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The PMDG DC-6 Is out!

Featured Replies

2 minutes ago, jarmstro said:

I am enjoying this plane so much. What's he difference between the DC6A and DC6B?

6A= Freigher with cargo door

6B= Passenger

  • Replies 439
  • Views 62.2k
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  • Last Reply
Just now, 737_800 said:

6A= Freigher with cargo door

6B= Passenger

Ah! Thank you.

videos like the one bellow (approach phase) suggest that they couldn't escape the basic flaws of the MFS FD...

huge lack of pitch damping, oscillations with no sign of damping whenever the virtual pilot makes adjustments to the flightpath on approach...

it's, together with directional stability, one of the biggest showstoppers for me in this sim 😕

at the very core of the fdm there's something seriously flawed in MFS. i look fwd for when they get dx12 for pc out and can, hopefully, finally concentrate on a deep investigation about what's causing this, with all aircraft i tried until i decided to give up.

this being said, i would surely buy this dc-6 if i was running MFS. looks like a really immersive aircraft, and of the type and era i admire in aviation... surely not pmdg's fault - they have to wait for ASOBO to fix stuff...

 MSFS 2020 PMDG DC 6 LFMN to LFKJ , Great experience - YouTube

Edited by jcomm

Flying gliders since 1980

Flightsimming since 1992

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45 minutes ago, 737_800 said:

What fps do you guys have at EDDF (standard version)? I get 23-26fps running a 10850k@4,9Ghz and RAM @4133mhz.

So far I am liking it. Have been doing two landings so far. With the flight engineer on and realistic engine damange off it is pretty easy to fly it. I really enjoy the big windows of this aircraft and is diffenetly some different flying than the usual modern airliners.

Frames are fine on my setup. Steady 30 fps similar to the other ac i use. 

7950X3D | RTX 4090 | 96GB DDR5 | 4K G-Sync | Win11 Pro

42 minutes ago, jarmstro said:

I am enjoying this plane so much. What's he difference between the DC6A and DC6B?

The DC-6 was the original version of which there were two configs, domestic and trans-oceanic where the seating and range varied, but soon they made a lengthened one for freight with a big cargo door and lifting equipment built in and that was the DC-6A, then they made a passenger version of that without the cargo door and that was the DC-6B, then they made a version with more seats in it for shorter domestic use, then they made a more souped up trans-oceanic version of that. Other versions included the DC-6BST which had a swing open tail, but they didn't build many, although one or two were converted to that format as well. Then they made the DC-6C which was a combi version

Alan Bradbury

Check out my youtube flight sim videos: Here

36 minutes ago, jcomm said:

videos like the one bellow (approach phase) suggest that they couldn't escape the basic flaws of the MFS FD...

huge lack of pitch damping, oscillations with no sign of damping whenever the virtual pilot makes adjustments to the flightpath on approach...

it's, together with directional stability, one of the biggest showstoppers for me in this sim 😕

at the very core of the fdm there's something seriously flawed in MFS. i look fwd for when they get dx12 for pc out and can, hopefully, finally concentrate on a deep investigation about what's causing this, with all aircraft i tried until i decided to give up.

this being said, i would surely buy this dc-6 if i was running MFS. looks like a really immersive aircraft, and of the type and era i admire in aviation... surely not pmdg's fault - they have to wait for ASOBO to fix stuff...

 MSFS 2020 PMDG DC 6 LFMN to LFKJ , Great experience - YouTube

Yawn

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I see videos of inside the cabin on the DC6. How to you see that, I can't figure out a camera setting to use. 

 

 

 

5 minutes ago, Bobsk8 said:

I see videos of inside the cabin on the DC6. How to you see that, I can't figure out a camera setting to use. 

go to drone view

https://fsprocedures.com Your home for all flight simulator related checklist.

1 hour ago, jcomm said:

videos like the one bellow (approach phase) suggest that they couldn't escape the basic flaws of the MFS FD...

huge lack of pitch damping, oscillations with no sign of damping whenever the virtual pilot makes adjustments to the flightpath on approach...

i

This looks like pilot induced pitch oscillations. ILR person would have good biceps workout chasing glide path like that LOL

Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASEL

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Haven't worked my way through the entire thread but after a lot of testing, it seems that FSUIPC may have been causing my CTDs (even after turning off multiplayer).  Loaded without FSUIPC and took off from JFK as well as flew around Chicago and so far no CTDs.  

4 hours ago, jcomm said:

videos like the one bellow (approach phase) suggest that they couldn't escape the basic flaws of the MFS FD...

huge lack of pitch damping, oscillations with no sign of damping whenever the virtual pilot makes adjustments to the flightpath on approach...

it's, together with directional stability, one of the biggest showstoppers for me in this sim 😕

at the very core of the fdm there's something seriously flawed in MFS. i look fwd for when they get dx12 for pc out and can, hopefully, finally concentrate on a deep investigation about what's causing this, with all aircraft i tried until i decided to give up.

this being said, i would surely buy this dc-6 if i was running MFS. looks like a really immersive aircraft, and of the type and era i admire in aviation... surely not pmdg's fault - they have to wait for ASOBO to fix stuff...

 MSFS 2020 PMDG DC 6 LFMN to LFKJ , Great experience - YouTube

I'm not experiencing what you are claiming.

 

 

 

  • Commercial Member
5 hours ago, jcomm said:

huge lack of pitch damping, oscillations with no sign of damping whenever the virtual pilot makes adjustments to the flightpath on approach...

I had not time to watch the video, but there are two things two note which are mentioned in the official tutorial videos:

PMDG says that on approach the throttle should not be touched anymore once set due to the engines not liking that, but instead one should use the flaps to keep the glideslope (vary between 30 and 50 degrees, as needed); maybe that could look like oscillations, but I think it is quite stable actually.

And when using the autopilot approaching an altitude, one should softly reduce the climb/sink rate before engaging altitude hold, to avoid pitch oscillation when it holds the altitude.

(But again, I did not watch the video, so I don't know how he is doing things.)

Edited by MarioDonick

Mario Donick .:. vFlyteAir

Purchased, run some preflight checks, familarising myself with this labyrith of dials and to my surprise, frames are great. I barely lose 5-10 frames, but of course, I run FS on a single 1920x1080 resolution monitor with a second monitor for Charts etc, so it may change for you. Was really surprised to see how well optimized it is. P.S: Automatic Flight Engineer is...simply a "game" changer.

Problem now is, how the h*** am I gonna go thru 330 pages of POH? I have almost lost the habit XD

 

 

Iñigo Bildarratz

3 hours ago, sd_flyer said:

This looks like pilot induced pitch oscillations. ILR person would have good biceps workout chasing glide path like that LOL

It  does to me, my first landing was nothing like that. He also might not have any curve set .

 

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3 hours ago, sd_flyer said:

This looks like pilot induced pitch oscillations. ILR person would have good biceps workout chasing glide path like that LOL

And too high on the approach .. trying to get down .. 1000+ on the VS is the give away .. what you think ?

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