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Back to MSFS 2020. I hate this stupid GUI

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4 hours ago, MrBitstFlyer said:

4000 percent increase in terrain detail not good enough for you?

Depends on what kind of flying one does. If you're one of the low and slow mob, it's great. If you're a tubeliner guy, not so much.

6 hours ago, David Roch said:

Maybe do you know that I spent 40 years in aircraft cockpits, military and civilian, I have some kind of experience on professional simulators and RL flights.
What I can tell you is that P3D was (is!) much more realistic than MSFS 2020 and 2024 in that matter.

This is why I haven't bought into 2024. Yet. Although if the flight dynamics and physics haven't changed much already, compared to 2020, I don't see how Asobo can rectify this however long I wait.

Edited by speedyTC

MSI Pro Z690-A DDR4 | i5 13600KF | G.Skill Ripjaws V 32GB 3600MHz | RTX 3080 (12GB) | Samsung 980 M.2 NVMe 500GB | Samsung 980 M.2 NVMe 1TB | Samsung 850EVO 500GB | Crucial P3+ 2TB NVMe | 2TB Seagate HDD | Deepcool AK500 CPU Cooler | Thrustmaster T16000M HOTAS | CH Yoke | Various Winctrl hardware | 21:9 1440p UW monitor | Win 11 23H2 build | MSFS2020 |

Tony K.
 

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  • I understand your frustration; there is a learning curve. The quoted statement however is simply not true...

  • YES 😍 - and seems a good choice to go back to MSFS 2020, anybody can say what they want MSFS 2020 has now worked out ( over 4 years upating and improvings ) to a very fine and usfull Flightsimulator a

  • To this day, I have never, ever understood why it has been so difficult for Asobo not to have created a simple, straightforward camera system. You move your viewpoint to a required custom position via

19 minutes ago, Bobsk8 said:

Like saying, " I got a new car, only problem the wheels keep falling off, but once they get that fixed, it will drive great".....🤣

Software binding frustrations are not the same as wheels coming off a car.

i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea

7 hours ago, David Roch said:

I will uninstall this poor piece of software and continue enjoying the beautiful MSFS 2020.

Same for me, the only difference is that I'm still far from buying it.

Cheers, Ed

MSFS2020 Steam  // Rig: Corsair Graphite 760T Full Tower - ASUS MBoard Maximus XII Hero Z490 - CPU Intel i9-10900K - 64GB RAM - MSI RTX2080 Super 8GB - [1xNVMe M.2 1TB + 1xNVMe M.2 2TB (Samsung)] + [1xSSD 1TB + 1xSSD 2TB (Crucial)] + [1xSSD 1TB (Samsung)] + 1 HDD Seagate 2TB + 1 HDD Seagate External 4TB - Monitor LG 29UC97C UWHD Curved - PSU Corsair RM1000x // Thrustmaster FCS & MS XBOX Controllers

2 hours ago, crimplene said:

No, sorry for being not precise. I meant that the area around Dresden was already in the cache and therefore the scenery loaded fast after the first time. Loading times considerably lengthened when starting the flight with a new aircraft. Loading a flight in Innsbruck or at the Grand Canyon simply lastet so long that I lost my patience and went back to EDAR.

This is however, server issues aside, working as designed. Which is why they said in advance, that the rolling cache becomes way more important and should be made much, much bigger than before. This way all the areas you have visited before will load fast, and new ones need to be streamed in first.

My plan is to ultimately when I get the new sim, to set a rolling cache size that is about as big as all the World Updates installed into MSFS. So something around 200GIG.

 

Edited by Farlis

I'm on the fence right now and won't buy 2024 until I replace my good old 3060Ti with the new 5000 series, most likely the 5070, by then (middle of next year) Asobo should have ironed out most of the 2024 issues and my favorite addons like TDS and BS airplanes ported over. 

Edited by CarlosF

Windows 11 - Samsung 990 Pro M.2 | Asus Prime Z690 | i7 12700KF HT | DeepCool LS520 SE | MSI 5070 Ti Ventus OC | 64GB G.Skill XMP II | Lian Li 216 LANCOOL RGB | TrackIr v5 | Honeycomb Alfa - Bravo - Charlie | MSFS 2024 - Samsung 990 Pro M.2 | Curved 27" MSI | JBL Quantum 810 

 

1 minute ago, CarlosF said:

I'm on the fence right now and won't buy 2024 until I replace my good old 3060Ti with the new 5000 series, most likely the 5070, by then (middle of next year) Asobo should have ironed out most of the 2024 issues and my favorite addons like TDS and BS airplanes ported over. 

Sounds like a good approach. 

I will probably not have that much patience. Maybe I should since I fly locally anyway and Winter is not the best time for VFR flights.

6 hours ago, rjquick said:

Did Asobo/Microsoft include any instructions on how to use the new UI? A walk-through video? If they did, there should be no complaining until the instructions are read/watched. If nothing like that was provided, it is a failure for sure. They would probably just be assuming some user will make a Rumble video about it that gives some both good and bad instruction.

When I first logged in yesterday afternoon on my Series X, there was a tutorial on navigating MSFS 2024. I'll have to check but I think I saw a setting just for that within the games settings section. I set the game to its basic level and that's where I saw prompts on what keys to press and the layout of the game. There was mention on pushing down on the right thumbstick to get into the upper right corner of the screen.

9 hours ago, David Roch said:

5 hours spent and I still can't find the way to set views and to bind simple joystick buttons.

It CAN'T be any worse than MSFS2020's control bindings setup.

It's so bad in 2020 that I had to buy SonicViz Aircraft Manager to make it halfway usable.  Others use SPAD or similar to get per-aircraft control bindings.

Similarly, it is likely someone will come out with a replacement GUI.  That's what happened with 2020.  We had replacements for not only bindings, but also the entire GUI, and to top it off, replacement for the in-game GUI (that rotary-thingy some of you have).

Rhett

7800X3D 96 GB G.Skill Flare  Gigabyte 4090  Crucial P5 Plus 2TB

8 hours ago, David Roch said:

You know, Bert, I was part of the Beta and I was VERY surprised by the hype around the "new" flight dynamics, the "huge" difference between 2020 and 2024 regarding ground handling, the fact that you "feel" the weight of the aircraft etc, etc...
I didn't share the hype at all but I didn't want to spoil the party. For me, physics was worse, way too sensitive, not realistic at all.
Maybe do you know that I spent 40 years in aircraft cockpits, military and civilian, I have some kind of experience on professional simulators and RL flights.
What I can tell you is that P3D was (is!) much more realistic than MSFS 2020 and 2024 in that matter.


Hmmm, who to beileve? The one who feels that P3D has better physics than 2020 or 2024 (aside: 🤣)... or the countless positive feedback so far about 2024 flight dynamics and ground handling? Tough one!

https://www.avsim.com/forums/topic/654326-msfs-2024-flight-dynamics-and-groundwater-handling-thread/

 

Edited by lwt1971

Len
1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS
Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD

The GUI is good, a GUI, improvable, yes sure, and for different tastes different colours or aircraft liveries haha. The "problem" is that you have to learn again and spend time in it, and bindings profiles blablabla, not too much funny maybe and can make you reject the Sim, though that is good exercise again for the brain health haha. I miss the Content manager and Hangar.

The real problem (hope Asobo solve it and I have doubts and concerns about that...), when the connections issues are being solved now, is to configure my gamepad Triggers RT/LT axis to be able to fly (a minor question in a FLY simulator haha), like I was worried with the Alfa and I was correct after the release.

https://forums.flightsimulator.com/t/fly-any-helicopter-with-an-xbox-gamepad/637826/8?u=jgl574vrg2

11 hours ago, Fiorentoni said:

What? I don't even understand what you mean. Unless by "same GAME experience" you mean "logical, self-explanatory UI".

You can't have an open world, self-driven, random experience for something as complex as a flight simulator with a self-evident interface.

The only way to give you what your describing is to make it into a narrowly defined game where everyone does the same thing.

I happen to think the interface is quite approachable and usable, if a bit overly stylistic.

Yes, it's complex, but what we do in the game is complex, and therefore requires a complex interface.

One of the earlier replies said it rather well: were willing to dog down into the complex arcana of modern multi engine jet airliners, yet we allow ourselves to be stymied by a simply labeled game interface. 😁

 

10 hours ago, UAL4life said:

Now hopefully 3rd party devs will walk back their stance on not developing for 2020…

Abandon hope, all ye who remain there...

13 hours ago, David Roch said:

Maybe do you know that I spent 40 years in aircraft cockpits, military and civilian, I have some kind of experience on professional simulators and RL flights.
What I can tell you is that P3D was (is!) much more realistic than MSFS 2020 and 2024 in that matter.
No serious corporate flying school will ever use Microsoft FS for their students, never.
But that's another story :).

I'm not sure I understand - you're saying that the simulator with no real world weather and random tiled ground scenery, no CFD/SBS/NPS, no 1st Principles lighting, etc. was (is!) much more realistic...?

Now, maybe you're talking about the aircraft add-ons themselves? In that case, perhaps a debate is possible, but even then...

I don't have nearly as much IRL time as you, but I have more that enough to call BS on that assertion.

I don't know much about simulator standards for IRL training, but it's clear that MS/Asobo could make it happen, just as they've reached or exceeded peer status with all other sims.

Two things annoy me massively:

- Lack of hangar view - loved being able to browse my collection, look at the cockpits, etc. As someone who paints liveries it was also a quick and easy way to preview them.

- Permanent assists in Career stuff - absolutely dumb. Don't need giant taxi arrows or massive air brackets to tell me where to go. That's with all assists off as well. So dumb.

- Bonus: Can't just open doors to planes, it sends you right to the cockpit or foot mode. Or if you press the cockpit door, dumps you into the walkaround mode. What about walking around the interior? Means you can't just open L1 on the 737 and keep it open for boarding.

 

If someone could fix all of these, this would be a much better sim.

9 hours ago, scotchegg said:

Software binding frustrations are not the same as wheels coming off a car.

More like the indicator stalk being on the opposite side to your present car?

Intel i7 6700K @4.3. 32gb Gskill 3200 RAM. Z170x Gigabyte m/b. 28" LG HD monitor. Win 10 Home. 500g Samsung 960 as Windows home. 1 Gb Mushkin SSD for P3D. GTX 1080 8gb.

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