April 8, 201412 yr I dont post much but Im here often. Ive installed 2.2 and found it to be much smoother than 2.1. Frame rates are a little better but it seems to have less stutters than before. One thing worth noting is this: My system went from 60FPS to 10FPS by turing " cloud shadow cast distance from 0 to 20,000m" I am using ASN w 2.2 patch installed. I have turned that off for now as it brings the system to a halt. 7900x3d , 64gb 6200mhz 30CL Ram, RTX 3080
April 8, 201412 yr :Yawn: think I'll hang on to FSX until things eventually get sorted. At least you haven't changed your mind. :lol: Seriously though, "things" are sorted. Version 2.x of P3d isn't going to either get any more stable or perform too much better without an upgrade to one's hardware. This is not a knock on LM, but rather my view that other than a few very minor bugs still needing attention, P3d 2.2 is presently configured to fly without fiddling. With a few exceptions, most add-ons for FSX that have been kept up to date by the authors also work with P3d.There are a few notable holdouts such as PMDG's 777 and VRS's TacPack, but that's pretty much it, except for the vast array of ancient freeware and a few obscure add-ons.
April 8, 201412 yr AH HA! Think I've found the source of my stuttering and killer cloud performance - there was an old Prepar3D profile in Nvidia Inspector. Completely delete the P3D profile and now no stutters and killer clouds! MSFS & XP11 - Aviatek G1000 Complex Desktop Trainer - Fulcrum One Yoke - TPR Rudder Pedals - VF TQ6 Throttle - LG 55" OLED Display
April 8, 201412 yr You know. As long as you guys report less than stellar performance, I'll keep my wallet in my pocket. Then, someone comes along and says it performs very well and my hand starts to reach for the wallet. I'm not sure how much longer I'll be able to hold out. :lol:
April 8, 201412 yr At least you haven't changed your mind. :lol: Seriously though, "things" are sorted. Version 2.x of P3d isn't going to either get any more stable or perform too much better without an upgrade to one's hardware. This is not a knock on LM, but rather my view that other than a few very minor bugs still needing attention, P3d 2.2 is presently configured to fly without fiddling. With a few exceptions, most add-ons for FSX that have been kept up to date by the authors also work with P3d.There are a few notable holdouts such as PMDG's 777 and VRS's TacPack, but that's pretty much it, except for the vast array of ancient freeware and a few obscure add-ons. Hmm, I'll give it a week and let the excitement calm down a little and then try my luck. I must admit, it's very exciting times! HowardMSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX4090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, LG Ultragear 48"4K, MFG Crosswinds, TQ6 Throttle, Fulcrum One YokeMy FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776
April 8, 201412 yr I'll give it a week and let the excitement calm down a little Worth waiting a week until Pete dowson gets back from holiday and gets a 2.2 compatible version of Fsuipc out. Mouse macros are not working with 2.2 and the latest version of Fsuipc, which has clipped my wings a bit as my hardware is depending on them.
April 8, 201412 yr So I've been testing v2.2 on my machine (4470k / 780gtx) and there is a huge difference in performance from v2.1 to 2.2. My FPS have increased, the blurries are almost gone (had to add the AF=14 tweak) and overall the performance is smooth. Couple things I've noticed is the autogen pops up, can't remember this in v2.1 and I noticed that mytraffic AI models bring down my FPS, in FSX there's not much of a decrease so maybe the models are been rendered differently in P3D V2? I also had a CTD last night when I was doing testing around the bay area, I changed from day to dusk and it crashed. Overall I'm happy, I'll be doing more testing when I have time.
April 8, 201412 yr You know. As long as you guys report less than stellar performance, I'll keep my wallet in my pocket. Then, someone comes along and says it performs very well and my hand starts to reach for the wallet. I'm not sure how much longer I'll be able to hold out. :lol: Two words, Refund Policy!! http://www.prepar3d.com/support/refundpolicy/ I was like you, been holding out til last night. Now I've gotten it, the migration tool and put a few addons. (PMDG MD-11, FS Dream KDFW, UK2000 Heathrow). I have ASNext going also. Took a bit of trial and error but this so far is working out pretty well. Theres a couple oddities I have found though. Aircraft texture rendering can be buggy for me. Randomly if I swap to an exterior view the plane is transparent, like its not even there almost. Then slowly textures start populating, and the aircraft within 5 seconds is whole again...very odd. Two last things, use http://www.venetubo.com/fsx.html to get a good CFG file going. It seemed to smooth out a few things for me. And adjust nVidia Inspector settings along the lines of what you had set for FSX seemed to work. Tabs from PMDG post a few good ones. Anyways overall I'm pretty happy with it so far. Flying KDFW>EGLL in the MD-11 as we speak watching all the cloud shadows go by. Brian Thibodeaux | B747-400/8, C-130 Flight Engineer, CFI, Type Rated: BE190, DC-9 (MD-80), B747-400 My Liveries
April 8, 201412 yr Two last things, use http://www.venetubo.com/fsx.html to get a good CFG file going. It seemed to smooth out a few things for me. And adjust nVidia Inspector settings along the lines of what you had set for FSX seemed to work. Not even getting into the EULA violating sections of this post, to these last two '"tips" specifically....no no no no no no no. Just no. :lol: Regards,Brian Doney
April 8, 201412 yr Especially if any of us are planning on using Oculus. I think they state somewhere 60fps will be the absolute minimum... And to be quite honest, even with trackIR, 55-60 fps is truly needed for fluid movement, at least with FSX. Intel i7 10700K | Asus Maximus XII Hero | Asus TUF RTX 3090 | 32GB HyperX Fury 3200 DDR4 | 1TB Samsung M.2 (W11) | 2TB Samsung M.2 (MSFS2020) | Arctic Liquid Freezer II 280mm AIO | 43" Samsung Q90B | 27" Asus Monitor
April 9, 201412 yr Not even getting into the EULA violating sections of this post, to these last two '"tips" specifically....no no no no no no no. Just no. :lol: Dear lord, I've never read a EULA in my life. (Yep...I know...I'm the weird one.) I have, however, simulated reading one and then clicked that button. :rolleyes: Gregg Seipp "A good landing is when you can walk away from the airplane. A great landing is when you can reuse it." i9 64GB RAM, GTX-5090
April 9, 201412 yr And to be quite honest, even with trackIR, 55-60 fps is truly needed for fluid movement, at least with FSX. Agreed 100% IMO, I refuse to fly any sim or play any game below 60fps as it does not look fluid at all.
April 9, 201412 yr Just reporting back in... I followed the steps for the patch as in backing up the 4 directories...apply the patch...delete the directories... start P3D...copy back th DLL.XML, EXE.XML, scenery.cfg and controls.xml Suffice to say now all things as they should be... Refined my NI settings and sliders and the sim is performing rather well... Should have done it sooner! Doh! i9 13900KF @ 5.5Ghz | MoBo MSI PRO Z690-A WiFi | Corsair Vengeance Black RGB RS 64gb DDR4 3200MHz | MSI GeForce RTX 5090 Vanguard SOC 32GB | MP33 Pro 1TB M.2-2280 NVME SSD for OS | Samsung 870 QVO 2.5" 4TB SSD SATA2 | Samsung 990 PRO 2TB | Corsair RM1000X 2021 1300W 80 Plus Gold PSU | Antec Dark Fleet DF700 Flux Gaming Case | Win 11 home | Samsung 65" 4K TV | G512 Keyboard | Razer Basilisk V2 Mouse | WinCtrl URSA MINOR 32 Throttle Metal / 32 PAC Metal | WinCtrl Ursa Minor Sidestick |Velocity One Rudder | MiniCockpit FCU and EFIS | WinCtrl MCDU | Stream Deck XL | Tobii Eye Tracker | Pimax Crystal Light | Doug
April 9, 201412 yr Mouse macros are not working with 2.2 and the latest version of Fsuipc, which has clipped my wings a bit as my hardware is depending on them. Hmmm...interesting, mouse macros worked in 2.2 Beta ... I had to manually select them (check profile specific). I'll check again in 2.2 release with the QW RJ100. IMO, I refuse to fly any sim or play any game below 60fps as it does not look fluid at all. You can get 60 fps in P3DV2 (regardless of hardware), the real issue is can you control yourself with display settings? When I was testing FSX and P3DV2.x some time ago using same add-ons, and using equivalent (not exactly the same because there is no 1:1 correlation) graphics settings, FSX was 30 fps, P3DV2.x was 60 fps. I know I'm not the only one that loaded up MegaCity San Francisco in FSX and got 2 fps or how about FSDT JFK and Drzewiecki New York in FSX ... where I measure it in 2 spf just moments before I hit the VAS limit. Anyway gents, what you seek (60 fps) is there in P3D, but you'll have to drop those artificial road blocks and keep your display options in check, just like you do in FSX or XP10 or ...
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