June 26, 20241 yr Plane is amazing, but anyone else getting lots of engine blade texture ghosting when the engines are running with frame gen on? Running a 4080 Asus Tuf Gaming Plus B550 - Ryzen 7 5800X3D - Asus GeForce 4080 RTX OC Edition - 64GB DDR4 (3600Mhz) - EVGA 850W Power Supply - 2X 1 TB NVME PCIE gen 4 - Windows 11 (25H2)
June 26, 20241 yr 3 minutes ago, Bill A said: Plane is amazing, but anyone else getting lots of engine blade texture ghosting when the engines are running with frame gen on? Running a 4080 Yeah, doesn't seem to happen when I switched back to DX11. Vote to fix transparent sun visors having no effect on the sun glare effect in MSFS at: https://forums.flightsimulator.com/t/sun-shades-sun-visors-not-influencing-light-in-cockpit/691565/
June 26, 20241 yr 10 minutes ago, Bill A said: Plane is amazing, but anyone else getting lots of engine blade texture ghosting when the engines are running with frame gen on? Running a 4080 Ya that's a frame gen issue in general with artifacting at times. Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
June 26, 20241 yr 53 minutes ago, longhaul747 said: Overall pretty happy with it other than the parking brake issue which might be more user error than anything else. Definitely UE. A recent change, all explained in the manual. -B
June 26, 20241 yr ok had a chance to fly this now, beautiful in many, many ways 🙂 BUT, perhaps it's my config, or my technique, but this seems very difficult to control in pitch during approach and landing, trim seems to have a delayed effect, and it just seems a little erratic in pitch control - I'm using TCA Airbus stick so could well be a "local" issue here also, I'd rather the engines didn't move at all than doing the weird side to side thing I should add, this was an empty flight in terms of pax and cargo and very low fuel - will experiment more with a more realistic load Edited June 26, 20241 yr by EGLD
June 26, 20241 yr 1 hour ago, longhaul747 said: I thought it taxied really nice. Better than the 737NG series in my opinion. The plane is massive and flying mostly smaller planes since the inception of FS2020 it takes some getting used to especially in tighter spots. Takeoff roll was surprisingly brisk and the power from those massive engines is amazing even derated. No problem climbing out either and it was not until higher altitudes that it started to feel heavier. That's interesting and good to know about the taxiing. RSR has said they'll adopt the new MSFS SU15 ground handling physics improvements on a subsequent update of the 777, so it can only get better. But great that they've managed to make it decent without taking advantage of the new ground physics in MSFS. Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
June 26, 20241 yr 13 minutes ago, EGLD said: ok had a chance to fly this now, beautiful in many, many ways 🙂 BUT, perhaps it's my config, or my technique, but this seems very difficult to control in pitch during approach and landing, trim seems to have a delayed effect, and it just seems a little erratic in pitch control - I'm using TCA Airbus stick so could well be a "local" issue here also, I'd rather the engines didn't move at all than doing the weird side to side thing I should add, this was an empty flight in terms of pax and cargo and very low fuel - will experiment more with a more realistic load Isn’t it FBW so doesn’t need to be trimmed like you would the NG for example, more like an airbus? I’ve not flown it yet due to work, leaving that for the weekend.
June 26, 20241 yr It seemed to take foreeeeever to rotate on departure, felt awesome and heavy 😀 Dave Current System (Running at 4k): ASUS ROG STRIX X670E-F, Ryzen 7800X3D, RTX 5090, 55" Samsung Q80T, 64GB DDR5 6000 RAM, EVGA CLC 280mm AIO Cooler, Brunner CLS-E NG Yoke, Thrustmaster Warthog HOTAS & Stick, Thrustmaster TCA Quadrant & Add-on, VirtualFly Ruddo+, TQ6+ and Yoko+, GoFlight MCP-PRO and EFIS, Skalarki FCU and MCDU
June 26, 20241 yr 23 minutes ago, ianb2469 said: Isn’t it FBW so doesn’t need to be trimmed like you would the NG for example, more like an airbus? I’ve not flown it yet due to work, leaving that for the weekend. you do trim the aircraft, the FBW indicator isn't displayed by default I think understanding this video is going to be key Edited June 26, 20241 yr by EGLD
June 26, 20241 yr Blackbox711 doing another stream now Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
June 26, 20241 yr 4 hours ago, EGLD said: you do trim the aircraft, the FBW indicator isn't displayed by default I think understanding this video is going to be key So PMDG did finally fix the very issue I reported for P3D (THS speed rate was not 10 kt/sec but half of that)! Does it have blip trim working? Best regards,Luis Hernández Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.
June 27, 20241 yr Is anyone experiencing any cabin lights flickering issues? Started on final to FSDT's ORD and continued until I parked and shut down. Arrival around 9:25pm local. Jacek G. Ryzen 5800X3D | Asus RTX4090 OC | 64gb DDR4 3600 | Asus ROG Strix X570E | HX1000w | Fractal Design Torrent RGB | AOC AGON 49' Curved QHD |
June 27, 20241 yr Pretty sweet.....took it up for a quick circuit around the Bay Area and decided to give the fuel jettison a shot to see if it works? It sure does and if you go to external view you actually get the fuel dumping out of the wings. Its a pretty slow process but it is in real life as well. I would guess it would take 30 minutes plus to dump 150K pounds of fuel. I think only a few other planes in the history of flight simulator have actually had the fuel dump actually work. I think FSX had it as an option as a key command for some aircraft but it never showed it visually and the dump rate was extremely fast!
June 27, 20241 yr 13 minutes ago, longhaul747 said: Pretty sweet Yes, today I flew CYYZ-EGLL and had a flawless flight, including landing into dense fog at EGLL (inibuilds) with no performance issues. This aircraft is much more polished than the 737, even after all the updates the smaller bird has received. Quite pleased with my purchase so far. MSFS 2024. Primary Planes: Black Square TBM850, Duke, Baron, Caravan; A2A Comanche; FSReborn Phenom; Fexix A321; PMDG 737-7, 777: Utilities: Active Sky (Passive Mode); BATC, FSLTL.
June 27, 20241 yr I flew the typical KPAE-KSFO as a refresher flight and then KSFO - VVNB (Hanoi) with a low viz hazy approach as a long haul test. Both were great with no issues and smooth performance. Hand flies like I’d expect a heavy to feel. Looking forward to doing some VATSIM flights with it and also giving the CPDLC feature a try! I’m also a happy customer. / CPU: Intel i7-9700K @4.9 / RAM: 32GB G.Skill 3200 / GPU: RTX 4080 16GB / Freight Pilot
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