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ohsirus

FSX-SE 2014 Sales Numbers

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Way to go FSX-SE  215,000 owners for 2014!

 

http://arstechnica.com/gaming/2015/03/steam-gauge-measuring-the-most-popular-steam-games-of-2014/3/

 

#     TITLE                                                             RELEASE  PLAYERS  OWNERS TOTAL HOURS         DEVELOPER                PUBLISHER

128 Microsoft Flight Simulator X: Steam Edition 12/18/2014 154512         215371         1480750      Microsoft Game Studios  Dovetail Games - Flight

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Interesting that about 1/3 of the owners have never "played" it.

 

regards,

Joe

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Interesting that about 1/3 of the owners have never "played" it.

 

 

i'm one of them :P

 

Bought but never 'played'. Will have a look sometime when I do my next re-install.

Boxed FSX is what I am currently using.

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i'm one of them

 

And me, and now I am aware of the shockingly poor "deals" they are offering Devs I probably won't bother.

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Interesting... FSX Steam finished behind Farming Simulator (of course it had a slight head start on release dates).

 

Time to park this 777 and hop in my John Deere combine I suppose :lol:

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Interesting that about 1/3 of the owners have never "played" it.

 

regards,

Joe

 

Seems normal when looking at the other titles.

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Bought it, tried it, went back to original FSX. 

I have it looking and flying too good to change.

 

 

jime

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Time to park this 777 and hop in my John Deere combine I suppose

 

Probably it is best to go from the airport to the crop fields by "Train Simulator 2015"... :lol:

But seriously: this cross simulator activity will become a "reality" one day. It reminds me of an interview with ORBX founder John Venema, in which he talked about the ever growing immersion into the simulated world(s).

So leaving the plane after a flight, walking to the parking lot, simulating a car ride (and so on) will be made possible (soon).

Probably a place like "steam" will be/is one of the centers for this development.

 

I am still wondering about the outcome of Mark Zuckerberg's vision of 3D virtual worlds, after having bought Oculus:

https://www.facebook.com/zuck/posts/10101319050523971

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When you think that the product was only released on Dec 18th, it blows me away that FSX sales are that high.  Watch out for 2015.  I recently built a new computer and installed Steam.  So far, I think it has gone quite well.

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While many people bought the software just because it was cheap I'm confident many of those buyers will end up liking it & eventually get deeper into the flight sim hobby. FSX & X Plane being available on Steam has certainly increased the accessibility of FS hobby a lot compared to what it was a year or two go. 

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Interesting that about 1/3 of the owners have never "played" it.

 

regards,

Joe

I'm one of them.  :P Haven't even installed it yet.

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Probably it is best to go from the airport to the crop fields by "Train Simulator 2015"... :lol:

But seriously: this cross simulator activity will become a "reality" one day. It reminds me of an interview with ORBX founder John Venema, in which he talked about the ever growing immersion into the simulated world(s).

So leaving the plane after a flight, walking to the parking lot, simulating a car ride (and so on) will be made possible (soon).

Probably a place like "steam" will be/is one of the centers for this development.

 

I am still wondering about the outcome of Mark Zuckerberg's vision of 3D virtual worlds, after having bought Oculus:

https://www.facebook.com/zuck/posts/10101319050523971

Yup, we had that kind of immersion with FS9 a long time ago.

Developers like Bill Lyons & William Ortis (Lionheart), many years ago did freeware releases like that. Bill Lyons's releases often included a car, boat & plane, with a suitable 'mission'. Lionheart had amazing stuff such as "Operation Valkyrie" & also a Bugatti adventure. All these had a storyline where you could sail, drive & fly. Operation Valkyrie was a story about a pilot joining the Luftwaffa, also with an amazing selection of period unique planes, cars & even a submarine.

 

Great stuff in the good old days!

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Two questions occur to me:-

 

How does this compare to sales of the boxed versions? I don't think MS have ever released sales figures though I've seen an unsubstantiated figure of 250k quoted elsewhere

 

How many purchases already own a box version and how many are newcomers? I doubt that that question will ever be answered.

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How does this compare to sales of the boxed versions?

 

Not even close according to MS back in the day.

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I wonder how many of these sales were made during the Steam's Winter Sale and whether DTG already recuperated the costs of licensing FSX from MS or not.

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Don't know what kind, or if Steam and Microsoft have a licensing agreement for the use of FSX, but the execs at MS may be be feeling a little foolish these days, what with the flop of "Flight", and the continuing interest in FSX  (now almost a ten year gaming product).  Bet they wished they never stopped issuing boxed sets of FX Gold - I mean, at look the going price of a "new" unopened box sets throughout the world + the corporate decision to end MS Flight Sim development after FSX...     

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Don't know what kind, or if Steam and Microsoft have a licensing agreement for the use of FSX

 

Steam have no licensing agreement with Microsoft concerning FSX.

That would be Dovetail Games who are a different entity entirely who happen to sell through Steam.

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Well it can be noted that x-plane have 30k units sold. And that will equal about 15%.

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NPD annual sales figures for FSX were 280,000 for  2007 in the USA.  FSX-SE sales are currently 215,000 since it's release. That's an estimated annual equivalent of 955,000.

 

Don't be too hasty in discounting FSX-SE's sales

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Well it can be noted that x-plane have 30k units sold. And that will equal about 15%.

 

(X-Plane 10 Global - 64 Bit) Current Price: $59.99 - Lowest Price: $29.99 at -50%

 

(Microsoft Flight Simulator X: Steam Edition) Current Price: $24.99 - Lowest Price: $4.99 at -80%

 

Makes you wonder how X-Plane would have sold at a lower price point.

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but the execs at MS may be be feeling a little foolish these days

 

Seriously doubt it. FS is/was just a tiny little blip on their screen. Why do you think they passed everything on?

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MS stock dropped from a high of about  $70 around 2004 to around $30 shortly after where it langished until last year.  Perhaps they saw no future in further Flight Sim developement after FSX & drastically cut back on staffing for that project  - but as we know, they tried to review that program much later with the "Flight" sim flop. 

 

I myself am very happy with Steam - better FPS & less stutters...

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I still get p'd off that MS dropped development one of the best selling franchises of 2006/2007 that had a guaranteed customer base over 2 two-year release cycles.

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Seriously doubt it. FS is/was just a tiny little blip on their screen. Why do you think they passed everything on?

 

 

I still get p'd off that MS dropped development one of the best selling franchises of 2006/2007 that had a guaranteed customer base over 2 two-year release cycles.

Correctly so. regarding the FS franchise, Jim. It was more of a pain in the butt for them, with us moaning & demanding!

 

Us 'simmers' have always regarded us as essential to Microsoft, & I recall the demands & petitions that happened when ACES was closed down.

Microsoft is probably making far mor now from licensing fees that what they made from selling the game. Remember, in those days, they had world-wide distribution, manufacturing & storage/inventory costs to contend with as well.

Also, there is no such thing that guarentees a customer base. It is with thanks to all those dev's out there that have taken the basic FS engine & given us all the add-ons. Microsoft gave us an update (a single one) called Accelleration. That's all!

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I still get p'd off that MS dropped development one of the best selling franchises of 2006/2007 that had a guaranteed customer base over 2 two-year release cycles.

 

Unfortunately, Microsoft had different ideas about where to put its development money by 2009.

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