home 64 bit, MSFS 2024

13 minutes ago, Rimshot said:

By the look of it @flying_carpet is not really a fan, lol

Never has been, he'll ignore Matt's comment and keep parroting the same nonsense in the next thread I assure you. 

  • Commercial Member

I just want to add that I've been very much enjoying 2024 of late, especially with FSHud and I have no complaints (other than the awful Sepia mask at night). I say this as a big fan of X-Plane - I've been using MSFS more and more.

One thing that I need to mention though is that the weather being dangerous is a very real thing in aviation and quite honestly I only ever see it simulated properly in X-Plane to the extent that it causes problems.

I was watching a stream the other day of the new 12.3 closed beta (which has just released, hooray!) of someone flying into the weather and not only did the airframe start gradually icing up as they flew through freezing + wet conditions, the plane actually started losing aerodynamic performance and ended up falling out of the sky necessitating a recovery at lower altitude.

I've never seen that happen in MSFS to anyone - the worst I've seen is a few bumps of turbulence and some overexaggerated ridge lift on V1 Simulations stream.

I would be very interested to see some videos of actual consequences of flying in dicey conditions in MSFS - does anyone know of any? Visually it's brilliant - but I get the distinct feeling that it's fake for visual effect and isn't having any actual effect on the airframe. Even wake turbulence is missing.

Developer of Self-Loading Cargo - The Cabin Crew and Passenger Simulation Addon for MSFS, X-Plane, P3D and FSX

 

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
16 minutes ago, FPVSteve said:

Even wake turbulence is missing.

Wake turbulence should be working in MSFS 2024. Here is Tuskin38's tests with wake turbulence:

https://forums.flightsimulator.com/t/wake-turbulence-has-little-to-no-effect/713435/13

But if there is a specific scenario where wake turbulence isn't working, you can probably report it as a bug in the official MSFS forum.

i5-12400, RTX 3060 Ti, 32 GB RAM

On 8/28/2025 at 12:30 PM, shermank said:

 

 

16 hours ago, JonathanC said:

The rest of your post makes complete sense, but this part might just be you being unaware that you do not, in fact, need to use MSFS 2024 (or 2020), with an Xbox Controller. You can use all the hardware and controllers that any other sim can use. 

The rest (weather, realism, features you want as a real-world pilot), sure.. all that is an individual choice and you know what's best for you. But you can use MSFS with any and all controllers, just like you can actually fly in P3D with an Xbox controller. 

I didn't mean that an X-box controller was the only way to use MSFS. I should've phrased it differently. I realize that conventional control hardware can also be used.

Edited by tamba765

Pete Locascio

Intel Core Ultra 9 285K, Nvidia RTX 5090, Samsung 9100 Pro 2&4 TB Drives, 64 GB RAM, Asus Z-890 motherboard.

 

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