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  2. I one million percent concur with this. The program needs an interfacelift.
  3. The difference is, a Level D sim isn’t really used for “flying”. It’s used for training. It’s used for systems and procedures, not for simulating a flight. I’m not looking out the window much in the sim, because that’s not the point. Sure, we do LOFTS in them, but the point of those is that something usually goes wrong on those training flights, and that’s the value of a sim. And they still aren’t 100%. There’s always a “oh the sim does that, don’t worry about it.” Or a V1 cut is way more outrageous in the sim than real life. Plus, we do screw around in them as well, if we have time (landing on aircraft carriers, rolling inverted above the field and seeing if we can Split-S to the runway…) I use MSFS for “flying”. There’s no actual training device that you can look out the window and be like “word not allowed this is exactly like flying”. MSFS is really, really close to that. The best there ever has been, for sure. If I could ever have a good sim at home, it would have MSFS because that’s the best sensation of flight available now, IMO.
  4. New Open Beta is out: Update 050224 - B8888 (1.0.8888.33873) Re-designed turbulence and air effects injection method for more compatibility, solving low or no turbulence for some users Added increased maximum turbulence effect capability using Turbulence effect scale slider (settings over 50 now exponentially increase effect strength) Added new option: Add additional clouds for CAVOK/NSC/NCD/Unspecified - Adds clouds over 5000ft, when appropriate, regardless of METAR cloud layers specified - useful in regions where clouds are only specified up to 5000ft - Default ON Added new option: Clone dep/dest weather - Clones dep/dest/alt weather to the vicinity of those areas, preventing unexpected weather updates during departure and approach phases - default ON Added optional checkboxes (checked by default) during ASFS install regarding adding desktop ASFS and Web Companion icons Added new automatic hiding of the ASFS toolbar item in the toolbar settings UI menu, to prevent disabling accidentally (which would prevent weather depiction by ASFS) - If this toolbar item for ASFS is already disabled, however, it will need to be re-enabled by the user to see ASFS weather depiction Added new option/feature: Force low humidity in high visibility conditions - Enable this to have humidity set low in MSFS when visibility conditions are 10+ to prevent any atmospheric obscuration regardless of calculated humidity levels in weather conditions Added missing documentation regarding SimBrief user id and Automatically load SimBrief plans options, and added note regarding need for numeric ID when using SimBrief plans in the Flight Plan section Prevented ActiveSkyUtils.exe from starting more than once Adjusted wake turbulence effective strength for new air effects and preventing too high effects causing excessive rotational effects and control issues in some cases Adjusted PWS Wind Shear alert audio to only trigger when aircraft is in motion (> 30 knots ground speed) to avoid unwanted alerts when aircraft is parked/taxiing Adjusted fog layer generation for better results from 5SM and under visibility (with more obscuration when appropriate) Adjusted visibility/humidity calculations for better balanced results per feedback Adjusted visibility graduation (clearing as you climb) for better balanced results per feedback Adjusted scattering for lower-coverage non-CB cloud layers when precipitation exists for more regional coverage and more expected precip conditions in the entire region as specified Reduced cumulus and cumulonimbus max thickness approximately 10% for better performance in most cases Changed Prevent thunderstorms with CB option to default to OFF instead of ON (this provides more thunderstorm conditions depictions by default) Changed default Periodic theme reload interval to 7 minutes (was 15) per user feedback - Higher interval settings can cause delays in updates that can lead to unexpected transitions in some cases Removed active runway mentions in conditions/popup screens (currently disabled, runway information is planned for future) Fixed issue with fog layer generation where existing METAR layers specified 1000ft AGL and under could conflict with the fog layer generation/scene - Now such layers are omitted and replaced with fog layer generated layer entirely for more expected results Fixed issue where some Navigraph data airports were not added to the ASFS airport database properly (those without approaches, mainly), resulting in missing/old airports or lack of ability to use flight planner for some airport ids Fixed issue where maximizing on the map screen would result in stretched aspect ratio Fixed issue where MSFSOptions.cfg was shown in user preset list (Settings screen), and if selected, would cause crash. This item is now properly hidden from view. Fixed issue where additional clouds outside of METAR may show as “clear” and not “party cloudy” or “cloudy” as expected, for example, when there is broken/ovc high cirrus or other CAVOK-type clouds Fixed issue where entering a non-lowercase or mixed-case email address during login might result in login failure Attempted fix for issue where a network/internet issue during a download process might cause a program crash instead of proper error/retry/failure Updated default included Navigraph data to AIRAC 2303 Cycle Updated documentation and readme Also Navigraph HUB now supports ASFS Airac updates.
  5. Yeah, well I’ve been around since their Fly! II days and this unequivocally means that something is definitely, maybe, probably, for sure - but, possibly not… happening. Stand by for updates.
  6. Ok I no longer get this warning but on the Microsoft store the game won't download it just says Pending.
  7. In the Beam app: Head tracking output = Head & Gaze Head Tracking Yaw Range 65 Head Tracking Pitch Range 65 Eye Tracking Responsiveness 5 Eye Tracking Yaw Range 10 Eye Tracking Pitch range 10 In OpenTrack under the filter tab: Responsiveness: Position 1.00/Rotation 1.00 Drift speeds: Position 1.90/Rotation 1.90
  8. P3D is a commercially licensable training simulator package, something MSFS is not. P3D and MSFS are two different products targeting two different markets. As this forum community is mostly entertainment targeted you'll never see the highly customised proprietory development and systems that go into building the sort of simulation packages LM produces (costing many millions of US $$). But that's perfectly understandable. Cheers
  9. The Old Lady is looking very pretty here in the (late day/early morning?) sunshine!
  10. Yesterday
  11. Can't see the value in purchasing this until it's fully baked. Once it controls other traffic in addition to myself, then I'm very interested in trying it out.
  12. Hey, Round trip KTM/LUA with the Twin Otter. A rather pleasant flight of less than an hour. I would have thought the worst for this approach but in the end i came out well. So ready to climb Everest? 😂
  13. Until beta testers are allowed to show this I can't help but feel like we are still weeks away. The 737 facebook pictures were within like the last day or two and there's no way I can see that repeating here.
  14. Is ini's server overloaded? I went to checkout and it's just sitting there as if it's loading something. I've never had any problem with their store/app before.
  15. It should, Kurt. I'm not an AI Smooth user myself, but this thread at Flightsim.com suggests the correct settings to do so: https://www.flightsim.com/forums/topic/18062-ai-smooth-111/ Hoping that helps, John
  16. You posted this as I literally figured it out! Have had MCX for quite a while never thinking I was going to ever use it. The offending P3d sign is in the "hazards.bgl" file. Opened it, removed the object and recompiled the .bgl! Worked like a charm and no more Prepar3d signs. Thanks!
  17. Well, seems like its out! https://parallel42.com/products/simfx
  18. a quick suggestion without looking into it deeply. Get MCX and open the object library bgl files in the world scenery folder and find the sign. Once you have located where the sign lives delete it from the bgl and save the file it will no longer be available object in p3d as a scenery object until you do a update or repair then you just repeat process again if it appears after a update or repair
  19. Loaded up a flight with KEGE and can confirm the default KEGE does have these signs. They can be deleted use ADE. I have seen this sign before, but not on or near runways.
  20. I eat whackacodies all of the time! Love Mexican food!
  21. Yeah interesting…is this the start of their usual screenshots leading up to departure? I hope so, the next picture they post will be really telling.
  22. I just when to a military cargo ramp, and it looks great, USAF aircraft parked all over, and FPS are excellent.
  23. I'm not a conspiracy theorist in any way, but you do remember for the 737 this is exactly what they did, right?
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