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P3D 3.0 Speculation & General Nonsense

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If you want P3D 3.0 news well there is none.

 

There is nothing on LM website and Rob is saying nothing so I'm not sure what news people are looking for.

Sean Green

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If you want P3D 3.0 news well there is none.

 

There is nothing on LM website and Rob is saying nothing so I'm not sure what news people are looking for.

Wait...WHAT?!?! Are you sure? I mean how can a thread this long possibly exist if there is really no news whatsoever? Surely you jest :)

Chris

  • Moderator

Topic Title has been changed to read:

P3D 3.0 Speculation & General Nonsense

Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator

THANKS n4gix, for changing the Topic Title!!!! You gave me back the confidence for this site!  :wink:  :smile:  :dance:

 

Jack

the Swede in Spain

Jack J Jackson

Castalla, Alicante, Spain

I predict that the release date will be 16 November 2015.

Good man GaryH.   

 

Keep the dates coming........

 

 

 

Topic Title has been changed to read:

P3D 3.0 Speculation & General Nonsense

Bill, why not take the concept one step further and rename the entire AVSIM forums to "AVSIM Community Forums & General Nonsense"?

 

Sometimes the nonsense posts are the best!  :P

 

- JP

- Jens Peter "Penz" Pedersen

I don't belong to those fortunate having priviledged knowledge on the development of P3D. Thus I depend on topics like this one to get a rough idea on what to expext, and indeed there were ~1 % of the postings which I found interesting, regardless if the named features will acually materialize or not.

 

I am really disappointed, though, wasting my time - which is tightly limited - with > 250 contributions on Shakespeare Monkeys, Meh and the like. Sorry for the lack of humor.

 

Kind regards, Michael

Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel /  LG 34UM95 3440 x 1440  / HP Reverb 1 (2160x2160 per eye) / Win 11

I predict that the Lockheed Martin Idle Speculation and General Nonsense Simulator will be released on 2015 November 30.

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

My thoughts are it will be 64 bit and will either launch with DX12 and backwards compatability with DX11 or will be patched. Also included will be native Oculus Rift support.

 

First and foremost, P3D is a commercial simmulator program. 64 bit if only one thing will benefit the flight models. If I'm a commercial buyer, I want top notch flight models for my aircraft. Flight models alone can make the sale for commercial customers. You know that at least all helicopter sim companies have to be purchasing X Plane.

 

The main reason though why I think LM should (and probably will) upgrade to 64 bit/DX12 is all their 'acedemic' customers. LM isn't stupid, and like any other company, they are driven by money. They know that 95% of their acedemic licenses are being used differently. They see all the YouTube videos and read forums like these. They are aware of all these payware companies that bring in extra licensing revenue. The influx of money has made them not crack down things. LM could probably actually start enforcing the licenses and people like us would still buy it (I still get acedemic though :D), but they can't do that unless they greatly improve the product.

 

I said how 64 bit could improve the commercial business, but it could increase revenue from 'acedemic' licenses. They know people like us who have $1,000 plus computers would dance all over it. Currently if you want the most realistic flight models, you buy XP, because it is 64 bit and has the power. If you're a long time DoDo Sim or HTR guy, you're definitely going to XP. Just like their commercial customers, LM should want to draw us in with their realism. Imagine if all the default aircraft had flight models on par with current A2A Accusim? People would purchase P3D actually for the default aircraft.

 

Something that may also be marketed to both types of customers, which 64 bit would allow, would be a built in brand new weather engine. For the commercial customers, the two things they care about most will be flight models and weather. For people like us, a better default weather engine can still be a draw. LM knows that on top of the bigger draw to the default game, we would still buy products like Active Sky, which from licensing means money in LM's pockets.

 

Going back to all their 'acedemic' customers, LM can really win the market with DX12. LM knows we all love our super high detailed sceneries and payware aircrafts. They know we are about the best and newest technology. DX12 on top of a 64 bit platform with much better realism and resource management would practically win the market for them. They know a lot of people are still using DX11, and the great thing is that they can still have those customers. The commercial ones could probably care less, but the 'acedemic' customers will know that they can take full advantage of DX12 once they upgrade.

 

Last huge detail I believe v3 will have (which would also probably benefit from 64 bit/DX12) is native Oculus Rift support. This is something that LM has already embraced. The early technology probably won't have much if any interest from commercial customers. They know that it's something for us desktop warriors. They also know that X Plane currently has no support (Open GL) for the Rift, where as their product is already being integrated with third party software. They have embraced the technology knowing full well what the market, which they want to control, will be.

 

Those are the three main things I think v3 will bring to the table, which can firmly grasp the market. You get people who would otherwise buy X Plane, and you also get people from FSX who have not had any significant reasons to upgrade. You probably bring in some other gamers with the Rift support, who just want to fly around with their Xbox controller in VR. Yet another reason why 64 bit/DX12 is important, it would probably bring in more casual sales. Make the stock game look prettier with the new aded grunt (but not as pretty as the precious licensed payware) and you have a winner.

 

I really hope that they add rain effects on windscreens, too.

Isn't it time to lock this thread??

Isn't it time to lock this thread??

no... no it's not...

 

 


Topic Title has been changed to read:

P3D 3.0 Speculation & General Nonsense

 

Man, that post #2 guy really nailed it, didn't he?

Greg Montey

 

"Because with great power, comes great responsitriligence..."

I'll bring this back again to remind everyone of the software engineering process ...

 

 

Cheers, Rob.

 

EDIT: Trust me, I'm an expert ...

My thoughts are it will be 64 bit and will either launch with DX12 and backwards compatability with DX11 or will be patched. Also included will be native Oculus Rift support.

 

You should write science fiction.  

Edited by n4gix
Removed rediculously excessive quote.

 

 

 

  • Commercial Member

So how about doing some Preparation? I've somehow made a handy rack of panels, that I can just swing onto my desk when I get time for a flight:

 

SaitekPanels1.jpg

Steve Waite: Engineer at codelegend.com

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